(→C) |
m (→C) |
||
Line 13: | Line 13: | ||
===C=== | ===C=== | ||
[[Image:Mr. Heart-C.png]]<br> | [[Image:Mr. Heart-C.png]]<br> | ||
This move should almost never be used. It has an incrediblity long | This move should almost never be used. It has an incrediblity long startup time which is only worth it if you can get the full charge which guard breaks for massive damage. It is also neither special or normal cancelable. | ||
===D=== | ===D=== |
Revision as of 13:40, 11 December 2017
This page covers Mr. Heart's normal moves. His special and super moves are explained here.
Standing
A
One of Mr. Hearts most important anti-air normals, it serves both as combo filler, anti-air and combo starter.
B
Not nearly as good as crouch B, but still occasionally useful. Is used in some combo enders to stuff some extra damage before a Heart's A.
C
This move should almost never be used. It has an incrediblity long startup time which is only worth it if you can get the full charge which guard breaks for massive damage. It is also neither special or normal cancelable.
D
Crouching
A
B
C
D
Air
A
B
C
Holding this button will make Mr. Heart float in the air, and if he lands without launching the attack, he will gain one hit of super armor that lasts until he gets hit or takes chip damage.
In general an alright air button as well just for its range.
D
Other
6A
Throw
BD Throw
Heavy Strike