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! scope="row"|Far A | ! scope="row"|Far A | ||
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! scope="row"| Close A | ! scope="row"| Close A | ||
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! scope="row" |Close B | ! scope="row" |Close B | ||
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! scope="row" |Far C | ! scope="row" |Far C | ||
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!scope = "row"|Crouching A | !scope = "row"|Crouching A | ||
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!scope = "row"|Crouching B | !scope = "row"|Crouching B | ||
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!scope = "row"|Crouching D | !scope = "row"|Crouching D | ||
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| KD | | KD | ||
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!scope = "row"|Standing CD | !scope = "row"|Standing CD | ||
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| KD | | KD | ||
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!scope = "row"|Leg Tomahawk B | !scope = "row"|Leg Tomahawk B | ||
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| KD | | KD | ||
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!scope = "row"|Leg Tomahawk D | !scope = "row"|Leg Tomahawk D | ||
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| KD | | KD | ||
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!scope = "row"|Kaiser Dual Sobat B | !scope = "row"|Kaiser Dual Sobat B | ||
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| KD | | KD | ||
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!scope = "row"|Kaiser Dual Sobat D | !scope = "row"|Kaiser Dual Sobat D | ||
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!scope = "row"|Kaiser Kick B | !scope = "row"|Kaiser Kick B | ||
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!scope = "row"|Kaiser Kick D | |||
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!scope = "row"| | !scope = "row"|Blitz Ball A | ||
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!scope = "row"|Blitz Ball B | |||
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!scope = "row"|Blitz Ball C | |||
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Revision as of 23:56, 6 August 2017
Introduction
Wolfgang Krauser is mixture of a zoning character like Sagat from Street Fighter and a character who also utilizes his grapple combos up close and personal.
Pros:
- Hits like a truck
- Invincibility on both versions of his dual sobat kicks
- Lift up blow has great range, and has not much risk if whiffed (Does C version Blitz Ball)
- Fireballs and Kaiser Wave are decent
- Great movement speed for a grapple based character
Cons:
- Both versions of leg tomahawk if blocked leave Krauser open to a free combo.
- His best AA normal only comes out if the opponent is near him (Close D)
- Alot of his heavy attacks are heavily unsafe up close
- Big hitboxes
- Has trouble with rushdown, and people who zone better than him.
Movelist
Throws
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
High Blitz Ball | qcb+P | ||
Low Blitz Ball | qcb+K | ||
Leg Tomahawk | qcf+K | ||
Lift Up Blow | hcb, f+C | ||
Kaiser Dual Sobat | hcf+K | Has Start-Up Invincibility on both versions. | |
Kaiser Kick | dp+K |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Kaiser Wave | f, hcf+P |
Frame Data
Move Name | Hitbox | Startup | Advantage on Block | Advantage on Hit |
---|---|---|---|---|
Far A | 8 | |||
Close A | 8 | |||
Far B | 8 | |||
Close B | 10 | |||
Far C | 17 | |||
Close C | 11 | |||
Far D | 14 | |||
Close D | 13 | |||
Crouching A | 7 | |||
Crouching B | 6 | |||
Crouching C | 9 | |||
Crouching D | 12 | KD | ||
Standing CD | 10 | KD | ||
Leg Tomahawk B | 14 | KD | ||
Leg Tomahawk D | 18 | KD | ||
Kaiser Dual Sobat B | 19 | KD | ||
Kaiser Dual Sobat D | 31 | KD | ||
Kaiser Kick B | 11 | KD | ||
Kaiser Kick D | 13 | KD | ||
Blitz Ball A | 16 | |||
Blitz Ball B | 16 | |||
Blitz Ball C | 25 | |||
Blitz Ball D | 25 |
Combos
- Cr. C/St.C>> qcb+B or DP+B/D(Note can whiff on small characters like Kensou/Chin/Choi)
- Cr.C >> hcb, f+C
- St.A>> St.A >> hcb, f+C
- Cr.A >> hcb, F+C
- (Opponent is cornered and you are mid to far away) qcb+A/or B, DP+D
Strategies
Basics
- You can end most heavy attack blockstrings with B version Kaiser Dual Sobat. It's safe on block and by the time they recover out of block stun, there is very little they can retaliate with.
- If you score a knockdown from anything expect Kaiser Kick. Timing a B or D version Blitz Ball on their wakeup is a safe 50/50.
- Take advantage of that Lift up blow has stupid amount of range to cancel into, as well as invincibility against mashy opponents.
- Try to get into Max mode if you can. This is where Krauser's true damage potential is shown.