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'''Shikigami Hyakkiyakou''' - http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif (2 stocks required) | '''Shikigami Hyakkiyakou''' - http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif (2 stocks required) | ||
== Basics == | |||
Akari NGBC Primer I(by Dark Geese): | |||
Akari has some of the best standing jabs in the game. Her bnb mixup is the following: | |||
A. st. ax2 to hcb+p command grab (Hit) | |||
B. Hcb+p Command Grab | |||
-C.Cr.B to Command Grab (Low) | |||
This alone will get you far...esp since her jabs are very good and stuff a lot of stuff on wakeup. | |||
Strat rules about Akari | |||
-Rule #1: As great and funny as the Ghost Train super (Level 2 qcfx2 p) is its only really useful in combovideos and in certain situations. I wouldnt use it unles they are reall low on health and I'd use it as an anti Air or off "certain situations" I'd get into later. | |||
Rule #2- Use her parries instead or even better..down, up +D, to her guaranteed followup which is down, up and the same kick button pressed for the original move to get her addon which the opponent CANNOT tech and you can super cancel into qcbhcf+C Ride the Dragon Super. This is perfect for countering Tung's Dive Kick also as she actually is a good counter for Tung just because of this shit.... doing two of these into Super Cancel Ride the Dragon is hella better and more damage plus more practical than ONE LEVEL 2 GHOST TRAIN.. | |||
I learnt this after a good while playing with her. | |||
Last part for the first Primer- The infamous Guardcrush Loop- | |||
Theres a Single and Double Guardcrush Loop as well as more advanced tricks like Karacancel Loops..but for now the Single GuardCrush Loop is: | |||
- [Cr.C to begin, qcb+k command run, ], then repeat brackets. | |||
[[Category:NeoGeo Battle Coliseum]] | [[Category:NeoGeo Battle Coliseum]] | ||
[[Category:SNK Characters]] | [[Category:SNK Characters]] |
Revision as of 03:51, 24 January 2008
Body Tosses
Fu Reisen - Near opponent, press http://www.shoryuken.com/wiki/images/8/8e/Left.gif or N or http://www.shoryuken.com/wiki/images/2/29/Right.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif + http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
Denmen Katsuru Yadoyou - During jump and near opponent, press http://www.shoryuken.com/wiki/images/8/8e/Left.gif or N or http://www.shoryuken.com/wiki/images/2/29/Right.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif + http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
Unique Moves
Akiru Hae Hataki - Press http://www.shoryuken.com/wiki/images/8/8e/Left.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif
>Akiru Makineri - Press http://www.shoryuken.com/wiki/images/2/29/Right.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif
>Tendon Hodou no Hakushin - Press Press http://www.shoryuken.com/wiki/images/7/7b/Down.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif
Special Moves
Shikigami Tenku - http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif
Tenmon Hoshi No Meguri - Press http://www.shoryuken.com/wiki/images/7/7b/Down.gif, http://www.shoryuken.com/wiki/images/6/6d/Uppity.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif or http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
>Tenmon Tenzuru Hokuto - Press http://www.shoryuken.com/wiki/images/7/7b/Down.gif, http://www.shoryuken.com/wiki/images/6/6d/Uppity.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif or http://www.shoryuken.com/wiki/images/7/71/Snkd.gif (SC)
Gaiki KiyoHime - Near opponent, http://www.shoryuken.com/wiki/images/6/62/Hcb.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif
Koumyou Isoi - http://www.shoryuken.com/wiki/images/0/04/Rdp.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/1/13/Snkb.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif (0.5 stock required)
Akiru Homitsuke - During jump, press http://www.shoryuken.com/wiki/images/7/7b/Down.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif
>Akiru Shaban Tobashi - Press http://www.shoryuken.com/wiki/images/5/57/Upleft.gif or http://www.shoryuken.com/wiki/images/6/6d/Uppity.gif or http://www.shoryuken.com/wiki/images/9/9a/Upright.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif
>Akiru Mari - Press http://www.shoryuken.com/wiki/images/6/6d/Uppity.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif
>Akiru Mari Otoshi - Press http://www.shoryuken.com/wiki/images/7/7b/Down.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif
>Akiru Bonchinri - Press http://www.shoryuken.com/wiki/images/6/6d/Uppity.gif + http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
Akiru Hayakuke - http://www.shoryuken.com/wiki/images/d/da/Qcb.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif or http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
>Kagetsu Tsudodo Shippori - Press http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif (SC)
>Kagetsu Tsukaiyako no Haukibashi - Press http://www.shoryuken.com/wiki/images/1/13/Snkb.gif or http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
>Kagetsu Tsureisen - Near opponent, press http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif + http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
>Akiru Sokukage Yamu - Press http://www.shoryuken.com/wiki/images/8/8e/Left.gif http://www.shoryuken.com/wiki/images/8/8e/Left.gif
Fushimei Gobau Reikoujin - http://www.shoryuken.com/wiki/images/7/7f/F%2Cd%2Cdf.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/1/13/Snkb.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif or http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
>Akiru Mari Koroge - Hold A or http://www.shoryuken.com/wiki/images/1/13/Snkb.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif
Repel Moves
Tenmon Yadoyou no Shizuko - Press http://www.shoryuken.com/wiki/images/2/29/Right.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif + http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
>Tenmon Shikosei no Douhyou - Press http://www.shoryuken.com/wiki/images/1/13/Snkb.gif + http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
>Rantayuu 13 - http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif
Tenmon Tenkyuu no Kazuato - Press http://www.shoryuken.com/wiki/images/8/8e/Left.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif + http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
>Tenmon Shousei no Douhyou - Press http://www.shoryuken.com/wiki/images/1/13/Snkb.gif + http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
Tenmon Shouyou no Hirameki - During jump, press http://www.shoryuken.com/wiki/images/2/29/Right.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif + http://www.shoryuken.com/wiki/images/7/71/Snkd.gif
Desperation Moves
Shikigami Rikugou - http://www.shoryuken.com/wiki/images/d/da/Qcb.gif http://www.shoryuken.com/wiki/images/6/6f/Downleft.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif
Shikigami Hyakkiyakou - http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif (2 stocks required)
Basics
Akari NGBC Primer I(by Dark Geese):
Akari has some of the best standing jabs in the game. Her bnb mixup is the following:
A. st. ax2 to hcb+p command grab (Hit)
B. Hcb+p Command Grab
-C.Cr.B to Command Grab (Low)
This alone will get you far...esp since her jabs are very good and stuff a lot of stuff on wakeup.
Strat rules about Akari
-Rule #1: As great and funny as the Ghost Train super (Level 2 qcfx2 p) is its only really useful in combovideos and in certain situations. I wouldnt use it unles they are reall low on health and I'd use it as an anti Air or off "certain situations" I'd get into later.
Rule #2- Use her parries instead or even better..down, up +D, to her guaranteed followup which is down, up and the same kick button pressed for the original move to get her addon which the opponent CANNOT tech and you can super cancel into qcbhcf+C Ride the Dragon Super. This is perfect for countering Tung's Dive Kick also as she actually is a good counter for Tung just because of this shit.... doing two of these into Super Cancel Ride the Dragon is hella better and more damage plus more practical than ONE LEVEL 2 GHOST TRAIN..
I learnt this after a good while playing with her.
Last part for the first Primer- The infamous Guardcrush Loop-
Theres a Single and Double Guardcrush Loop as well as more advanced tricks like Karacancel Loops..but for now the Single GuardCrush Loop is:
- [Cr.C to begin, qcb+k command run, ], then repeat brackets.