Street Fighter 3: New Generation/Dudley: Difference between revisions

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=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
Lever Crusher When close, b / f + MP
*Lever Crusher When close, b / f + MP
Dynamite Throw When close, b / f + HP
*Dynamite Throw When close, b / f + HP
Jumping Elbow d,d + P / K
*Jumping Elbow d,d + P / K


==Special Moves==
==Special Moves==

Revision as of 16:03, 2 February 2017

Introduction

Moves List

Normal Moves

  • Lever Crusher When close, b / f + MP
  • Dynamite Throw When close, b / f + HP
  • Jumping Elbow d,d + P / K

Special Moves

  • Jet Upper f,d,df + P
  • Machine Gun Blow hcf + P
  • Ducking hcf + K
  • Ducking Straight Press P during Ducking
  • Ducking Upper Press K during Ducking
  • Cross Counter hcb + P (Only counters high or mid attacks)

Super Moves

The Basics

Combos

  • Jump-in, Standing/Crouching MP,HCF+LP - 5 Hits
  • Jump-in, close HK, hcf+MP - 6 Hits
  • Jump-in, close HK, Fierce SA.III - 7 Hits
  • (1) Jump-in, close HK, S.A. II - 10 Hits
  • (2) Jump-in, close HK, hcf+MP, SA.II - 14 Hits
  • (3) Jump-in, close HK, dp+HP (DP+P), SA.I - ? Hits
  • Jump-in, close HK, dp+HP, Fierce SA.III - 9 Hits
  • (5) Jump-in, Close MK, close HK, SA.I - ? Hits
  • Jump-in, Close MK, close HK, S.A. II - 11 Hits
  • Jump-in, Close MK, close HK, Fierce SA.III - 8 Hits
  • (6) Jump-in, Close LK, Close MK, Close MP, Standing HP, S.A. II - 13 Hits
  • Jump-in, Crouch LK, Crouching Strong, Crouch HP, SA.II - 12 Hits
  • (7) Jump-in, Standing/Crouch HP, S.A. II - 10 Hits
  • F+ HK, Close MK, S.A. II - 10 Hits
  • Crouching HK, Jumping HP
  • (8) Crouching HK, hcf+MK,K, SA.I - ? Hits
  • (9) hcf+P (final hit knocks opponent out of air), x6 - 6 Hits
  • Universal Overhead, SA.III - 6 Hits
  • Universal Overhead, S.A. II

Advanced Strategy

Match-Ups