Pokken Tournament DX/Suicune: Difference between revisions

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|<p>Special / 2X cancelable.</p>
|<p>A flurry of tail attacks. Each having multiple hits.</p>
<p>Special / 2X cancelable.</p>
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| -12
| -12
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[[File:Pokken_Suicune_8Y.png|left|border]]
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{|border="4" cellpadding="4"  cellspacing="4"
|'''8Y'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60
| 3
| Mid
| i15
| +20
| -8
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|<p></p>
|<p>An upwards headbutt that launches if Its a critical hit.</p>
<p>Special cancelable.</p>
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[[File:Pokken_Suicune_jY_1_DP.png|left|border]]
[[File:Pokken_Suicune_jY_2_DP.png|border]]
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{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 36
| 0
| Mid High
| i15
| +24
| +12
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{|border="1"
|<p>A water gun projectile that is fired diagonally downwards.</p>
<p>In Burst Mode, j.Y fires an extra projectile.</p>
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==Strong Moves==
==Strong Moves==

Revision as of 23:32, 1 March 2018

Pokken Suicune.png

Introduction

Suicune is a bulky fighter with tools to help him fight within close quarters or at a range. His strengths include rewarding anti-airs, strong pokes, and utilizing cancels for a strong mix-up game. In field phase, Suicune has great defensive moves and projectiles that keep opponents on their toes. In duel phase, he can switch between solid zoning to make enemies approach, or bait opponents up close for rewarding confirms. Overall, Suicune is a sturdy character that excels when you have your game-plan ready.

Despite his strengths, Suicune does come with some weaknesses. In general, he requires taking risks in order to deal sizable amounts of damage. He is very momentum based and can fall if he loses small neutral interactions. In field, his projectiles can be avoided by opponents walking sideways, so this phase requires some creativity. In duel phase, Suicune's quicker attacks lack reward so he must win a series of small exchanges or go for risky reads.

  • 630 HP
  • 200 CC Synergy Gauge
  • Shield: Normal


  • High Stance: Removes debuffs quicker
  • Low Stance: Invincible against Highs on frame 1


  • FP Forward Dash: idk Frames
  • FP Back Dash: idk Frames
  • FP Side Dash: idk Frames


  • DP Forward Dash: 17 Frames
  • DP Back Dash: 25 Frames (Invincible from frame 1-8)


General Moves




Pokken Suicune Grab DP.png

Pokken Suicune Grab FP.png

Y+B Grab Attack
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 60 / DP 90 12 N/A i15 FP Shift (+8) / DP Shift N/A




Pokken Suicune CA 1.png

Pokken Suicune CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 70 / 100 3 Mid Low i35 / i55 +8 / Knockdown -12 / -8

Suicune is put into a counter state from frame 1-28 (48 if charged).

Counter pierces when fully charged.




Pokken Suicune CAY.png
X+A > Y Counter Attack: Followup
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 3 High i19 Launch -36

An upwards corkscrew that can be used after a CA.

If followed up after a CA, the initial CA will have no PSP (0 / 3 PSP).

Can be used on Its own if Y is pressed while charging.

Does not counter pierce even if it was followed up from a charged CA.




Field Phase Moves




Pokken Suicune nY 1.png

Pokken Suicune nY 2.png

nY
Attack Damage Height Impact Hit Adv Block
Normal 38 / 53 Special Mid i19 -10 -19

A multihit water ball projectile that travels in a straight line.

After a certain distance, the projectile scattershots into multiple small hits.

Can cancel into fY or any 'A' move.




Pokken Suicune sY 1.png

Pokken Suicune sY 2.png Pokken Suicune sY 3.png

sY
Attack Damage Height Impact Hit Adv Block
Normal 20 Special Mid i23 +3 -16

Suicune dodges to the side, creating a water ball projectile.

After a short time, the projectile is shot in a straight line.

sYY creates two water ball projectiles.

Holding sY / sYY causes the projectile to remain the same, tracking down the opponent at a slow speed.

sYY can cancel into fY.




Pokken Suicune fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 80 M i19 Shift (Launch) -8

A long distance waterfall attack that travels in a straight line.

This move can hit both grounded and mid-air opponents.






Pokken Suicune bY 1.png

Pokken Suicune bY 2.png

bY
Attack Damage Height Impact Hit Adv Block
Normal 20 / 40, 40, 40 Mid i27 / i47 +6 / +86 -3

Creates an ice wall that slowly travels forward and absorbs projectiles.

Can be charged to create a larger, multihit ice wall that lasts longer.

The ice wall vanishes after a certain amount of time, or after all hits connect/are blocked.

bY has one hit. b[Y] has three hits.

The hits from b[Y] do not combo, and is not a blockstring either. Can act between the hits.




Pokken Suicune jY 1 FP.png

Pokken Suicune jY 2 FP.png Pokken Suicune jY 3 FP.png

j.Y
Attack Damage Height Impact Hit Adv Block
Normal 30, 30 M i72 +53 +39

Suicune flips around in the air, spawning a giant bubble above the opponent.

The bubble lands on the opponent, exploding upon contact.




Pokken Suicune jX FP 1.png

Pokken Suicune jX FP 2.png

jX
Attack Damage Height Impact Hit Adv Block
Normal 80 Mid High i22 Shift (Knockdown) -8

Suicune gallops in the air and homes in on the opponent.

Getting in proximity of the opponent (or after a set distance), Suicune dives headfirst to the ground.




Pokken Suicune Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 20 Mid Low i21 0 +9

Suicune homes in on the opponent and does a headbutt.




Pokken Suicune Homing Attack 2.png
XX Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 40 M i21 +5 -4

Following up from Homing Attack 1, Suicune pulls back and does an upwards headbutt motion.




Pokken Suicune Homing Attack 3.png
XXX / XX[X] Homing Attack 3
Attack Damage Height Impact Hit Adv Block
Normal 60 / 90 M i21 Shift (+8) -8

Following up from Homing Attack 2, Suicune lunges forward and does a downwards headbutt.




Weak Moves

Pokken Suicune 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 L i11 4 -8

Two tail swipes that hit low to the ground.

The two hits are not a blockstring. Can act in-between.

Throw crush.




Pokken Suicune 4Y.png
4Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 3 Mid Low, Mid i11 Knockdown -12

Suicune lunges forward and does a headbutt.

Throw crush. Launches if Its a critical hit.

Against smaller characters when they're knocked down, 4Y can be used to cross-up.




Pokken Suicune 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 38 0 Mid Low i19 0 -8

A flurry of tail attacks. Each having multiple hits.

Special / 2X cancelable.





Pokken Suicune 6Y.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 62 0 Mid i19 0 -20

Suicunes winds-up to perform a donkey kick attack.




Pokken Suicune 6YY.png
6YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 52 4 Mid i19 Launch -12








Pokken Suicune 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Mid i15 +20 -8

An upwards headbutt that launches if Its a critical hit.

Special cancelable.




Pokken Suicune jY 1 DP.png

Pokken Suicune jY 2 DP.png

j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 36 0 Mid High i15 +24 +12

A water gun projectile that is fired diagonally downwards.

In Burst Mode, j.Y fires an extra projectile.




Strong Moves

Pokemon Moves

Combos

Notable Players

Victor Von Fre$h the West Coast Warlord

External Resources