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(Krauser Frame Data) |
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=Frame Data= | |||
{| class="wikitable" | |||
|- | |||
! scope="col"| Move Name | |||
! scope="col"| Hitbox | |||
! scope="col"| Advantage on Block | |||
! scope="col"| Advantage on Hit | |||
|- | |||
! scope="row"|Far A | |||
| | |||
| -2 | |||
| -1 | |||
|- | |||
! scope="row"| Close A | |||
| | |||
| 0 | |||
| +1 | |||
|- | |||
! scope="row" |Far B | |||
| | |||
| -2 | |||
| -1 | |||
|- | |||
! scope="row" |Close B | |||
| | |||
| -1 | |||
| 0 | |||
|- | |||
! scope="row" |Far C(Both Hits) | |||
| | |||
| -2 | |||
| -1 | |||
|- | |||
! scope="row" |Close C | |||
| | |||
| -2 | |||
| -1 | |||
|- | |||
! scope="row" |Far D | |||
| | |||
| -4 | |||
| -3 | |||
|- | |||
! scope="row"|Close D | |||
| | |||
| -4 | |||
| -3 | |||
|- | |||
!scope = "row"|Crouching A | |||
| | |||
| 0 | |||
| +1 | |||
|- | |||
!scope = "row"|Crouching B | |||
| | |||
| -2 | |||
| -1 | |||
|- | |||
!scope = "row"|Crouching C | |||
| | |||
| -3 | |||
| -2 | |||
|- | |||
!scope = "row"|Crouching D | |||
| | |||
| -4 | |||
| KD | |||
|- | |||
!scope = "row"|Standing CD | |||
| | |||
| -5 | |||
| KD | |||
|- | |||
!scope = "row"|Leg Tomahawk B | |||
| | |||
| -4 | |||
| KD | |||
|- | |||
!scope = "row"|Leg Tomahawk D | |||
| | |||
| -3 | |||
| KD | |||
|- | |||
!scope = "row"|Kaiser Dual Sobat B | |||
| | |||
| -1 | |||
| KD | |||
|- | |||
!scope = "row"|Kaiser Dual Sobat D | |||
| | |||
| -4 | |||
| KD | |||
|- | |||
!scope = "row"|Kaiser Kick B | |||
| | |||
| -14 | |||
| KD | |||
|- | |||
!scope = "row"|Kaiser Kick D | |||
| | |||
| -20 | |||
| KD | |||
|- | |||
|} | |||
=Combos= | =Combos= |
Revision as of 21:56, 13 July 2016
Introduction
Wolfgang Krauser is mixture of a zoning character like Sagat from Street Fighter and a character who also utilizes his grapple combos up close and personal.
Movelist
Throws
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
High Blitz Ball | qcb+P | ||
Low Blitz Ball | qcb+K | ||
Leg Tomahawk | qcf+K | ||
Lift Up Blow | hcb, f+C | ||
Kaiser Dual Sobat | hcf+K | Has Start-Up Invincibility on both versions. | |
Kaiser Kick | dp+K |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Kaiser Wave | f, hcf+P |
Frame Data
Move Name | Hitbox | Advantage on Block | Advantage on Hit |
---|---|---|---|
Far A | -2 | -1 | |
Close A | 0 | +1 | |
Far B | -2 | -1 | |
Close B | -1 | 0 | |
Far C(Both Hits) | -2 | -1 | |
Close C | -2 | -1 | |
Far D | -4 | -3 | |
Close D | -4 | -3 | |
Crouching A | 0 | +1 | |
Crouching B | -2 | -1 | |
Crouching C | -3 | -2 | |
Crouching D | -4 | KD | |
Standing CD | -5 | KD | |
Leg Tomahawk B | -4 | KD | |
Leg Tomahawk D | -3 | KD | |
Kaiser Dual Sobat B | -1 | KD | |
Kaiser Dual Sobat D | -4 | KD | |
Kaiser Kick B | -14 | KD | |
Kaiser Kick D | -20 | KD |
Combos
- Cr. C/St.C>> qcb+B or DP+B/D(Note can whiff on small characters like Kensou/Chin/Choi)
- Cr.C >> hcb, f+C
- St.A>> St.A >> hcb, f+C
- Cr.A >> hcb, F+C
- (Opponent is cornered and you are mid to far away) qcb+A/or B, DP+D
Strategies
Basics
- You can end most heavy attack blockstrings with B version Kaiser Dual Sobat. It's safe on block and by the time they recover out of block stun, there is very little they can retaliate with.
- If you score a knockdown from anything expect Kaiser Kick. Timing a B or D version Blitz Ball on their wakeup is a safe 50/50.