Street Fighter 2: Champion Edition/Zangief: Difference between revisions

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*j.d.HP,c.MK,Lariat  
*j.d.HP,c.MK,Lariat  
*j.d.HP,c.LP,c.HK
*j.d.HP,c.LP,c.HK
=Advanced Strategy=
 
=Hitboxes=
=Hitboxes=
===Standing Normals===
===Standing Normals===
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=Advanced Strategy=
Zangief is a close combat grappler character,his objetive is about to get closer to the opponent using his now movable Double Lariat in medium-long rage combat and then made a Spinning Pile Driver.
He can evade projectiles with Double Lariat and also can be used as a keep away anti air,but is vulnerable to sweeps and low attacks,use it wisely
Spinning Pile Driver in the American "First revision" had the World Warrior damage but is buffed in Japanese and later one.


=Match-Ups=
=Match-Ups=

Revision as of 13:58, 7 July 2016

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png

Sf2ceZangief.gif

Introduction

Color Options

Start Default
Zangief-mp.gif Zangief-old1.gif

Moves List

Normal Moves

Stomach Crunch: in air, u + Hard Punch

Flying Body Attack: jump at opponent, d + Hard Punch

Powerbomb: close, b or f + Hard Kick

Brainbuster: close, b or f + Hard Punch

Pile Driver: close, b or f + Medium Punch

German Suplex: close, b or f + Medium Kick

Alley Oop: close, db or df + Hard Punch

Power Slam: close, db/df + Medium Punch

Head Bite: b or f + Hard Punch on approaching opponent

Face Pump: b or f + Medium Punch on approaching opponent

Stomach Pump: db or df + Hard Punch on approaching opponent

Special Moves

Spinning Clothesline: All three Punch buttons simultaneously

Spinning Piledriver: f, df, d, db, b, ub + Punch

The Basics

Anti Air: standing High Kick,Double Lariat

High Poke: standing Medium Kick

Low Poke: standing Low Kick,crouching High Kick

Combos

  • j.d.HP,c.MK,Lariat
  • j.d.HP,c.LP,c.HK

Hitboxes

Standing Normals

  • Standing LP:
Damage 12 Sf2ce-zangief-lp-s1.png Sf2ce-zangief-lp-a.png Sf2ce-zangief-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 4 5
Simplified 2 4 5
  • Standing MP:
Damage 18 Sf2ce-zangief-mp-s1.png Sf2ce-zangief-mp-s2.png Sf2ce-zangief-mp-a.png Sf2ce-zangief-mp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +12
Frame Count 2 2 3 5
Simplified 1+4 3 5
  • Standing HP:
Damage ? Sf2ce-zangief-hp-s1.png Sf2ce-zangief-hp-s2.png Sf2ce-zangief-hp-a.png Sf2ce-zangief-hp-r1.png Sf2ce-zangief-hp-r2.png Sf2ce-zangief-hp-s2.png Sf2ce-zangief-hp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -11
Frame Count 3 3 6 10 8 6 5
Simplified 1+6 4 29
  • Standing LK:
Damage 12 Sf2ce-zangief-lk-s1.png Sf2ce-zangief-lk-s2.png Sf2ce-zangief-lk-a.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 2 2 5
Simplified 1+4 5
  • Standing MK:
Damage 18 Sf2ce-zangief-mk-s1.png Sf2ce-zangief-mk-s2.png Sf2ce-zangief-mk-a.png Sf2ce-zangief-mk-r1.png Sf2ce-zangief-mk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 4 4 5
Simplified 1+6 4 9
  • Standing HK:
Damage 22 Sf2ce-zangief-hk-s1.png Sf2ce-zangief-hk-a.png Sf2ce-zangief-hk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 4 8 11

Close Standing Normals

  • Close Standing LP:
Damage ? Sf2ce-zangief-cllp-a0.png Sf2ce-zangief-cllp-a1.png Sf2ce-zangief-cllp-a2.png Sf2ce-zangief-cllp-r1.png Sf2ce-zangief-cllp-a2.png Sf2ce-zangief-cllp-r3.png Sf2ce-zangief-cllp-a0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 2 2 4 4 5
Simplified 1+2 4 15
  • Close Standing LK:
Damage 12 Sf2ce-zangief-cllk-s1.png Sf2ce-zangief-cllk-s2.png Sf2ce-zangief-cllk-s3.png Sf2ce-zangief-cllk-a.png Sf2ce-zangief-cllk-s2.png Sf2ce-zangief-cllk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 2 2 8 4 1
Simplified 1+7 8 5
  • Close Standing MK:
Damage 18 Sf2ce-zangief-clmk-s1.png Sf2ce-zangief-clmk-s2.png Sf2ce-zangief-clmk-a1.png Sf2ce-zangief-clmk-r1.png Sf2ce-zangief-clmk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 3 4 4 5
Simplified 1+6 4 9
  • Close Standing HK:
Damage 22+6 Sf2ce-zangief-clhk-s1.png Sf2ce-zangief-clhk-s2.png Sf2ce-zangief-clhk-s3.png Sf2ce-zangief-clhk-s4.png Sf2ce-zangief-clhk-a1.png Sf2ce-zangief-clhk-a2.png Sf2ce-zangief-clhk-r1.png Sf2ce-zangief-clhk-r2.png Sf2ce-zangief-clhk-r3.png Sf2ce-zangief-clhk-r4.png
Stun 10~16+1~7
Stun Timer 80+70
Chain Cancel No
Special Cancel No
Frame Advantage -17
Frame Count 2 2 2 3 6 8 8 10 8 5
Simplified 1+9 14 31

