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==External Resources== | ==External Resources== | ||
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[http://www.pokkenarena.com/forums/forum/44-suicune/ Pokken Arena: Suicune] | |||
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[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=999100078 Frame Data: Suicune] |
Revision as of 03:15, 6 March 2018
Introduction
Suicune is a bulky fighter with tools to help him fight within close quarters or at a range. His strengths include rewarding anti-airs, strong pokes, and utilizing cancels for a strong mix-up game. In field phase, Suicune has great defensive moves and projectiles that keep opponents on their toes. In duel phase, he can switch between solid zoning to make enemies approach, or bait opponents up close for rewarding confirms. Overall, Suicune is a sturdy character that excels when you have your game-plan ready.
Despite his strengths, Suicune does come with some weaknesses. In general, he requires taking risks in order to deal sizable amounts of damage. He is very momentum based and can fall if he loses small neutral exchanges. In field, his projectiles can be avoided by opponents walking sideways, so this phase requires some creativity. In duel phase, Suicune's quicker attacks lack reward so he must win a series of small exchanges or go for risky reads.
- 630 HP
- 200 CC Synergy Gauge
- Shield: Normal
- High Stance: Removes debuffs quicker
- Low Stance: Invincible against Highs on frame 1
- FP Forward Dash: 17 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 17 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
General Moves
Y+B Grab Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 60 / DP 90 | 12 | N/A | i15 | FP Shift (+8) / DP Shift | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 70 / 100 | 3 | Mid Low | i35 / i55 | +8 / Knockdown | -12 / -8 |
Suicune is put into a counter state from frame 1-28 (48 if charged). Counter pierces when fully charged. |
X+A > Y Counter Attack: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 | 3 | High | i19 | Launch | -36 |
An upwards corkscrew that can be used after a CA. If followed up after a CA, the initial CA will have no PSP (0 / 3 PSP). Can be used on Its own if Y is pressed while charging. Does not counter pierce even if it was followed up from a charged CA. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 38 / 53 | Special Mid | i19 | -10 | -19 |
A multihit water ball projectile that travels in a straight line. After a certain distance, the projectile scattershots into multiple small hits. Can cancel into fY or any special. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Special Mid | i23 | +3 | -16 |
Suicune dodges to the side, creating a water ball projectile. After a short time, the projectile is shot in a straight line. sYY creates two water ball projectiles. Holding sY / sYY causes the projectile to remain the same, tracking down the opponent at a slow speed. sYY can cancel into fY. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | M | i19 | Shift (Launch) | -8 |
A long distance waterfall attack that travels in a straight line. This move can hit both grounded and mid-air opponents. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 / 40, 40, 40 | Mid | i27 / i47 | +6 / +86 | -3 |
Creates an ice wall that slowly travels forward and absorbs projectiles. Can be charged to create a larger, multihit ice wall that lasts longer. The ice wall vanishes after a certain amount of time, or after all hits connect/are blocked. bY has one hit. b[Y] has three hits. The hits from b[Y] do not combo, and is not a blockstring either. Can act between the hits. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30, 30 | M | i72 | +53 | +39 |
Suicune flips around in the air, spawning a giant bubble above the opponent. The bubble lands on the opponent, exploding upon contact. |
jX | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i22 | Shift (Knockdown) | -8 |
Suicune gallops in the air and homes in on the opponent. Getting in proximity of the opponent (or after a set distance), Suicune dives headfirst to the ground. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Mid Low | i21 | 0 | +9 |
Suicune homes in on the opponent and does a headbutt. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | M | i21 | +5 | -4 |
Following up from Homing Attack 1, Suicune pulls back and does an upwards headbutt motion. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | M | i21 | Shift (+8) | -8 |
Following up from Homing Attack 2, Suicune lunges forward and does a downwards headbutt. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | L | i11 | 4 | -8 |
Two tail swipes that hit low to the ground. The two hits are not a blockstring. Can act in-between. Invincible against Highs on frame 1. Throw crush. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 3 | Mid Low, Mid | i11 | Knockdown | -12 |
Suicune lunges forward and does a headbutt. Throw crush. Launches if Its a critical hit. Creates a hard knockdown against grounded opponents. Against smaller characters when they're knocked down, 4Y can be used to cross-up. Invincible against Highs on frame 1. Invincible against Lows on frame 9. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 38 | 0 | Mid Low | i19 | 0 | -8 |
