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{| style="border: | {| style="border: 0px solid #262E32; vertical-align:top" cellpadding="0" cellspacing="0" width=100% | ||
|- style="background:none; font-size:7pt; font-weight:bold; color:white; text-align:center;" | |- style="background:none; font-size:7pt; font-weight:bold; color:white; text-align:center;" | ||
| style="padding-left:5px" width=5% | Guard | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" width=5% | Guard | ||
| style="padding-left:5px" width=10% | Properties | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" width=10% | Properties | ||
| style="padding-left:5px" | Damage | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | Damage | ||
| style="padding-left:5px" | Meter | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | Meter | ||
| style="padding-left:5px" | Start Up | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | Start Up | ||
| style="padding-left:5px" | Active | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | Active | ||
| style="padding-left:5px" | Recovery | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | Recovery | ||
| style="padding-left:5px" | Hit Stun | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | Hit Stun | ||
| style="padding-left:5px" | Block Stun | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | Block Stun | ||
| style="padding-left:5px" | Hit Stop | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | Hit Stop | ||
| style="padding-left:5px" | On Hit | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | On Hit | ||
| style="padding-left:5px" | On Block | | style="padding-left:5px; border:1px solid #262E32; border-width: 1px 1px 0px 0px" | On Block | ||
|- style="background:none; vertical-align:top; text-align:center;" | |- style="background:none; vertical-align:top; text-align:center;" | ||
| style="padding-left:5px" | {{{ 11 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 1px" | {{{ 11 }}} | ||
| style="padding-left:5px" | {{{ 12 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 12 }}} | ||
| style="padding-left:5px" | {{{ 1 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 1 }}} | ||
| style="padding-left:5px" | {{{ 2 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 2 }}} | ||
| style="padding-left:5px" | {{{ 3 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 3 }}} | ||
| style="padding-left:5px" | {{{ 4 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 4 }}} | ||
| style="padding-left:5px" | {{{ 5 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 5 }}} | ||
| style="padding-left:5px" | {{{ 7 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 7 }}} | ||
| style="padding-left:5px" | {{{ 8 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 8 }}} | ||
| style="padding-left:5px" | {{{ 6 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 6 }}} | ||
| style="padding-left:5px" | {{{ 9 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 9 }}} | ||
| style="padding-left:5px" | {{{ 10 }}} | | style="padding-left:5px; border:1px solid #262E32; border-width: 0px 1px 0px 0px" | {{{ 10 }}} | ||
|- | |- | ||
| style="text-align:center;" colspan="12" | {{{13}}} | | style="text-align:center;" colspan="12" | {{{13}}} | ||
|} | |} |
Revision as of 17:06, 2 December 2017
Guard | Properties | Damage | Meter | Start Up | Active | Recovery | Hit Stun | Block Stun | Hit Stop | On Hit | On Block |
{{{ 11 }}} | {{{ 12 }}} | {{{ 1 }}} | {{{ 2 }}} | {{{ 3 }}} | {{{ 4 }}} | {{{ 5 }}} | {{{ 7 }}} | {{{ 8 }}} | {{{ 6 }}} | {{{ 9 }}} | {{{ 10 }}} |
{{{13}}} |