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ce-zangief-crlp-s1.png Sf2ce-zangief-crlp-a.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage -4
Frame Count 3 5


  • Crouching MP:
Damage 18 Sf2ce-zangief-crmp-s1.png Sf2ce-zangief-crmp-s2.png Sf2ce-zangief-crmp-a.png Sf2ce-zangief-crmp-s2.png Sf2ce-zangief-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +12
Frame Count 3 3 8 4 5
Simplified 1+6 8 9
  • Crouching HP:
Damage 22 Sf2ce-zangief-crmp-s1.png Sf2ce-zangief-crmp-s2.png Sf2ce-zangief-crhp-a.png Sf2ce-zangief-crmp-s2.png Sf2ce-zangief-crmp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -11
Frame Count 3 3 8 10 13
Simplified 1+6 8 23
  • Crouching LK:
Damage 12 Sf2ce-zangief-crlk-s1.png Sf2ce-zangief-crlk-a.png Sf2ce-zangief-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +3
Frame Count 3 4 7
  • Crouching MK:
Damage 18 Sf2ce-zangief-crlk-s1.png Sf2ce-zangief-crmk-a.png Sf2ce-zangief-crlk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 6 9
  • Crouching HK:
Damage 22 Sf2ce-zangief-crlk-s1.png Sf2ce-zangief-crhk-a.png Sf2ce-zangief-crlk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 4 8 13

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 14 Sf2ce-zangief-njlp-s1.png Sf2ce-zangief-njlp-a1.png Sf2ce-zangief-njlp-a2.png Sf2ce-zangief-njlp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping LP:
Damage 16 Sf2ce-zangief-njlp-s1.png Sf2ce-zangief-njlp-a1.png Sf2ce-zangief-djlp-a2.png Sf2ce-zangief-njlp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 8
Simplified 2 11
  • Neutral Jumping MP:
Damage 20 Sf2ce-zangief-njlp-s1.png Sf2ce-zangief-njmp-a1.png Sf2ce-zangief-njmp-a2.png Sf2ce-zangief-njlp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping MP:
Damage 20 Sf2ce-zangief-njlp-s1.png Sf2ce-zangief-njmp-a1.png Sf2ce-zangief-djmp-a2.png Sf2ce-zangief-njlp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 8
Simplified 2 11
  • Neutral Jumping HP:
Damage 24 Sf2ce-zangief-njlp-s1.png Sf2ce-zangief-njhp-a1.png Sf2ce-zangief-njhp-a2.png Sf2ce-zangief-njlp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping HP:
Damage 22 Sf2ce-zangief-djhp-s1.png Sf2ce-zangief-djhp-s2.png Sf2ce-zangief-djhp-s3.png Sf2ce-zangief-djhp-a.png Sf2ce-zangief-djhp-s3.png Sf2ce-zangief-djhp-s2.png Sf2ce-zangief-djhp-s1.png
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 7 3 3
Simplified 1+7 4
  • Neutral Jumping LK:
Damage 14 Sf2ce-zangief-jk-s1.png Sf2ce-zangief-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3
  • Diagonal Jumping LK:
Damage 16 Sf2ce-zangief-djlk-s1.png Sf2ce-zangief-djlknee-a.png
Stun 1~7
Stun Timer 40
Frame Count 3
Simplified 3
  • Neutral Jumping MK:
Damage 20 Sf2ce-zangief-jk-s1.png Sf2ce-zangief-njmk-a.png Sf2ce-zangief-jk-r1.png Sf2ce-zangief-jk-r2.png Sf2ce-zangief-jk-r3.png Sf2ce-zangief-jk-r4.png
Stun 5~11
Stun Timer 50
Frame Count 3 16 8 6 4
Simplified 3 16
  • Diagonal Jumping MK:
Damage 20 Sf2ce-zangief-jk-s1.png Sf2ce-zangief-djlk-a.png Sf2ce-zangief-jk-r1.png Sf2ce-zangief-jk-r2.png Sf2ce-zangief-jk-r3.png Sf2ce-zangief-jk-r4.png
Stun 5~11
Stun Timer 50
Frame Count 3 16 8 6 4
Simplified 3 16
  • Neutral Jumping HK:
Damage 24 Sf2ce-zangief-jk-s1.png Sf2ce-zangief-njhk-a.png Sf2ce-zangief-jk-r1.png Sf2ce-zangief-jk-r2.png Sf2ce-zangief-jk-r3.png Sf2ce-zangief-jk-r4.png
Stun 11~17
Stun Timer 60
Frame Count 3 8 8 6 4
Simplified 3 8
  • Diagonal Jumping HK:
Damage 22 Sf2ce-zangief-jk-s1.png Sf2ce-zangief-djhk-a.png Sf2ce-zangief-jk-r1.png Sf2ce-zangief-jk-r2.png Sf2ce-zangief-jk-r3.png Sf2ce-zangief-jk-r4.png
Stun 11~17
Stun Timer 60
Frame Count 3 8 8 6 4
Simplified 3 8

