|notes=Canceling Mighty Spark into Mjolnir will only give you the [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] depending on which Mighty Spark you use, for example [[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] will still throw the [[File:Mvci_lp.png]] version of Mjolnir. Cannot be reflected, hammer goes away when Thor is hit.
|notes=Canceling Mighty Spark into Mjolnir will only give you the [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] depending on which Mighty Spark you use, for example [[File:Mvci_qcf.png]][[File:Mvci_lp.png]] + [[File:Mvci_hp.png]] will still throw the [[File:Mvci_lp.png]] version of Mjolnir. Cannot be reflected, hammer goes away when Thor is hit.
}}
}}
Revision as of 17:58, 8 October 2017
Thor
The Thunder God is back! Wielding his mighty hammer Mjolnir, Thor flies into the battlefield to take on the two universes mightiest foes.
In a nutshell
To those familiar with Thor from the last game will find that he has been revamped and quite possibly better than before. What makes him stand out is his mobility as it is now on par with everyone else and gives him a much needed speed boost to get things done. Though he no longer has a beam attack, he now has the ability to throw his hammer and destroy projectiles along the way. He has new hammer attacks which can pair nicely with a team mate as well as strong resets to keep the opponent guessing. Use Thor if you like a high health character with strong mobility and armored attacks.
Mjolnir: One of the strongest magical weapons in the Marvel Universe, Thor can toss his hammer which can break projectiles and his hammer cannot be reflected. If he is able to get a full charge from Mighty Strike, he gains full hyper armor beating even supers.
Normals
Standing Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
400
7
3
21
-13
-11
-
Standing Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
800
15
3
34
-11
-15
-
Standing Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
600
8
3
33
-18
-20
-
Standing Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
800
14
10
23
-9
-13
-
Crouching Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
400
7
3
21
-13
-11
-
Crouching Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
800
12
2
27
+21
-9
Launch
Crouching Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
600
Low
8
3
23
-8
-11
-
Crouching Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
800
Low
15
3
33
+42
-17
Sweep, Knockdown
Jumping Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
400
High
7
7
17
Jumping Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
800
High
15
5
34
best air normal, OS with throw
Jumping Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
600
High
7
12
14
best tri-dash button with long active frames
Jumping Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
800
High
14
7
25
Groundbounce Hardknockdown
Air combo ender
Hammer Straight
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
600
10
4
28
-14
-16
Spinning Thunder
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
1160
13
5(0)6(0)6
14
+4
+0
Reflects low priority projectiles
3 hit attack, 400 damage per hit
Lightning Swipe
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
800
Low
17
4
31
+43
-16
Hardknockdown
Cannot be used in a combo string as will take priority
Divine Drop
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
800
High
16
∞
Hitbox remains active until landing, cancels out of flight, cannot be plink dash canceled on whiff
Specials
Mighty Speech
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
74
0
0
Builds meter, hold HK to continue charging
Mighty Spark /
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
300x3 (870)
15
5(0)5(0)15
22
-13
-17
{{{lproperties}}}
300x3 (870)
23
5(0)5(0)25
29
-30
-26
{{{hproperties}}}
Mjolnir (during Mighty Spark) /
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
[[File:]]
500x2 (1000)
15
5(17)47
29
+37
-12
{{{lproperties}}}
600+450 (1050)
23
2(17)47
19
+123
-2
{{{hproperties}}}
Canceling Mighty Spark into Mjolnir will only give you the or depending on which Mighty Spark you use, for example + will still throw the version of Mjolnir. Cannot be reflected, hammer goes away when Thor is hit.