Mileena (MK2): Difference between revisions

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=Advanced Strategies=
=Advanced Strategies=


Uppercut:  Awesome


Jump Kick:  Good
Roundhouse:  Weak
Mileena is very effective when playing a controled offense.  The
Teleport Kick can be used to knock all jumping opponents to the ground,
and to hit opponents right after they fire their missile weapon.  It is
easy to spot and block, though.  Her Sai Throw is a charge weapon which
makes it more awkward to use.  But once it is mastered, you can throw it
into most combos.  It can be used in the air to hit jumping opponents. 
The Ground Roll is the key element to most of her combos.  Best used
after a jump kick, because if blocked, you are vulnerable to nasty
things.






[[Category:Mortal Kombat II]]
[[Category:Mortal Kombat II]]

Revision as of 19:18, 20 May 2017

Mileenamk2select.gif

Mileenamk2stand.gif

Introduction

Move List

Close HP : Elbow [Hits high]

Sai Throw : Hold HP for 1 second, Release HP [Can be done in the air]

Roll : B, B, D, HK

Telekick : F, F, LK

Finishers

Fatality 1 : (Close) F, B, F, LP

Fatality 2 : (Close) Press and Release HK

Babality : D, D, D, HK

Friendship : D, D, D, U, HK

Pit II/Tomb : F, D, F, LK

Advanced Strategies

Uppercut: Awesome

Jump Kick: Good

Roundhouse: Weak

Mileena is very effective when playing a controled offense. The Teleport Kick can be used to knock all jumping opponents to the ground, and to hit opponents right after they fire their missile weapon. It is easy to spot and block, though. Her Sai Throw is a charge weapon which makes it more awkward to use. But once it is mastered, you can throw it into most combos. It can be used in the air to hit jumping opponents. The Ground Roll is the key element to most of her combos. Best used after a jump kick, because if blocked, you are vulnerable to nasty things.