Pokken Tournament DX/Move Heights: Difference between revisions

From SuperCombo Wiki
Line 374: Line 374:
==Aerials==
==Aerials==
<br>
<br>
Moves that only hit opponents when they are in an aerial state. Aerial state including jumping and attacks that make the player airborne.
Moves that only hit opponents when they are in an aerial state. An Aerial state including jumping and attacks that make the player airborne.
<br>
<br>
<br>
<br>

Revision as of 22:07, 14 April 2018

Pokken Tournament DX

Introduction

Lows


Moves that hit low to the ground. Jumping is invincible on frame 1 against Lows, even when landing from an air tech.

Field Phase Lows


Darkrai
fY (Puddle)
fA Dark Void (Final Hit)
f[A] Dark Void: Charge (Final Hit)
Pikachu
nA Thunderbolt
n[A] Thunderbolt: Charge
Scizor
nY (Staples)
Aegislash
j.X (Grounded Lightning)
Croagunk
j.X (Shockwave)
X Homing Attack 1
bA Thief
j.A Gunk Shot: Sludge Pool
Sceptile
sY (Shrub)
bY
j.A Leech Seed: Growth
Gengar
Non-Burst fY
L+R Shadow Drop
Decidueye
n[A] Spirit Shackle: Charge (Trap)
Empoleon
sY
bX
j.X
Slide X
fA Ice Beam
Blastoise
fY
bY
Mewtwo
X+A Counter Attack
[X+A] Counter Attack: Charge
Chandelure
j.X (Shockwave)
j.A Incinerate (Puddle)
Weavile
sY
Garchomp
j.A Earthquake
Shadow Mewtwo
j.AX Earthquake


Duel Phase Lows


Darkrai
2Y
2X
6A Dark Void (Final hit)
6[A] Dark Void: Charge (Final hit)
Blaziken
2Y
2X
Pikachu
2Y
2X
5A Thunderbolt
5[A] Thunderbolt: Charge
Lucario
2Y
2X
Gardevoir
2Y
4Y
2X
Pikachu Libre
2Y
2X
8A Flying Press (Shockwave)
Enhanced 8A Flying Press (Shockwave)
Scizor
2Y
6YX
2X
5X
6X
Aegislash
2Y
2X
Croagunk
2Y
2X
4A Thief
j.A Gunk Shot: Sludge Pool
Sceptile
2Y
2X
j.A Leech Seed: Growth
Gengar
2Y
Burst 2Y
2X
Burst 2X
Decidueye
2Y
2X
5X
5[A] Spirit Shackle: Charge (Trap)
Machamp
2X
8A Heavy Slam (Shockwave)
Enhanced 8A Heavy Slam (Shockwave)
Braixen
2Y
2X
Empoleon
2Y
2X
j.X
Reverse Slide X
6A Ice Beam
Blastoise
2Y
2X
Mewtwo
X+A Counter Attack
[X+A] Counter Attack: Charge
2Y
2X
Chandelure
2Y
2X
5X (Flames)
5[X] (Flames)
j.X
j.A Incinerate (Puddle)
Suicune
2Y
2X
Weavile
2Y
2YY
2X
Charizard
2Y
2X
Garchomp
2Y
2X
j.A Earthquake
Shadow Mewtwo
2Y
2YY
2X
j.AX Earthquake

Mid Lows


Moves that hit a bit higher than Lows and are even able to hit opponents in the air. Jumping is invincible on frame 5 against Mid Lows.

Mids


Moves that are not affected by height properties. The only way to avoid these moves is to be outside of their hitbox.

Special Mids


Moves that are a mix between Mid Lows and Mid Highs. Can be both anti-aired as well as jumped over starting on frame 5.

Mid Highs


Moves that hit a bit lower than Highs, meaning that they can hit crouching opponents.

Highs


Moves that have a higher hitbox to where they can hit aerial opponents. Can be crouched / low profiled.

Aerials


Moves that only hit opponents when they are in an aerial state. An Aerial state including jumping and attacks that make the player airborne.