Real Bout Fatal Fury Special/Bob Wilson: Difference between revisions

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! scope="col"| Description
! scope="col"| Description
|-
|-
! scope="row"|Geki Hi Sho Ken
! scope="row"| Monkey Dance
| qcb+S
| dp+K
|
|  
|  
| Break Shot
|-
|-
! scope="row"| Spider Hold
! scope="row"| Rolling Turtle
| d, d+S in air
| qcb+K
|  
|  
|  
|  
|-
|-
! scope="row" |Zanei Ken
! scope="row" | Rolling Sea Turtle
| Charge db, f+S
| qcb+S
|  
|  
|  
|  
|-
|-
! scope="row" |Yami Abisegeri
! scope="row" | Wild Wolf
| rdp+K
| charge b,f+K
|
|
|Breakshot move
| Overhead
|-
|-
! scope="row" |Illusion Shiranui
! scope="row" | Bison Horns
| Dash Forward f, df, d+D
| charge d,u+K/S
|
|  
|  
| S is backwards
|-
|-
|}
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! scope="col"| Description
! scope="col"| Description
|-
|-
! scope="row"|Choreppa Dan
! scope="row"| Dangerous Wolf
| Charge d, df, f+K+S
| f,hcf+K+S
|  
|  
|  
|  
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! scope="col"| Description
! scope="col"| Description
|-
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! scope="row"|Neo Zanei Reppa
! scope="row"| Mad Spin Wolf
| hcf+S
| qcb,qcb+S
|
|  
|  
| Mash S for Wolf Fang finisher
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Revision as of 20:24, 17 August 2016

Introduction

Movelist

Command Moves

Move Name Motion Nickname Description
Slide Palm Dash Forward, d+P
Ground Slash d+S on downed opponent
Crunch Kick f+P while blocking

Throw Moves

Move Name Motion Nickname Description
Uhcimata f/b+S Close

Special Moves

Move Name Motion Nickname Description
Monkey Dance dp+K Break Shot
Rolling Turtle qcb+K
Rolling Sea Turtle qcb+S
Wild Wolf charge b,f+K Overhead
Bison Horns charge d,u+K/S S is backwards

S-Power Move

Move Name Motion Nickname Description
Dangerous Wolf f,hcf+K+S

P-Power Move

Move Name Motion Nickname Description
Mad Spin Wolf qcb,qcb+S Mash S for Wolf Fang finisher

Chains

 --- 2hits ---

_Bc_Cc

                --- 3hits ---

[_Ac/_Bc/_2_+_Ac/_2_+_Bc]_Bc_C

[_Ac/_Bc/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_2_+_C

[_Ac/_Bc/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_3_+_Cj

_Cc(1hit)_Cc_8_+_C

_3_+_Ac_2_+_Bc_2_+_Cc

                --- 4hits ---

_Cc(1hit)_Cc_Cc_8_+_C

                --- 5hits ---

_Cc(1hit)_Cc_Cc_Cc_6_+_C

Combos

1)Jump C, standing Cx4, QCB + B (a bit near the corner)

2)Jump C, standing Cx4, QCB + C, Pursue Attack

3)Jump C, standing Cx4, {forward, down, down-forward + B}, Pursue Attack

4)Jump B, C, crouching Bx3, standing B, down-forward C, Power Move (C right before he finishes), Pursue Attack

5)Jump B, C, ==> A, B, C, <== C, Super Move

6)Jump C, standing Cx4, Super Move

Strategies