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= Introduction = | = Introduction = | ||
'''Real Bout Fatal Fury Special''' is the 6th [[Fatal Fury]] game released by [[SNK]] in 1997. | '''Real Bout Fatal Fury Special''' is the 6th [[Fatal Fury]] game released by [[SNK]] in 1997. | ||
= Notations = | |||
<code> | |||
ub u uf f - Forward S - Strong Attack + - And | |||
\ | / b - Back P - Punch / - Or | |||
b-- --f u - Up K - Kick , - Then | |||
/ | \ d - Down L - Line Change x - Times | |||
db d df | |||
qcf - quarter circle forward (d, df, f) | |||
qcb - quarter circle back (d, db, b) | |||
hcf - half circle forward (b, db, d, df, f) | |||
hcb - half circle back (f, df, d, db, b) | |||
</code> | |||
= Game Mechanics = | = Game Mechanics = | ||
'''Throw''' | |||
f/b + S close | |||
'''Crawl''' | |||
hold df | |||
'''Dash Forward''' | |||
f, f | |||
can attack out of dash | |||
'''Dash Jump''' | |||
uf | |||
'''Halt''' | |||
b | |||
'''Dash Backward''' | |||
b, b | |||
invulnerable for a second | |||
'''Air Turn Around''' | |||
L in air | |||
works only on high jumps | |||
'''Short aka Small Jump''' | |||
tap ub/u/uf | |||
'''High Jump''' | |||
press ub/u/uf | |||
'''Air Block''' | |||
ub/u/uf, b | |||
'''Block High''' | |||
b | |||
'''Block Low''' | |||
db | |||
will not block overheads | |||
'''Recovery Roll''' | |||
b, db, d + L after | |||
requires H. Power or higher being knocked down | |||
'''Dizzy Recovery''' | |||
shake joystick and tap the buttons rapidly when dizzied | |||
'''Defensive Attack''' | |||
f + LP while blocking | |||
you will find this willwork if you perform it while blocking a whiffed attack or perform directly after an attack hits your block animation; on heavy attacks (HP/HK/supers/etc), wait a little longer to perform after the move hits your block animation | |||
'''Taunt''' | |||
S from far | |||
'''Break Shot''' | |||
perform move marked | |||
requires H. Power or higher with (BS) while blockin | |||
= Advanced Strategy = | = Advanced Strategy = | ||
==Power Gauge== | |||
This fills when you use special moves, connect (not blocked) any attack, or when you block an opponent's attack. | |||
H. Power | |||
This occurs when half your power gauge is filled. This allows you to use Break Shots and Recovery Rolls. | |||
S. Power Super | |||
When your gauge is filled, you will have a S Power bar. It decreases over time, until eventually your gauge empties completely. You are able to use a S. Power Super when the S. Power bar is active. After using a S. Power Super, the bar will automatically empty. You can also perform S. Power Supers when your lifebar is flashing. During this time, there is no need for a charged Power Gauge and you can perform as many S. Power Supers as you want. | |||
P. Power Super | |||
When the gauge is filled and your lifebar is flashing red, the power gauge will display a P. Power bar. As with the S. Power bar, this decreases over time. During the bars active run, you can perform a P. Power Super. Once performed, the power gauge will empty. | |||
==Planes== | |||
'''Switch To Opposite Plane | |||
'''L | |||
'''Dive Attack''' | |||
P from opposite plane | |||
'''Dive Kick/Slide Kick''' | |||
K from opposite plane | |||
overhead/must be blocked low (depending on character) | |||
'''Reach Attack''' | |||
S from opposite plane | |||
pulls opponent to your plane if attack touches them | |||
'''Sweep''' | |||
d + S from opposite plane | |||
must be blocked low; pulls opponent to your plane if attack touches them | |||
'''Switch Back''' | |||
L | |||
when both characters are in opposing planes | |||
front plane character: | |||
*can short jump and high jump (cannot attack in air) | |||
*cannot perform normals or command moves (the button press will send them to the opposing plane or pull opponent to theirs) | |||
*cannot crawl | |||
back plane character: | |||
*can short jump and high jump (cannot attack in air) | |||
*cannot perform normals or command moves (the button press will send them to the opposing plane or pull opponent to theirs) | |||
*cannot crawl | |||
== Tier List == | == Tier List == |
Revision as of 00:28, 16 August 2016
Introduction
Real Bout Fatal Fury Special is the 6th Fatal Fury game released by SNK in 1997.
