Tekken 3/Forest Law: Difference between revisions

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  Tough combo, but racks up the damage if you get it down
  Tough combo, but racks up the damage if you get it down


(Counter Hit) df+4, 3 < WS 3 < b+2, 3 , 4
(Counter Hit) df+4, 3 < WS 4 < b+2, 3 , 4


(Counter Hit) 4 < b+2, 3, 4
(Counter Hit) 4 < b+2, 3, 4

Revision as of 03:26, 30 May 2017

Introduction

Forrest has great all around damage on his moves and juggles that may or may not involve Counter Hits. It's not uncommon for Forrest to dramatically turn the match around with just one juggle. Has frame traps through some of his pokes on hit and parries.

To balance this out though Forrest to be extra careful with trying to approach the opponent since the safer poke moves have less range, and a portion of his moves have good amount of startup or would leave him rather open whiffed. Which ultimately could mean great danger for him. So he has to work a bit to get at the opponent.

MoveList

Throws

Combos

(Counter Hit) b+1, 2, 1 < hold u/f+4, 3 or u/f+3, 4

hold u/f+4 < WS 4 < b+2, 3, 4

d/f+2 < b+2, 3 , 4 < b+2

tap u/f+4 < hold u/f+4, 3

b+2,3,4 < hold u/f+4, 3

Not a true launcher even on counter hit, but it can launch sometimes on opponents caught off guard

(Counter Hit) 3, tap u+4, WS 4, b+2, 3, 4

hold u/f+4, 3 < 4, tap u+3

Tough combo, but racks up the damage if you get it down

(Counter Hit) df+4, 3 < WS 4 < b+2, 3 , 4

(Counter Hit) 4 < b+2, 3, 4

(Counter Hit) FC 4, 3 < WS 4 < b+2, 3, 4

(Counter Hit) 3, 4 < WS 4 < b+2, 3, 4

f,f 3+4 < d/b+4

The Basics

Advanced Strategies