Template:SGMoveData 2: Difference between revisions

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{| style="border: 0px solid #262E32; vertical-align:top" cellpadding="0" cellspacing="0" width=100%
{| style="border: 0px solid #262E32; vertical-align:top;" cellpadding="0" cellspacing="0" width=100%
|- style="background:none; font-size:7pt; font-weight:bold; color:white; text-align:center; border:1px solid #262E32;"
|- style="background:none; font-size:7pt; font-weight:bold; color:white; text-align:center;"
| style="padding-left:5px; border:1px solid #262E32; text-align:center; border-width: 0px 1px 0px 1px" width=7% rowspan="2"  | {{{ 14 }}}
| style="padding-left:5px; border:1px solid #262E32; text-align:center; border-width: 1px 1px 1px 1px" width=7% rowspan="2"  | {{{ 14 }}}
| style="padding-left:5px" width=5% | Guard
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" width=5% | Guard
| style="padding-left:5px" width=10% | Properties
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" width=10% | Properties
| style="padding-left:5px" | Damage
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" | Damage
| style="padding-left:5px" | Meter
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" | Meter
| style="padding-left:5px" | Start Up
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" | Start Up
| style="padding-left:5px" | Active
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" | Active
| style="padding-left:5px" | Recovery
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" | Recovery
| style="padding-left:5px" | Hit Stun
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" | Hit Stun
| style="padding-left:5px" | Block Stun
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" | Block Stun
| style="padding-left:5px" | Hit Stop
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" | Hit Stop
| style="padding-left:5px" | On Hit
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 0px 0px 0px" | On Hit
| style="padding-left:5px" | On Block
| style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | On Block
|- style="background:none; vertical-align:top; text-align:center;"
|- style="background:none; vertical-align:top; text-align:center; border:1px solid #262E32;"
| style="padding-left:5px" | {{{ 11 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 11 }}}
| style="padding-left:5px" | {{{ 12 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 12 }}}
| style="padding-left:5px" | {{{ 1 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 1 }}}
| style="padding-left:5px" | {{{ 2 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 2 }}}
| style="padding-left:5px" | {{{ 3 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 3 }}}
| style="padding-left:5px" | {{{ 4 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 4 }}}
| style="padding-left:5px" | {{{ 5 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 5 }}}
| style="padding-left:5px" | {{{ 7 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 7 }}}
| style="padding-left:5px" | {{{ 8 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 8 }}}
| style="padding-left:5px" | {{{ 6 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 6 }}}
| style="padding-left:5px" | {{{ 9 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 0px 1px 0px" | {{{ 9 }}}
| style="padding-left:5px" | {{{ 10 }}}
| style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 1px 0px" | {{{ 10 }}}
|-
|-
| style="text-align:center;" colspan="13" | {{{13}}}
| style="text-align:center;" colspan="13" | {{{13}}}
|}
|}

Revision as of 16:32, 2 December 2017

{{{ 14 }}} Guard Properties Damage Meter Start Up Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
{{{ 11 }}} {{{ 12 }}} {{{ 1 }}} {{{ 2 }}} {{{ 3 }}} {{{ 4 }}} {{{ 5 }}} {{{ 7 }}} {{{ 8 }}} {{{ 6 }}} {{{ 9 }}} {{{ 10 }}}
{{{13}}}