Bardock (DBZ:B3): Difference between revisions

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<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<th style="background-color:darkgreen" colspan="13"><P reach:20 speed:9</th>
<th style="color:white;background-color:darkgreen" colspan="13"><P reach:20 speed:9</th>
<tr style="text-align:center;background-color:darkgreen">
<tr style="color:white;text-align:center;background-color:darkgreen">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Death Move</th>
   <th>Death Move</th>
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</tr>
</tr>
<tr>
<tr>
   <td><P*(P)</td>
   <td><pp^</td>
   <td></td>
   <td></td>
   <td>2</td>
   <td>2</td>
   <td>135</td>
   <td>98</td>
   <td>NRR</td>
   <td></td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td><nowiki><P*(>P)</nowiki></td>
   <td><nowiki><p>p</nowiki></td>
   <td></td>
   <td></td>
   <td>*2</td>
   <td>2</td>
   <td>138</td>
   <td>108</td>
   <td>NRR</td>
   <td>NRS</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td><P*<P^</td>
   <td><p(<P)</td>
  <td></td>
  <td>2</td>
  <td>116</td>
   <td></td>
   <td></td>
  <td>*2</td>
  <td>110</td>
  <td>NR</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td><P*k</td>
   <td><pk</td>
   <td></td>
   <td></td>
   <td>2</td>
   <td>2</td>
   <td>135</td>
   <td>108</td>
   <td>NRR</td>
   <td>NR</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td><nowiki><P*>k^</nowiki></td>
   <td><nowiki><p(>K)</nowiki></td>
   <td></td>
   <td></td>
   <td>2</td>
   <td>2</td>
   <td>129</td>
   <td>127</td>
   <td></td>
   <td>NRS</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td><P*<k</td>
   <td><p<k</td>
   <td></td>
   <td></td>
   <td>2</td>
   <td>2</td>
   <td>105</td>
   <td>118</td>
   <td></td>
   <td>GR</td>
   <td></td>
   <td></td>
</tr>
</tr>

Revision as of 20:18, 30 April 2007

Introduction

Pros and Cons

Pros

Cons

Move List

Move List/FAQ. Copy and paste the link in your browser.

* next to the # of hits means that the string does not combo from the front of the opponent

P reach:15 speed:3
String Death Move Hits Damage Recovery Note
pp*ppe Riot Javelin 5 498 AR *NR 5
pp*(>P*)(P) 4 187 AR 1,2
pp*(<P*)p(P) 5 245 NRR 3
pp*k(P) 4 183 AR 4
pp*kk 4 188 GR
pp*(>K) 3 124 NRS
pk 2 102 GR


1 - Becomes pp*(>P*)P^ in the air, 4 hits! 183 dmg.
2 - pp*(>P*)P^ is an infinite, air only, 884 dmg.
3 - Doesn't combo in the air, *5 hits! 254 dmg.
4 - (P) changes in the air.
5 - Consumes 1 ki.

>P reach:25 speed:9
String Death Move Hits Damage Recovery Note
>Pppp(P) *5 226 AR 1
>P>p(P*)(P) 4 221 NRR
>P>p(P*)>P^e Riot Javelin 5 591 AR *NRR 3
>P>p(P*)>P^(P) 5 286 GR *NRR 2
>Pkk 3 178 AR


1 - (P) changes in the air.
2 - >P^ juggles in the air only.
3 - Consumes 1 ki.

<P reach:20 speed:9
String Death Move Hits Damage Recovery Note
<pp^ 2 98
<p>p 2 108 NRS
<p(<P) *2 110 NR
<pk 2 108 NR
<p(>K) 2 127 NRS
<p<k 2 118 GR


K reach:20 speed:10
String Death Move Hits Damage Recovery Note
kkk*(K-) 5 355 NRS
kk>kkkp 6 448 GR *NRS
kk>k>kk 6 425 GR
kk<k 3 241 GR
k>k *2 181 NRS
k(<K-) 3 188 NRS
kP 3 223 NRR


>K reach:40 speed:7
String Death Move Hits Damage Recovery Note
>kkkkk*k *6 445 NRS 1
>kkkkk*>k 6 424 AR 1
>kkk>kk*e Kamehameha 6 732 NR 2
>kkk>kk*(K) 6 425 NRS
>kPPP*P 5 292 NRR


1 - k* stuns from behind only.
2 - Consumes 1 ki.

<K reach:30 speed:7
String Death Move Hits Damage Recovery Note
<k(k*) 2 141 NR 1
<k>k^ 2 148
<k(<K) *2 144 NRS
<kP *2 161 NRR


1 - k* stuns in the air only.

E
String Death Move Hits Damage Recovery Note
>e Kamehameha 1 375 NR 1
<e Vanishing Ball 1 600 NR 2
eeeee 5 250


1 - Consumes 1 ki.
2 - Consumes 2 ki.

Simultaneous
String Hits Damage Recovery Note
(p+k) 1 113 NRS
>P+K* 4 240 1
<P+K^ 1 75
k+g 2 172 GR
p+g 3 200 NRS


1 - reach:30.

Dashing
String Hits Damage Recovery Note
>>p! 1 94 NRR
>>k! 1 81 AR 1
>>p+k! 1 75 GR
>>e 2 147 GR


1 - >>k! changes in the air, 94 dmg., doesn't guard break in the air.

Ultimates
String Hits Damage Note
P+K+G+E!! 1949 1


1 - Consumes 5 ki.

Dragon Rush
Rush Type Hits Damage Note
Dragon Rush 3 29 750


Strategy

Move List Breakdown

Dash Buffering

Post Guard Break

Post Knockdown

Match-Ups

Combos

Reset Combos

Heat Phalanx

Heat Phalanx combo examples.

1 Ki gain

P+G^, [K>KKE]x2, >E [Riot Javelin] 2022 dmg. (Gohan)

P+G^, [K>KKE]x2, <E [Heat Phalanx] 2172 dmg. (Dabura)

PP*, >KK<KK-, <E^, K>KKE, >E [Riot Javelin] 1859 dmg. (Goten)

PP*, >KK<KK-, <E^, K>KKE, <E [Heat Phalanx] 2009 dmg. (Vegeta)

PP<P*, K<K-, <E^, K>KKE, >E [Riot Javelin] 1832 dmg. (Krillin)

PP<P*, K<K-, <E^, K>KKE, <E [Heat Phalanx] 1982 dmg. (Raditz)

PP*, <PP^, [K>KKE]x2 [Heat Phalanx] 1544 dmg. (Videl)

>KK<KKE^, K>KKE, >E [Riot Javelin] 1861 dmg. (Kid Buu)

>KK<KK-, <E^, K>KKE, <E [Heat Phalanx] 1969 dmg. (Yamcha)

CH >KKK>K-, <E^, >KKK>K-, <E, >E [Riot Javelin] 1828 dmg.

<KKK-, <E^, K>KKE, >E [Riot Javelin] 1771 dmg. (Teen Gohan)

<KKK-, <E^, K>KKE, <E [Heat Phalanx] 1921 dmg. (Great Saiyaman)


2 Ki gain

P+G^, [K>KKE]x5 [Heat Phalanx] 3560 dmg. (Goku)

PP*, >KK<KK-, <E^, [K>KKE]x4 [Heat Phalanx] 3345 dmg. (Cooler)

PP*, K<K-, <E^, [K>KKE]x4, >E [Riot Javelin] 3655 dmg. (Piccolo)

PP*, K<K-, <E^, [K>KKE]x4, <E [Heat Phalanx] 3805 dmg. (Tien)

Capsules