Notations
ub u uf f - Forward S - Strong Attack + - And
\ | / b - Back P - Punch / - Or
b-- --f u - Up K - Kick , - Then
/ | \ d - Down L - Line Change x - Times
db d df
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
Game Mechanics
Throw f/b + S close
Crawl hold df
Dash Forward f, f can attack out of dash
Dash Jump uf
Halt b
Dash Backward b, b invulnerable for a second
Air Turn Around L in air works only on high jumps
Short aka Small Jump tap ub/u/uf
High Jump press ub/u/uf
Air Block ub/u/uf, b
Block High b
Block Low db will not block overheads
Recovery Roll b, db, d + L after requires H. Power or higher being knocked down
Dizzy Recovery shake joystick and tap the buttons rapidly when dizzied
Defensive Attack f + LP while blocking you will find this willwork if you perform it while blocking a whiffed attack or perform directly after an attack hits your block animation; on heavy attacks (HP/HK/supers/etc), wait a little longer to perform after the move hits your block animation
Taunt S from far
Break Shot perform move marked requires H. Power or higher with (BS) while blockin
Advanced Strategy
Power Gauge
This fills when you use special moves, connect (not blocked) any attack, or when you block an opponent's attack.
H. Power This occurs when half your power gauge is filled. This allows you to use Break Shots and Recovery Rolls.
S. Power Super
When your gauge is filled, you will have a S Power bar. It decreases over time, until eventually your gauge empties completely. You are able to use a S. Power Super when the S. Power bar is active. After using a S. Power Super, the bar will automatically empty. You can also perform S. Power Supers when your lifebar is flashing. During this time, there is no need for a charged Power Gauge and you can perform as many S. Power Supers as you want.
P. Power Super
When the gauge is filled and your lifebar is flashing red, the power gauge will display a P. Power bar. As with the S. Power bar, this decreases over time. During the bars active run, you can perform a P. Power Super. Once performed, the power gauge will empty.
Planes
Switch To Opposite Plane L
Dive Attack P from opposite plane
Dive Kick/Slide Kick K from opposite plane overhead/must be blocked low (depending on character)
Reach Attack S from opposite plane pulls opponent to your plane if attack touches them
Sweep d + S from opposite plane must be blocked low; pulls opponent to your plane if attack touches them
Switch Back L
when both characters are in opposing planes
front plane character:
- can short jump and high jump (cannot attack in air)
- cannot perform normals or command moves (the button press will send them to the opposing plane or pull opponent to theirs)
- cannot crawl
back plane character:
- can short jump and high jump (cannot attack in air)
- cannot perform normals or command moves (the button press will send them to the opposing plane or pull opponent to theirs)
- cannot crawl
Tier List
- God Tier and Banned:
Geese Howard
- Top:
Billy/EX, Sokaku, Duck King
- High:
Mai, Krauser, Kim, Yamazaki, Joe, Terry, Andy/EX, EX Blue Mary
- Mid-High:
Blue Mary, Franco Bash, Lawrence Blood
- Mid:
Hon Fu, Chonrei, Chonshu, Bob Wilson
- Low:
Tung Fu Rue/EX, Cheng Sinzan
Game Versions
The Characters
- Andy Bogard
- EX Andy Bogard
- Billy Kane
- EX Billy Kane
- Blue Mary
- EX Blue Mary
- Bob Wilson
- Cheng Sinzan
- Duck King
- Franco Bash
- Geese Howard
- Hon Fu
- Jin Chonrei
- Jin Chonshu
- Joe Higashi
- Kim Kaphwan
- Laurence Blood
- Mai Shiranui
- Ryuji Yamazaki
- Sokaku Mochizuki
- Terry Bogard)
- Tung Fu Rue
- EX Tung Fu Rue
- Wolfgang Krauser