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! scope="col"| Move Name | ! scope="col"| Move Name | ||
! scope="col"| Hitbox | ! scope="col"| Hitbox | ||
! scope="col"| Startup | |||
! scope="col"| Advantage on Block | ! scope="col"| Advantage on Block | ||
! scope="col"| Advantage on Hit | ! scope="col"| Advantage on Hit | ||
|- | |- | ||
! scope="row"|Far A | ! scope="row"|Far A | ||
| | | | ||
| 3 | |||
| -2 | | -2 | ||
| -1 | | -1 | ||
|- | |- | ||
! scope="row"| Close A | ! scope="row"| Close A | ||
| | | | ||
| 2 | |||
| 0 | | 0 | ||
| +1 | | +1 | ||
|- | |- | ||
! scope="row" |Far B | ! scope="row" |Far B | ||
| | | | ||
| 3 | |||
| -2 | | -2 | ||
| -1 | | -1 | ||
|- | |- | ||
! scope="row" |Close B | ! scope="row" |Close B | ||
| | | | ||
| 3 | |||
| -1 | | -1 | ||
| 0 | | 0 | ||
|- | |- | ||
! scope="row" |Far C | ! scope="row" |Far C | ||
| | | | ||
| 6 | |||
| -2 | | -2 | ||
| -1 | | -1 | ||
|- | |- | ||
! scope="row" |Close C | ! scope="row" |Close C | ||
| | | | ||
| 3 | |||
| -2 | | -2 | ||
| -1 | | -1 | ||
|- | |- | ||
! scope="row" |Far D | ! scope="row" |Far D | ||
| | | | ||
| 4 | |||
| -4 | | -4 | ||
| -3 | | -3 | ||
|- | |- | ||
! scope="row"|Close D | ! scope="row"|Close D | ||
| | | | ||
| 5 | |||
| -4 | | -4 | ||
| -3 | | -3 | ||
|- | |- | ||
!scope = "row"|Crouching A | !scope = "row"|Crouching A | ||
| | | | ||
| 2 | |||
| 0 | | 0 | ||
| +1 | | +1 | ||
|- | |- | ||
!scope = "row"|Crouching B | !scope = "row"|Crouching B | ||
| | | | ||
| 2 | |||
| -2 | | -2 | ||
| -1 | | -1 | ||
|- | |- | ||
!scope = "row"|Crouching C | !scope = "row"|Crouching C | ||
| | | | ||
| 3 | |||
| -3 | | -3 | ||
| -2 | | -2 | ||
|- | |- | ||
!scope = "row"|Crouching D | !scope = "row"|Crouching D | ||
| | | | ||
| 4 | |||
| -4 | | -4 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Standing CD | !scope = "row"|Standing CD | ||
| | | | ||
| 5 | |||
| -5 | | -5 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Leg Tomahawk B | !scope = "row"|Leg Tomahawk B | ||
| | | | ||
| 7 | |||
| -4 | | -4 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Leg Tomahawk D | !scope = "row"|Leg Tomahawk D | ||
| | | | ||
| 9 | |||
| -3 | | -3 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Kaiser Dual Sobat B | !scope = "row"|Kaiser Dual Sobat B | ||
| | | | ||
| 8 | |||
| -1 | | -1 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Kaiser Dual Sobat D | !scope = "row"|Kaiser Dual Sobat D | ||
| | | | ||
| 9 | |||
| -4 | | -4 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Kaiser Kick B | !scope = "row"|Kaiser Kick B | ||
| | | | ||
| 5 | |||
| -14 | | -14 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Kaiser Kick D | !scope = "row"|Kaiser Kick D | ||
| | | | ||
| 6 | |||
| -20 | | -20 | ||
| KD | | KD |
Revision as of 05:09, 14 July 2016
Introduction
Wolfgang Krauser is mixture of a zoning character like Sagat from Street Fighter and a character who also utilizes his grapple combos up close and personal.
Movelist
Throws
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
High Blitz Ball | qcb+P | ||
Low Blitz Ball | qcb+K | ||
Leg Tomahawk | qcf+K | ||
Lift Up Blow | hcb, f+C | ||
Kaiser Dual Sobat | hcf+K | Has Start-Up Invincibility on both versions. | |
Kaiser Kick | dp+K |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Kaiser Wave | f, hcf+P |
Frame Data
Move Name | Hitbox | Startup | Advantage on Block | Advantage on Hit |
---|---|---|---|---|
Far A | 3 | -2 | -1 | |
Close A | 2 | 0 | +1 | |
Far B | 3 | -2 | -1 | |
Close B | 3 | -1 | 0 | |
Far C | 6 | -2 | -1 | |
Close C | 3 | -2 | -1 | |
Far D | 4 | -4 | -3 | |
Close D | 5 | -4 | -3 | |
Crouching A | 2 | 0 | +1 | |
Crouching B | 2 | -2 | -1 | |
Crouching C | 3 | -3 | -2 | |
Crouching D | 4 | -4 | KD | |
Standing CD | 5 | -5 | KD | |
Leg Tomahawk B | 7 | -4 | KD | |
Leg Tomahawk D | 9 | -3 | KD | |
Kaiser Dual Sobat B | 8 | -1 | KD | |
Kaiser Dual Sobat D | 9 | -4 | KD | |
Kaiser Kick B | 5 | -14 | KD | |
Kaiser Kick D | 6 | -20 | KD |
Combos
- Cr. C/St.C>> qcb+B or DP+B/D(Note can whiff on small characters like Kensou/Chin/Choi)
- Cr.C >> hcb, f+C
- St.A>> St.A >> hcb, f+C
- Cr.A >> hcb, F+C
- (Opponent is cornered and you are mid to far away) qcb+A/or B, DP+D
Strategies
Basics
- You can end most heavy attack blockstrings with B version Kaiser Dual Sobat. It's safe on block and by the time they recover out of block stun, there is very little they can retaliate with.
- If you score a knockdown from anything expect Kaiser Kick. Timing a B or D version Blitz Ball on their wakeup is a safe 50/50.