Unique Moves

  • Headbutt: (Jump straight up, ↖/↑/↗ + Strong/Fierce)

Strong

Damage 14 Sf2ce-zangief-ump-s1.png Sf2ce-zangief-ump-a.png Sf2ce-zangief-ump-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 8

Fierce

Damage 14 Sf2ce-zangief-ump-s1.png Sf2ce-zangief-uhp-a.png Sf2ce-zangief-ump-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 6

Flying Body Attack a.k.a. Chest Splash: (Jump diagonally, ↙/↓/↘ + Fierce)

Damage 14 Sf2ce-zangief-udhp-s1.png Sf2ce-zangief-udhp-a.png
Stun 5~11
Stun Timer 60
Frame Count 5

Throws

Standing Normal Grabs Throwboxes:

Throw Hold Sf2ce-zangief-sthrow.png
Damage 32 Damage 16+(4*n)
Duration - Duration 300
Stun 7~13 Stun -
Stun Timer 100 Stun Timer -
Range (from axis) 69 Range (from axis) 69
Range advantage 24 Range advantage 24

Pile Driver (←/→ + Strong): 32

Iron Claw (←/→ + Fierce): 16,4*n

Brain Buster (←/→ + Forward): 32

Kamitsuki a.k.a. Bite (←/→ + Roundhouse): 16,4*n

Crouch Grabs Throwboxes:

Throw Hold Sf2ce-zangief-cthrow.png
Damage 28 Damage 16+(4*n)
Duration - Duration 300
Stun 5~11 Stun 5~11
Stun Timer 100 Stun Timer -
Range (from axis) 69 Range (from axis) 69
Range advantage 24 Range advantage 24

Stomach Claw (↙/↓/↘ + Strong/Fierce): 16,4*n

Deadly Driver (↙/↓/↘ + Strong): 28

Leg Throw (↙/↓/↘ + Fierce): 28

Special Moves

  • Double Lariat: Press all Punch Buttons
Damage 22 Sf2ce-zangief-dl-s1.png Sf2ce-zangief-dl-s2.png Sf2ce-zangief-dl-m2.png Sf2ce-zangief-dl-a1.png Sf2ce-zangief-dl-m1.png Sf2ce-zangief-dl-a2.png Sf2ce-zangief-dl-m2.png Sf2ce-zangief-dl-a1.png Sf2ce-zangief-dl-m1.png Sf2ce-zangief-dl-a2.png Sf2ce-zangief-dl-m2.png Sf2ce-zangief-dl-a1.png Sf2ce-zangief-dl-m1.png
Stun 13~19
Stun Timer 120
Frame Advantage -25
Frame Count 4 3 5 5 5 5 5 5 5 5 5 5 3



  • Spinning Piledriver: (360 + P)
Damage 44 Sf2ce-zangief-spd.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Japanese and Later Revisions of Champion Edition buffs SPD's Damage

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-zangief-bwd.png Sf2ce-zangief-cllp-n.png Sf2ce-zangief-fwd.png Sf2ce-zangief-cr-n.png
  • Standing reel:
Sf2ce-zangief-reel1.png Sf2ce-zangief-reel2.png Sf2ce-zangief-reel3.png Sf2ce-zangief-reel4.png Sf2ce-zangief-reel5.png
  • Standing gut reel:
Sf2ce-zangief-gutreel1.png Sf2ce-zangief-gutreel2.png Sf2ce-zangief-gutreel3.png Sf2ce-zangief-gutreel4.png
  • Crouching reel:
Sf2ce-zangief-creel1.png Sf2ce-zangief-creel2.png
  • Dizzy:
Sf2ce-zangief-dizzy1.png Sf2ce-zangief-dizzy2.png Sf2ce-zangief-dizzy3.png Sf2ce-zangief-dizzy4.png

Advanced Strategy

Zangief is a close combat grappler character,his objetive is about to get closer to the opponent using his now movable Double Lariat in medium-long rage combat and then made a Spinning Pile Driver.

He can evade projectiles with Double Lariat and also can be used as a keep away anti air,but is vulnerable to sweeps and low attacks,use it wisely

Spinning Pile Driver in the American "First revision" had the World Warrior damage but is buffed in Japanese and later one.

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador