Kitana (MKT): Difference between revisions

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==Combos==
==Combos==
Auto Combos
1. HP, HP, B+LP, F+HP 4 hits 25% (PS 35%, KS 37%)
2. HK, HK, LK, B+HK 23%, 33%, 34%
Basic Juggles
1. fan lift, JK, Air Fan throw, Wave Punch 4 hits 22%
2. fan lift, JK, Fan, R, Uppercut 4 hits 25%
3. fan lift, JK, Fan, R, aaHP, JK 5 hits 25%
4. (in the corner) fan lift, JK, Air Fan, RH, run in HK 5 hits 30%
5. JK, Fan Throw, Uppercut 3 hits 33%
Advanced Juggles
1. KS, HP, HP, B+LP, F+HP, sweep 6 hits 43% (all males except Shang midscreen)
2. aaHPHP, JK, fan, R, HK, 4 hits 49%
3. aaHPHP, JK, fan, Wave Punch, 4 hits 50%
4. aaHPHP, JK, air fan, R, aaHP, Wave Punch 6 hits 53% (you can add an extra aaHP on Stryker Jax and Sub-zero for example, or aaLPLP or some other characters adding a little more damage 55-56%)
5. aaHPHP, JK, fan, R, aaHPHP, JK or Wave Punch 7 hits 56% (BP)
6. (corner) aaHP, JK, fan, JK, RH, HK 6 hits 59%
7. (start about half screen distance from the corner aaHPHP, JK, Air Fan, JK, aaHP, Wave Punch 7 hits 60%
If closer to the corner, single aaHP is also possible and results in 6-7% less damage but more than acceptable damage for Kitana. She has many variations here and there on her juggles, these would be mostly ideal situations.


==Special Moves==
==Special Moves==

Revision as of 18:35, 29 May 2017

Umk3 kitana pose.png
Umk3 kitana stance.gif

Introduction

MoveList

Combos

Auto Combos

1. HP, HP, B+LP, F+HP 4 hits 25% (PS 35%, KS 37%)

2. HK, HK, LK, B+HK 23%, 33%, 34%

Basic Juggles

1. fan lift, JK, Air Fan throw, Wave Punch 4 hits 22%

2. fan lift, JK, Fan, R, Uppercut 4 hits 25%

3. fan lift, JK, Fan, R, aaHP, JK 5 hits 25%

4. (in the corner) fan lift, JK, Air Fan, RH, run in HK 5 hits 30%

5. JK, Fan Throw, Uppercut 3 hits 33%


Advanced Juggles

1. KS, HP, HP, B+LP, F+HP, sweep 6 hits 43% (all males except Shang midscreen)

2. aaHPHP, JK, fan, R, HK, 4 hits 49%

3. aaHPHP, JK, fan, Wave Punch, 4 hits 50%

4. aaHPHP, JK, air fan, R, aaHP, Wave Punch 6 hits 53% (you can add an extra aaHP on Stryker Jax and Sub-zero for example, or aaLPLP or some other characters adding a little more damage 55-56%)

5. aaHPHP, JK, fan, R, aaHPHP, JK or Wave Punch 7 hits 56% (BP)

6. (corner) aaHP, JK, fan, JK, RH, HK 6 hits 59%

7. (start about half screen distance from the corner aaHPHP, JK, Air Fan, JK, aaHP, Wave Punch 7 hits 60%


If closer to the corner, single aaHP is also possible and results in 6-7% less damage but more than acceptable damage for Kitana. She has many variations here and there on her juggles, these would be mostly ideal situations.

Special Moves

Finishers

The Basics

Advanced Strategies