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{{CBAdvanced | {{CBAdvanced | ||
|cbblodia.GIF|BX-02 Blodia|Assault Satellite|Power Knuckle|Command Walker|1.00|Dash|2}} | |cbblodia.GIF|BX-02 Blodia|Assault Satellite|Power Knuckle|Command Walker|1.00|Dash|2}} | ||
===Summary=== | |||
Blodia is a straightforward VA who focuses on staying on top of the opponent and having unrivaled flair and style in his moves. Blodia's pursuit move Needle Press allows him to easily keep pressure on a knocked down opponent even if they ground tech or roll away; and since all of Blodia's special moves knock down and can be comboed into via his instant overhead, he can be a deadly force once he has closed distance with his opponent. | Blodia is a straightforward VA who focuses on staying on top of the opponent and having unrivaled flair and style in his moves. Blodia's pursuit move Needle Press allows him to easily keep pressure on a knocked down opponent even if they ground tech or roll away; and since all of Blodia's special moves knock down and can be comboed into via his instant overhead, he can be a deadly force once he has closed distance with his opponent. | ||
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*Lack options to deal with air stalling | *Lack options to deal with air stalling | ||
===Move List=== | |||
=====Normals===== | =====Normals===== | ||
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{{CBMoveListRow | Air + H|Jumping Heavy|Hitbox isn't as big as the sprite makes it look like, but it's still large enough to surprise people. Large pushback makes it unlikely you'll be in range for a full combo after landing}} | {{CBMoveListRow | Air + H|Jumping Heavy|Hitbox isn't as big as the sprite makes it look like, but it's still large enough to surprise people. Large pushback makes it unlikely you'll be in range for a full combo after landing}} | ||
{{CBMoveListRow | Air d + H|Crouching Heavy|OTG Only hits directly below and won't hit from a neutral jump, bounces on hit and block letting you act again for some weird pressure. Can crossup but your VA won't turn on its own making you vulnerable}} | {{CBMoveListRow | Air d + H|Crouching Heavy|OTG Only hits directly below and won't hit from a neutral jump, bounces on hit and block letting you act again for some weird pressure. Can crossup but your VA won't turn on its own making you vulnerable}} | ||
{{SGMoveListFooter}} | |||
=====Target Combos===== | =====Target Combos===== | ||
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{{CBMoveListRow | L > H|One-Two|Mostly same as standing L, cannot chain into crouching L}} | {{CBMoveListRow | L > H|One-Two|Mostly same as standing L, cannot chain into crouching L}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
=====Throws===== | =====Throws===== | ||
{{ | {{CBMoveListHeaderLarge}} | ||
{{CBMoveListRow |b or f + Atk|Light & Heavy Throws|Throw}} | {{CBMoveListRow |b or f + Atk|Light & Heavy Throws|Throw}} | ||
{{CBMoveListRow |b or f + Atk|Pickup Throw|Throw OTG}} | {{CBMoveListRow |b or f + Atk|Pickup Throw|Throw OTG}} | ||
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{{CBMoveListRow |<nowiki>during Light Throw</nowiki> d + L H|Direct Press (Alternative)|Timing is ambiguous, try mashing}} | {{CBMoveListRow |<nowiki>during Light Throw</nowiki> d + L H|Direct Press (Alternative)|Timing is ambiguous, try mashing}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
=====Special Moves===== | =====Special Moves===== | ||
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{{CBMoveListRow |d u + Atk|Needle Press|Pursuit}} | {{CBMoveListRow |d u + Atk|Needle Press|Pursuit}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
=====Cyber-EX Moves===== | =====Cyber-EX Moves===== | ||
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{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
==Combos== | |||
=====Midscreen===== | =====Midscreen===== | ||
*j.H>5H>q214H(>28L) | *j.H>5H>q214H(>28L) | ||
*5H>214L>236236L | *5H>214L>236236L |
Revision as of 13:30, 6 November 2017


BX-02 Blodia
BX-02 Blodia | |
Weapon: | Assault Satellite |
Arm Part: | Power Knuckle |
Leg Part: | Command Walker |
Defense Modifier: | 1.00 |
Boost Type: | Dash |
Boost Count: | 2 |
Summary
Blodia is a straightforward VA who focuses on staying on top of the opponent and having unrivaled flair and style in his moves. Blodia's pursuit move Needle Press allows him to easily keep pressure on a knocked down opponent even if they ground tech or roll away; and since all of Blodia's special moves knock down and can be comboed into via his instant overhead, he can be a deadly force once he has closed distance with his opponent.
Pros:
- Easy hitconfirms
- Versatile moveset
- One of the best sweeps in the game
- Strong chip potential
Cons:
- Lack options to deal with air stalling
Move List
Normals
Command | Name | Notes |
L | Standing Light | Fast, chains into every other normal, combos into everything but Break Shaft and Heavy Gatling Rod, your jab of choice |
d + L | Crouching Light | Less range than standing Light, doesn't deal arm damage, hits MID, can only cancel into heavy normals, this one is not as good |
f f + L | Dashing Light | Hits mid and only the first two hits are cancellable, making it worthless to use at more than 60% of the screen away |
H | Standing Heavy | Two hits combo filler, combos into everything, can link back to lights if charge cancelled. Be careful of the long recovery |
d + H | Crouching Heavy | Great sweep, your only low, cancelling it into charge is an easy way to build meter and still have time for pursuit |
f f + H | Dashing Heavy | Fast shoulder bash, always cancellable on block and hit. Will switch side in the corner with enough momentum |
Air + L | Jumping Light | Has a crossup hitbox and less pushback than Jumping Heavy, but obviously less hitstun |
Air + H | Jumping Heavy | Hitbox isn't as big as the sprite makes it look like, but it's still large enough to surprise people. Large pushback makes it unlikely you'll be in range for a full combo after landing |
Air d + H | Crouching Heavy | OTG Only hits directly below and won't hit from a neutral jump, bounces on hit and block letting you act again for some weird pressure. Can crossup but your VA won't turn on its own making you vulnerable |
Target Combos
Command | Name | Notes |
L > H | One-Two | Mostly same as standing L, cannot chain into crouching L |
Throws
Special Moves
Command | Name | Notes |
hcf + Atk | Break Shaft | cptr Does not knock down if comboed into |
dp + Atk | Full Metal Charge | |
qcb + Atk | Gatling Rod | Light version deals 4 hits, Heavy version deals 8 hits, moves forward and knocks down |
d u + Atk | Needle Press | Pursuit |
Cyber-EX Moves
Command | Name | Notes |
qcf qcf + Atk | Planet Smasher | |
L H | Giga Burst | OTG |
Combos
Midscreen
- j.H>5H>q214H(>28L)
- 5H>214L>236236L