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==Introduction== | ==Introduction== | ||
By pressing X in Field Phase, a character runs toward the opponent and homes in on their location. At any time during this running state, Homing Attack can be canceled into either block or jump (able to jump cancel in any direction). If the Homing Attack connects on hit or block, the player may continue into a followup attack by pressing X again. This followup attack will cause a Phase Shift into Duel Phase on hit. Depending on the character, Homing Attack will either have two (XX) or three attacks (XXX). | |||
The final followup attack can be charged to both guard break/counter pierce. | |||
==Homing Attack Clashes== | ==Homing Attack Clashes== | ||
==Homing Cancel== | ==Homing Cancel== | ||
==Perfect Block== | ==Perfect Block== |
Revision as of 02:20, 3 April 2018
Introduction
By pressing X in Field Phase, a character runs toward the opponent and homes in on their location. At any time during this running state, Homing Attack can be canceled into either block or jump (able to jump cancel in any direction). If the Homing Attack connects on hit or block, the player may continue into a followup attack by pressing X again. This followup attack will cause a Phase Shift into Duel Phase on hit. Depending on the character, Homing Attack will either have two (XX) or three attacks (XXX).
The final followup attack can be charged to both guard break/counter pierce.