Rei/Combos: Difference between revisions

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< Rei
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==Basic Combos==
===2D Combos===
'''Midscreen to Corner #1'''
{| style="width:100%" cellpadding=10 border="1"
| 2D, iad.j.C, \/, (c)5C, j.A,j.C,j.236D, 66, j.B,j.C, \/, 5A/5C, 623A,j.236C, 99, j.B,j.C, \/, CD
|}
'''Midscreen to Corner #2'''
{| style="width:100%" cellpadding=10 border="1"
|  2D, j.A.j.C, j.236D, 66, j.B,j.C, \/, (c)5C, 623A,j.236C, 99, (j.A,)j.C, \/, 5A,/5C, 623A, j.236C, 99, j.B, j.C, \/, CD
|}
'''Midscreen to Corner #3'''
{| style="width:100%" cellpadding=10 border="1"
|
2D, iad.j.C, \/, (c)5C, j.A,j.C,j.236D, 66, j.B,j.C, \/, 5A/5C, 623A,j.236C, 99, j.A,j.C, \/, 5A,(c)5C, 236236A
|}
'''Midscreen to Corner #4'''
{| style="width:100%" cellpadding=10 border="1"
|
2D, j.A.j.C, j.236D, 66, j.B,j.C, \/, (c)5C, 623A,j.236C, 99, (j.A,)j.C, \/, 5A,(c)5C, 623A, j.236C, 99, j.A, j.C, \/, (5A,5C,) 236236A
|}
===High Jump Combos===
===Banishing Strike Combos===
{| style="width:100%" cellpadding=10 border="1"
|
CD > 6 > 2C or c.C > AC > 2369D > falling JB> 2C> 966 JD> 99 > (J.2369 C)*n > j.236D > down chasing out Sugoki network wave
|}
※ aka 99 loop.
The timing of the input of 99 J cancel please grab to practice on their own.
99 × n is a damn good if Rarere to two orders of magnitude loop.
{| style="width:100%" cellpadding=10 border="1"
|
CD > 6> near C > 2C > JB > 2369D> 66 JB> near C> JB > j.236D > 66 JB> (j.236D > JB)> super 99 or down chasing out terrible care network wave
|}
{| style="width:100%" cellpadding=10 border="1"
|
CD > 6> near C > 2C > (JB> j.236D > air dash cancel JB) > near C> (JB> j.236D > 66 JC > 99 > j.236D > {JB > j.236D} × n)> greater than 99 or down chasing out terrible care network wave
|}


==Advanced Combos==
==Advanced Combos==

Revision as of 16:07, 1 December 2016

Advanced Combos

Dribble Combos

Basic Dribble Combo

Advanced Dribble Combos

Banishing Debounce Dribbles

Other Advanced Dribbles

Dribble Followups

Throw Combos

Throw 6C combo

Throw 6C> (diagonally on the jump) JB> delay JC] or [669 JC]>


Throw 6C> JD> 99> down JC> c.C> JC> j.236D> JB> JC> c.C> 623A> 99> down C> 236236C (the edge of the screen)

Throw 6C> JC> 99> down JC> c.C> 623A> 99> down JC> c.C> 623A> 99> down JC> Standing A> 623A> 99> down JC> down chasing out Standing B c.D > HSC Kirisake

Throw 6C> High jump JA> JB> JC> j.236D> 66 JB> JC> ~

same character limit combo (squatting Eaters only)

JD> [c.D> 669 JD] × n

※ Ray of squatting Eaters will Nokezori is longer than usual.


BD combo

BD> 966 JC> c.C> JA> JC> j.236D


BD> 669 JC> c.C> CD> E> A> c.C> ACs> Ultra 99


BD> far-B> CD> E> A> c.C> ACs> Ultra 99

Simplified version of the above. ☆ 4 one.


3 Stars CD> E> c.C> ACs> 2369D> down when JB> 2C> 669 JD> 99 × n> j.236D> Ultra 99 or 236236C

(To some extent possible follow the CD that do not meet the deadline and the end of the screen is too close by to manually Bukyan)

Fatal KO Combos

Basic

2D> 669 JC> (near C >) Fatal KO

1 star

2D> 669 JC> near C > CD> E> near A near C> flight HakuUrara

2 stars

CD> 6> ACs> j.236D > when falling JB > landing flight HakuUrara

3 stars

CD > 2C > Torayaburyu (+ Add)> climbing JB> delay j.236A/B > falling JB > AC > j.236D > E> JA > landing flight HakuUrara

CD > AC > 2369A+E > AC > 2369D > JB > flight HakuUrara

Boo Hien, press simultaneously the A and E. To some extent necessary to delay because of the altitude limit

from the normal throw 1 star

Usually throw> JB > delay JC > Standing C > CD> E > A > C > flight HakuUrara

(If not the end of the screen, there is also that the direction is reversed)

BD 2 Stars Fatal KO combo

BD > 669 JC> 5A > 5C > CD > E > A > C > flight HakuUrara

Other Important Combos

Template:Hokuto-no-Ken-Characters