Riptide (EC): Difference between revisions

From SuperCombo Wiki
(Created page with " =Introduction= =Moves List= ===Normal Moves=== ====Throws==== ===Inner Strength Moves=== {| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px s...")
 
Line 10: Line 10:
===Inner Strength Moves===
===Inner Strength Moves===


{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999; background: #000000;"
|-
|-
| Mist Form || A + C || 5 hits, 3% dmg/hit
| Ground Kriss Blade || [4]6LP/HP || 1 hit || LP version travels horizontally. HP version travels diagonally upwards.
|-
|-
| Bedazzle || X + Y + Z || 0% dmg
| Air Kriss Blade || (in the air)[4]6MP/HK || HK version traves horizontally. MP version travels diagonally downward.
|-
|-
| Manifest || A + B + C || 0% dmg
| Whirlwind Teleport || [2]8HK || 0 hits || Teleports Riptide behind the opponent.
|-
|-
| Doom Dog || QCT  B || 3 hits, 5% dmg/hit
| Thunder Clap || cl.236HK || 1 hit || A single strike that stuns to opponent.
|-
|-
| Ceiling Ram || QCF  C || 10% dmg
| Sea Legs || 236MP || 1 hit || Projectile that, on hit, randomizes your opponents directional inputs. Lasts for 10 seconds
|-
|-
| Flying Wall Smash || Charge B, F  Z|| 13% dmg
| Eagle Talon || 236HP || 5 hits || Auto Combo
|-
|-
| Life Drain || Charge B, F  X + Y + Z || 15% dmg
| Fog Trap || 214MP || 1 hit || Projectile. Knocks down on hit.
|}
|}



Revision as of 16:46, 29 June 2022

Introduction

Moves List

Normal Moves

Throws

Inner Strength Moves

Ground Kriss Blade [4]6LP/HP 1 hit LP version travels horizontally. HP version travels diagonally upwards.
Air Kriss Blade (in the air)[4]6MP/HK HK version traves horizontally. MP version travels diagonally downward.
Whirlwind Teleport [2]8HK 0 hits Teleports Riptide behind the opponent.
Thunder Clap cl.236HK 1 hit A single strike that stuns to opponent.
Sea Legs 236MP 1 hit Projectile that, on hit, randomizes your opponents directional inputs. Lasts for 10 seconds
Eagle Talon 236HP 5 hits Auto Combo
Fog Trap 214MP 1 hit Projectile. Knocks down on hit.

Skill Moves

Demon's Fang (in air) Charge B, F C 13% dmg
Rapid Fire Charge B, F B + C 5 hits, 3% dmg/hit
Overhead Stomach Smash F A + B + C 18% dmg
Shoulder Roll QCT Z 12% dmg

Move Analysis

IS Moves

Mist Form - Midknight turns into a cloud of mist and rushes across the screen towards the opponent, hitting three times.

Bedazzle - Midknight fires a slow moving projectile that stuns the opponent. If the opponent is on the ground, they are forced to approach Midknight. If airborne, they are momentarily frozen in place.

Manifest - Midknight briefly glows, causing the next hit received to do half damage.

Doom Dog - Transforms Midknight into a Hellhound, rushing across the screen and doing three hits.

Ceiling Ram - Midknight grabs his opponent and leaps into the air, smashing them into the top of the stage.

Flying Wall Smash - Launches Midknight across the stage, Superman (or Raiden) style. Causes wallbounce on hit.

Life Drain - This command throw causes damage while returning health to Midknight.

Skill Moves

Demon's Fang - Midnight delivers a horizontal flying kick across the screen.

Rapid Fire - A 5 hit flurry of blows.

Overhead Stomach Smash - Midknight lifts the opponent over his head and punches them upwards.

Shoulder Roll - Midknight rolls over his opponent, delivering a kick to the head on his way over.

Combos

Strategy