A flurry of tail attacks. Each having multiple hits. Special / 2X cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 34 | 0 | Mid | i19 | 0 | -8 |
Special cancelable. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 32 | 2 / 2 | Mid | i19 | +8 | -12 |
Each individual hit from 5YYY can be special canceled. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 62 | 0 | Mid | i19 | 0 | -20 |
Suicunes winds-up to perform a donkey kick attack. |
6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 52 | 4 | Mid | i19 | Launch | -12 |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Mid | i15 | +20 | -8 |
An upwards headbutt that launches if Its a critical hit. Invincible against Highs and Mid Highs on frame 5. Special cancelable. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 36 | 0 | Mid High | i15 | +24 | +12 |
A water gun projectile that is fired diagonally downwards. In Burst Mode, j.Y fires an extra projectile. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 3 | Low | i15 | Knockdown | -16 |
A multitude of hits from Suicune's tail that has considerable knockback on block. Invincible against Highs on frame 1. Creates a hard knockdown. |
5X / 6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | M | i23 | +8 | -8 |
Creates a water pillar that can be placed up close or from a distance. Launches if Its a critical hit. Can be canceled with R. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 1 each hit | Mid High | i23 | +8 | +4 |
A spinning attack that is invincible against Lows on frame 1. Can input 7X to move backwards, or 9X to move forwards. Throw crush. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 0 | Mid High | i26 | +24 | -4 |
Suicune dive headfirst to the ground. |
Pokemon Moves
]A[ Icy Wind | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 (13) / 72 (20) / 80 (22) | 0 | Mid Low | i54 / i54 / i46 | Launch | +4 / +12 / +12 |
Charging and releasing A sends out a tornado projectile that chases down the opponent. Charging for longer grants a larger more damaging variant. In Burst Mode, the projectile will always be the enhanced variant. Can be canceled with R. |
2A Hail | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (8) | 0 | M | i73 | +47 | +39 |
After Its initial startup, two waves of Hail fall from above. Can change the placement to be closer to Suicune with 1A, or farther away with 3A. In Burst Mode, there will be three waves of Hail. |
4A Mirror Coat | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 140 (40) | 5 | Mid Low | i19 | Launch | -16 |
Suicune goes into a counter armor state from frame 11-40. The counter armor only protects Suicune from projectiles. Coming in contact with an opponent's projectile, Suicune lets out an attack similar to Hydro Pump. Counter pierces. |
nA / 5A Aurora Beam | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | 5 | Special Mid | i27 | +8 | -28 |
Suicune fires a beam that covers the entire length of the stage. In Field Phase, the trajectory can be changed. |
fA / 6A Hydro Pump | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 130 (36) | 5 | Mid Low | i51 | Launch | -24 |
A blast of water that covers the entire length of the stage. In Field Phase, the trajectory can be changed. |
8A Aurora Beam: Upwards | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 72 | 5 | Aerial | i21 | Launch | N/A |
An anti-air variant of Aurora Beam that can only hit opponent's that are airborne. Invincible against Highs and Mid Highs on frame 1. |
L+R True Sheer Cold | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 186 (66) / 243 (66) | 12 | Mid | i25 | Knockdown | +8 |
A ring of ice that expands over time. Counter armor on frame 1. Invincible on frame 20. Activates immediately and deals more damage if an attack hits the counter armor. Counter pierces. |
Combos
Field Phase
nX
- nXXX (120 Damage)
nY
- nY > fY (39 Damage)
- nY > nA (54 Damage)
sY
- sYY > fY (140 damage)
jY
- jy > nA (120 Damage)
- jY > nXXX (180 Damage)
- jY > fA (190 Damage)
- jY > ]A1[ W! > b[Y] > nXXX (257 Damage)
]A1[
- ]A1[ W! > b[Y] > nXXX (214 Damage)
- ]A1[ W! > b[Y] > nYfA (238 Damage)
Does not work on Suicune, Sceptile, and Gardevoir
Duel Phase
5Y
- 5Y2X (101 Damage)
- 5Y2X W! > 5X > 8Y9A (281 Damage)
- 5YYY5A (146 Damage)
- (Aerial) 5YYY8A > 5YYY8A > 5YYY8A (240 Damage)
8Y
- 8Y5A (108 Damage)
- 8Y6A (164 Damage)
- (Aerial/Crit) 8Y > 5YYY8A > 5YYY8A (196/254 Damage)
- 8Y6A W! > 6jY > 5YY9A (283 Damage)
- (Crit) 8Y W! > 7A > 5YY9A (278 Damage)
4Y
- (Crit) 4Y2X (140 Damage)
- 4Y W! > 5X > 8Y9A (226 Damage)
- (Aerial) 4Y > 5YYY8A > 5YYY8A (160 Damage)
6Y
- 6YY > 5YYY8A > 5YYY8A (200 Damage)
- 6YY W! > 9X > 4Y (254 Damage)
jY
- jY > 6YY > 4Y > 6YY > 5YYY8A (163 Damage)
- jY > 2X W! > 5X > 8Y9A (252 Damage)
2X
- 2X W! > 5X > 8Y9A (281 Damage)
- (Spaced) 2X W! > 6X > 2X (224 Damage)
5X
- (Aerial/Crit) 5X > 5YYY8A > 5YYY8A (221/258 Damage)
6X
- (Aerial) 6X > 8A > 8A (176 Damage)
- (Crit) 6X > 6X > 9A (208 Damage)
jX
- jX > 6YY > 4Y > 6YY > 5YYY8A (203 Damage)
- jX W! > 2X > 5X > 8Y9A (281 Damage)
jA
- jA W! > 5X > 2X (304 Damage)
8A
- (Up Close Aerial) 8A > 5YYY8A > 5YYY8A (245 Damage)
- (Midscreen Aerial) 8A > 8A > 8A (192 Damage)
1A
- 1A > 6YY > 5YYY8A > 5YYY8A (206 Damage)
]A[
- ]A1[ W! > 7A > 8Y9A (210 Damage)
CA
- [CA-Y] W! > 8Y9A (234 Damage)
Notable Players
- Buntan (JP): Twitter
- Elm (JP): Twitter
- Fabilous (EU): Twitter