Marvel VS Capcom: Infinite/Game Mechanics: Difference between revisions

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Compiled here by CharityLegion who can be found moderating for fLoE here.  
Compiled here by CharityLegion who can be found moderating for fLoE here.  
Additional documentation by BTide here.
Additional documentation by BTide here.
== Universal Mechanics ==
=== Combo System ===
MvCI sports a versatile combo system which allows any character to reach their full potential. As a universal rule of thumb, all buttons can chain into the next of greater strength. For example [[File:Mvci_lp.png]] combos into [[File:Mvci_lk.png]] which can then combo into [[File:Mvci_hp.png]] followed by [[File:Mvci_hk.png]]. Punches are the lower priority with Kicks at a higher priority, however any combination of buttons can always lead into [[File:Mvci_down.png]][[File:Mvci_hp.png]] which is a universal launcher that begins an air combo. For example you can do this combo:<br>
[[File:Mvci_lp.png]][[File:Mvci_lk.png]][[File:Mvci_hp.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]] into [[File:Mvci_down.png]][[File:Mvci_hp.png]]<br>
Even though we already used [[File:Mvci_hp.png]] early on, we can always link into a launcher at the end of your block string. Some characters also have "command normals" which are normals that act differently when holding a direction. These command normals also take a similar priority, if for example you had a command normal on [[File:Mvci_fwd.png]][[File:Mvci_lp.png]] and [[File:Mvci_fwd.png]][[File:Mvci_hp.png]], you should be able to do this combo:<br>
[[File:Mvci_lp.png]][[File:Mvci_fwd.png]][[File:Mvci_lp.png]][[File:Mvci_lk.png]][[File:Mvci_hp.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]][[File:Mvci_fwd.png]][[File:Mvci_hp.png]] into [[File:Mvci_down.png]][[File:Mvci_hp.png]]<br>


== Player Mechanics ==
== Player Mechanics ==

Revision as of 20:52, 19 October 2017

Mvci logo.png

Character Vitals

Bracket 1 [~9,000 Health]
Arthur Chun Li Morrigan Rocket Raccoon Spiderman Strider Hiryu X Zero
Bracket 2 [~10,000 Health]
Captain America Captain Marvel Chris Redfield Dante Doctor Strange Dormammu Firebrand Frank West (Lvl 1) Gamora Ghost Rider Hawkeye Iron Man Jedah Nova Ryu Spencer Ultron
Bracket 3 [~11,000 Health]
Haggar Hulk Nemesis Thanos Thor
Streamed and tested by LI Joe: twitter and twitch. Compiled here by CharityLegion who can be found moderating for fLoE here. Additional documentation by BTide here.

Universal Mechanics

Combo System

MvCI sports a versatile combo system which allows any character to reach their full potential. As a universal rule of thumb, all buttons can chain into the next of greater strength. For example Mvci lp.png combos into Mvci lk.png which can then combo into Mvci hp.png followed by Mvci hk.png. Punches are the lower priority with Kicks at a higher priority, however any combination of buttons can always lead into Mvci down.pngMvci hp.png which is a universal launcher that begins an air combo. For example you can do this combo:

Mvci lp.pngMvci lk.pngMvci hp.pngMvci down.pngMvci hk.png into Mvci down.pngMvci hp.png

Even though we already used Mvci hp.png early on, we can always link into a launcher at the end of your block string. Some characters also have "command normals" which are normals that act differently when holding a direction. These command normals also take a similar priority, if for example you had a command normal on Mvci fwd.pngMvci lp.png and Mvci fwd.pngMvci hp.png, you should be able to do this combo:

Mvci lp.pngMvci fwd.pngMvci lp.pngMvci lk.pngMvci hp.pngMvci down.pngMvci hk.pngMvci fwd.pngMvci hp.png into Mvci down.pngMvci hp.png

Player Mechanics

Environment