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Revision as of 00:46, 14 March 2018
Introduction
burst 6X (Placeholder)
- 600 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 14 Seconds
- Shield: Normal
- High Stance: Charges Synergy Gauge.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 17 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 17 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 / DP Burst 165 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid Low | i35 / i55 | +12 / Crumple | -8 / +4 |
Lucario is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Fully charging also gives it a larger hitbox. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Special Mid | i15 | -16 | -22 |
Throws out a small sphere or aura that has little tracking to it. Special cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Special Mid | i19 | Shift (-10) | -24 |
Lucario hops to the side and throws out a horizontal wave of aura. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid Low | i19 | Shift (Knockdown) | -8 |
Jumps forward, throwing out two diagonal waves of Aura that form an "X". |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 80 | Special Mid | i23 | Shift (Knockdown) | -24 |
Lucario forms a circle of aura that expands over time. Grants counter armor from frame 1-16. The aura circle is considered a projectile. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i15 | -18 | -33 |
Kicks out a vertical wave of aura. Launches the opponent if they got hit in the air. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 90 | Mid High | i26 | Shift (Knockdown) | -10 |
After doing a quick flip, Lucario divekicks to the ground. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid Low | i21 | +8 | 0 |
Lucario homes in on the opponent and does a quick jab. Can be canceled with block or jump. Throw crush. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 / 64 | Mid | i21 | +4 | -4 |
Following up from Homing Attack 1, Lucario sweeps the opponent Its leg. In Burst Mode, the sweep is replaced with a flurry of punches. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid | i21 | Shift (+8) | -8 |
Following up from Homing Attack 3, Lucario does a shoulder tackle. Can be charged to guard break/counter pierce. If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3. |