Mars People (NGBC): Difference between revisions

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Independence Day My Bleem! - hcfx2 + A or C
Independence Day My Bleem! - hcfx2 + A or C
A UFO flies from the side of the screen and starts to fire down rings of energy as it continues its path off screen.


MP12 - hcbx2 + A or C
MP12 - hcbx2 + A or C
Several smaller martians fly across the screen in three various paths before leaving.


Bronze After - qcbx2 + B or D
Bronze After - qcbx2 + B or D
Mars People leaps across the screen and fires down a small ring of energy.


Flatwoods March - Press down, down + B + D (requires 2 stocks)
Flatwoods March - Press down, down + B + D (requires 2 stocks)
Mars People lays several eggs that hatch into small baby martians. Upon hatching, the suicidal martians begin to charge the opponent.


Tungus Incident - Press down, down + A + C (requires 3 stocks)
Tungus Incident - Press down, down + A + C (requires 3 stocks)
A UFO flies down from the sky and crash lands on the opponent.


== Combos ==
== Combos ==

Revision as of 01:09, 2 March 2007

Body Tosses

Million Leg Lariat - Near opponent, press back or N or forward + C+D

Unique Moves

Mars Slider - Press down-forward + D

Mars People crouches down and swipes his tentacles across the ground, sweeping his opponent off of the floor.

Before in SVC some may remeber this animation as his crouching HK, while for his Mars Slider he performs a sort of low spinning head attack. Both attacks remain the same but their commands are different. Therefore the Mars Slider from SVC is crouching HK and the crouching HK fro MSVC is now performed by pressing down-forward + D.

The Mars Slider best use remains in his bread and butter combo - crouching Ax3, Mars Slider. Quick simple damage and knocks down. It also serves for good punishment against whiffed attacks from afar. With that said you should use this attack with some antcipation due to its slow start-up period. Compared to most sweeps, the Mars Slider is extremly dangerous to be whiffed or blocked. Strangely enough this attack hits twice on a block but you may use this to your advantage. For example you perform crouching A, Mars Slider. The opponent blocks the crouching A and begins to Guard Cancel Front Step. They blow through the first hit only to be sweeped by the second hit. Outside of combos and punishment situations you may use this attack in conjuction to his Mars Shot as a poke. Keep in mind though this attack is highly punishable, even from max range with the right move.

Special Moves

Mars Shot - qcf + A or C

Mars People points and his aims his gun and fires a small particle across the screen.

Roswell Vanish - rdp + A or C

Mars People explodes into flames, thus teleporting for a brief moment.

Plasma Abduction - Near opponent, hcb + A or C

Mars People grabs his opponent, slowly levitating his opponent into the air he reaches for a remote. Upon pressing a switch on the remote, electricity surges through the opponent's body.

Area 801 - qcf + B or D

Mars People leaps at his opponent, while smacking them down with his tentacles

Plasma Spin - dp + B or D(SC)

Mars People spirals up off the screen only to come back down spiraling.

Super Desperation Moves

Independence Day My Bleem! - hcfx2 + A or C

A UFO flies from the side of the screen and starts to fire down rings of energy as it continues its path off screen.

MP12 - hcbx2 + A or C

Several smaller martians fly across the screen in three various paths before leaving.

Bronze After - qcbx2 + B or D

Mars People leaps across the screen and fires down a small ring of energy.

Flatwoods March - Press down, down + B + D (requires 2 stocks)

Mars People lays several eggs that hatch into small baby martians. Upon hatching, the suicidal martians begin to charge the opponent.

Tungus Incident - Press down, down + A + C (requires 3 stocks)

A UFO flies down from the sky and crash lands on the opponent.

Combos

Jumping deep D, crouching Ax2, Mars Slider

crouching Ax3, Mars Slider

Jumping deep D, crouching A, Plasma Abduction

Jumping deep D, crouching Ax4, DA Assault

Crouching Ax5, DA Assault

Bronze After, juggle with Plasma Spin (B)

Bronze After, juggle with DA Assault

Plasma Spin (D), (SC), Bronze After (D), juggle with Plasma Spin (D), (SC), Bronze After (D), juggle with Plasma Spin (D), (SC), Bronze After (D), juggle with Plasma Spin (B)

Anti-Air crouching C, Tungus Incident

Anti-Air Standing close D, Tungus Incident

Cross-Up Plasma Spin (B), juggle with crouching C, Tungus Incident