Line 463: | Line 463: | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup=61 | |startup=61 / 66 (air) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 477: | Line 477: | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup=87 | |startup=87 / 92 (air) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 491: | Line 491: | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=123 / 128 (air) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=[[File:Mvci_lp.png]] sends the three graces you placed in a triangle around the screen. [[File:Mvci_hp.png]] sends the three graces you placed in a triangle around the opponents last known location. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 505: | Line 505: | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=123 / 128 (air) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=[[File:Mvci_lk.png]] sends the three graces you placed in front of Strange in a line near his feet. [[File:Mvci_hk.png]] sends the three graces you placed in a line near the opponents last known location. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Grace of Hoggoth [[File:Mvci_lp.png]] Detonation | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |||
|damage=500 | |||
|guard= | |||
|properties=Proj Hardknockdown | |||
|startup=11 | |||
|active=5(1)34 | |||
|recovery= | |||
|hit=+78 | |||
|block=+2 | |||
|notes=Though red grace doesn't improve the faltine projectile itself, it can cause a nice explosion to keep opponents at bay with minimal damage scaling. | |||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo=[[File:]][[File:]] | |photo=[[File:]][[File:]] | ||
Line 518: | Line 531: | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=11 | ||
|lactive= | |lactive=6 | ||
|lrecovery= | |lrecovery=24 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=11 / 18 (air) | ||
|hactive= | |hactive=6 / 1 (air) | ||
|hrecovery= | |hrecovery=24 / 22 (air) | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
Line 539: | Line 552: | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=11 | ||
|lactive= | |lactive=6 | ||
|lrecovery= | |lrecovery=24 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=11 | ||
|hactive= | |hactive=6 | ||
|hrecovery= | |hrecovery=24 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= |
Revision as of 00:30, 10 October 2017
Dr. Strange
The Doctor is in!
In a nutshell
Dr. Strange is a strong zoner with high mix up potential. With a large variety of tracking projectiles, he can keep the opponent guessing with his teleports. Bolts of Balthakk is possibly the best beam projectile in the game as it hit confirms, locks down and can't be reflected. Spell of Vishanti is a tracking hyper that can hit an opponent at any height and Strange also has access to Seven Rings of Raggadorr which is a projectile counter. Pick Dr. Strange if you want a character that can lock you down with tracking projectiles and create mix up opportunities from them.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Spacial Magic: Dr. Strange has the ability chain Grace of Hoggoths together and place them in locations around the screen at a distance. He can mix and match the different graces together as well as space them out in unique ways. Using a Flame of the Faltine, he can create a projectile that tracks the Graces around the screen before eventually tracking down the opponent.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | 6 | 3 | 14 | -6 | -4 | ||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 11 | 4 | 34 | -14 | -18 | ||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 3 | 25 | -9 | -11 | ||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 12 | 3 | 36 | -15 | -19 | ||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | 6 | 3 | 14 | -5 | -3 | ||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 11 | 3 | 37 | +11 | -19 | Launch | |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 10 | 18 | -9 | -12 | ||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 10 | 3 | 38 | +38 | -21 | Knockdown | |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | High | 6 | 3 | 14 | |||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | High | 11 | 5 | 27 | |||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | High | 9 | 3 | 24 | |||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | High | 9 | 3 | 36 | Groundbounce Hardknockdown | ||
Air combo ender |
Mysterious Slice![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 3 | 20 | -4 | -6 | ||
can be chained from ![]() ![]() |
Mysterious Slice Air![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | High | 9 | 3 | 26 | |||
can be chained from ![]() ![]() ![]() ![]() |
Spirit Circle![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 10 | 4 | 19 | -3 | -5 | ||
can be chained from ![]() ![]() |
Illusion![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 4 | 18 | 9 | Counter | ||||
Counters all physical hits, Strange will teleport behind his opponent automatically on activation. |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|name=Grace of Hoggoth Detonation
|command=
|damage=500
|guard=
|properties=Proj Hardknockdown
|startup=11
|active=5(1)34
|recovery=
|hit=+78
|block=+2
|notes=Though red grace doesn't improve the faltine projectile itself, it can cause a nice explosion to keep opponents at bay with minimal damage scaling.
Hypers
Spell of Vishanti![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Seven Rings of Raggadorr![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | Counter | |||||||
Crimson Bands of Cyttorak (Level 3)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind