Line 118: | Line 118: | ||
|hit=+11 | |hit=+11 | ||
|block=-19 | |block=-19 | ||
|notes= | |notes=Standard launcher hitbox | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 132: | Line 132: | ||
|hit=-9 | |hit=-9 | ||
|block=-12 | |block=-12 | ||
|notes= | |notes=Very underrated attack, hits low with nice range, use this in your high/low mix ups from a tag-in | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 146: | Line 146: | ||
|hit=+38 | |hit=+38 | ||
|block=-21 | |block=-21 | ||
|notes= | |notes=Solid range that doesn't leave Strange to vulnerable to counter pokes but the knockdown can make it difficult to utilize properly in confirms | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 174: | Line 174: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Nice downward hitbox that can stuff anti-airs, can start your air combo with this button to reduce the harshness of damage scaling later on. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 188: | Line 188: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Nice downward hitbox that can stuff anti-airs | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 202: | Line 202: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=Air combo ender | |notes=Air combo ender, by far his best overhead after entering flight mode during mix ups. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-4 | |hit=-4 | ||
|block=-6 | |block=-6 | ||
|notes=can be chained from [[File:Mvci_lp.png]], chains into Spirit Circle or [[File:Mvci_lk.png]] | |notes=A nice anti-air hitbox, can be chained from [[File:Mvci_lp.png]], chains into Spirit Circle or [[File:Mvci_lk.png]] | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 230: | Line 230: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=can be chained from [[File:Mvci_up.png]][[File:Mvci_lp.png]], chains into [[File:Mvci_up.png]][[File:Mvci_lk.png]] | |notes=A rather big hitbox that can help with air-to-airs, can be chained from [[File:Mvci_up.png]][[File:Mvci_lp.png]], chains into [[File:Mvci_up.png]][[File:Mvci_lk.png]] | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-3 | |hit=-3 | ||
|block=-5 | |block=-5 | ||
|notes=can be chained from [[File:Mvci_lp.png]] or Mysterious Slice, chains into [[File:Mvci_lk.png]] | |notes=Solid anti-air hitbox, confirm this into launcher, can be chained from [[File:Mvci_lp.png]] or Mysterious Slice, chains into [[File:Mvci_lk.png]] | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 258: | Line 258: | ||
|hit=+122 | |hit=+122 | ||
|block=-24 | |block=-24 | ||
|notes=Chains from [[File:Mvci_hk.png]], chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]] | |notes=His primary combo tool that will be used in pretty much every combo ever and OS with throw. Chains from [[File:Mvci_hk.png]], chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]]. Inputting this normal next to a Tear or Eye of Agamotto will cause it to track your opponent. Only the grounded version of Impact Palm will cause a crumple. You can get up to a maximum of two crumples in a combo by linking ground Impact Palm into a flight combo that ends with another ground Impact Palm. +122 hit advantage to crumple only. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Long active frames makes this a pretty strong way to screw up your opponents offense, counters all physical hits, Strange will teleport behind his opponent automatically on activation. | ||
}} | }} | ||
Revision as of 20:46, 13 October 2017
Dr. Strange
The Doctor is in!
In a nutshell
Dr. Strange is a strong zoner with high mix up potential. With a large variety of tracking projectiles, he can keep the opponent guessing with his teleports. Bolts of Balthakk is possibly the best beam projectile in the game as it hit confirms, locks down and can't be reflected. Spell of Vishanti is a tracking hyper that can hit an opponent at any height and Strange also has access to Seven Rings of Raggadorr which is a projectile counter. Pick Dr. Strange if you want a character that can lock you down with tracking projectiles and create mix up opportunities from them.
Introduction
Players to Watch
Flash, Snaketits
Character Vitals
Move List
Unique Trait
Spacial Magic: Dr. Strange has the ability chain Grace of Hoggoths together and place them in locations around the screen at a distance. He can mix and match the different graces together as well as space them out in unique ways. Using a Flames of the Faltine, he can create a projectile that tracks the Graces around the screen before eventually tracking down the opponent.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
300 | 6 | 3 | 14 | -6 | -4 | ||
Can't be rapid fired, its wide hurtbox can leave Strange vulnerable |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
700 | 11 | 4 | 34 | -14 | -18 | ||
A solid hitbox that is used to confirm your combos. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
500 | 8 | 3 | 25 | -9 | -11 | ||
Decent button that doesn't leave Strange too vulnerable in footsies |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
700 | 12 | 3 | 36 | -15 | -19 | ||
Strong footsies button, mainly used to confirm ground strings from ![]() |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
300 | 6 | 3 | 14 | -5 | -3 | ||
Can't be rapid fired |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
700 | 11 | 3 | 37 | +11 | -19 | Launch | |
Standard launcher hitbox |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
300 | High | 6 | 3 | 14 | |||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
500 | High | 9 | 3 | 24 | |||
Nice downward hitbox that can stuff anti-airs |
Mysterious Slice![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
500 | 8 | 3 | 20 | -4 | -6 | ||
A nice anti-air hitbox, can be chained from ![]() ![]() |
Mysterious Slice Air![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
500 | High | 9 | 3 | 26 | |||
A rather big hitbox that can help with air-to-airs, can be chained from ![]() ![]() ![]() ![]() |
Spirit Circle![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
500 | 10 | 4 | 19 | -3 | -5 | ||
Solid anti-air hitbox, confirm this into launcher, can be chained from ![]() ![]() |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
Hypers
Spell of Vishanti (Air OK)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300x10 (2520) | 17 | 49 | 48 | +15 | -30 | Proj | |
Invincible on frame 11 |
Crimson Bands of Cyttorak (Level 3)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 5250 (17 hits) | 16 | 30 | 50 | +63 | -21 | ||
Invincible frames 1-20 |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind