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==Basic Combos== | ==Basic Combos== | ||
===Combos without banishing strike=== | |||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| 2B > 2D > 623D | | 2B > 2D > 623D | ||
|} | |} | ||
Better than nothing. | |||
{| style="width:100%" cellpadding=10 border="1" | {| style="width:100%" cellpadding=10 border="1" | ||
| 2B > 2D > AC > JA > JB > | | 2B > 2D > AC > JA > JB > JC > air 236A > B+D | ||
|} | |||
Basically a corner combo. Can change a bit depending on the other character. 2 stars. | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| 2B > 2D > AC > JA > JB > JC > air 236A > land > C+D | |||
|} | |||
Another corner combo. Banishing strike hits OTG. Leaves the opponent in the corner. | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| 2B > 2C > 236C > B | |||
|} | |||
236C > B needs to be done as fast as possible. Getting it blocked basically means dying. Won't combo if her spike gauge is empty. Gives a good okizeme and does not require boost. | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| > 2B > 2C > 236C > B> 5A > 623D | |||
|} | |||
Adds a bit of damage. Doesn't work on Juda, hard on Toki. | |||
{| style="width:100%" cellpadding=10 border="1" | |||
| > (close to corner) 2B > 2C > 236C > B > 2A > cC > cD(1~2) > C+D or 236D oki | |||
> (close to corner) 2B > 2C > 236C > B > 2A > cC > A+C > JA > air 236A > JA > JB > JD > JB+D or 236D oki | |||
|} | |} | ||
===High Jump Combos=== | ===High Jump Combos=== |
Revision as of 05:52, 18 April 2018
Basic Combos
Combos without banishing strike
2B > 2D > 623D |
Better than nothing.
2B > 2D > AC > JA > JB > JC > air 236A > B+D |
Basically a corner combo. Can change a bit depending on the other character. 2 stars.
2B > 2D > AC > JA > JB > JC > air 236A > land > C+D |
Another corner combo. Banishing strike hits OTG. Leaves the opponent in the corner.
2B > 2C > 236C > B |
236C > B needs to be done as fast as possible. Getting it blocked basically means dying. Won't combo if her spike gauge is empty. Gives a good okizeme and does not require boost.
> 2B > 2C > 236C > B> 5A > 623D |
Adds a bit of damage. Doesn't work on Juda, hard on Toki.
> (close to corner) 2B > 2C > 236C > B > 2A > cC > cD(1~2) > C+D or 236D oki
> (close to corner) 2B > 2C > 236C > B > 2A > cC > A+C > JA > air 236A > JA > JB > JD > JB+D or 236D oki |
High Jump Combos
Banishing Strike Combos
Other Basic Combos
RELOAD Combos
Advanced Combos
Dizzied Opponent Combos
Other Advanced Combos
Dribble Combos
Basic Dribble Combos
High Jump Dribble
Double High Jump Dribble
Advanced Dribble Combos
Boost Jump D Dribble
Banishing Debounce Dribbles
Other Advanced Dribbles
Dribble Followups
Throw Combos
Fatal KO Combos
2B > 2D > Fatal KO