(→A) |
(→B) |
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===B=== | ===B=== | ||
[[Image:Mr. Heart-2B.png]]<br> | [[Image:Mr. Heart-2B.png]]<br> | ||
Mr. Heart's most trusted companion and main poke, this baby not only has alright range, it also combos into Banishing Strike or Earthcrush (depending on range) on hit. Use it often. | |||
===C=== | ===C=== |
Revision as of 13:48, 11 December 2017
This page covers Mr. Heart's normal moves. His special and super moves are explained here.
Standing
A
One of Mr. Hearts most important anti-air normals, it serves both as combo filler, anti-air and combo starter.
B
Not nearly as good as crouch B, but still occasionally useful. Is used in some combo enders to stuff some extra damage before a Heart's A.
Can combo into Earthcrush.
C
This move should almost never be used. It has an incrediblity long startup time which is only worth it if you can get the full charge which guard breaks for massive damage. It is also neither special or normal cancelable.
D
A launcher that can be chained into from standing A. Is used heavily in combos and as a hit confirm. Not a very good button to press in neutral though.
Crouching
A
A quite fast and good reaching jab. Usually best used in conjuction with crouching B to hit confirm.
B
Mr. Heart's most trusted companion and main poke, this baby not only has alright range, it also combos into Banishing Strike or Earthcrush (depending on range) on hit. Use it often.
C
D
Air
A
B
C
Holding this button will make Mr. Heart float in the air, and if he lands without launching the attack, he will gain one hit of super armor that lasts until he gets hit or takes chip damage.
In general an alright air button as well just for its range.
D
Other
6A
Throw
BD Throw
Heavy Strike