User:HanzoHimemiya/Hitboxes: Difference between revisions

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*<b>Dashing Straight</b>: (Charge ←, →, P) [charge time: 69f]
*<b>Dashing Straight</b>: (Charge ←, →, P) [charge time: 69f]
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (Jab) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-rog-ds1.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds2.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds3.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds5.png]]
| align="center" | Damage (Jab) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds1.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds2.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds3.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds5.png]]
|-
|-
| align="center" | Damage (Strong) || align="center" | 24
| align="center" | Damage (Strong) || align="center" | 24
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*<b>Dashing Uppercut</b>: (Charge ←, →, K) [charge time: 39f]
*<b>Dashing Uppercut</b>: (Charge ←, →, K) [charge time: 39f]
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (Short) || align="center" | 20 || align="center" rowspan="7" | [[File:Sf2hf-rog-du1.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-du2.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-du3.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-du4.png]]
| align="center" | Damage (Short) || align="center" | 20 || align="center" rowspan="7" | [[File:Sf2hf-balrog-du1.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du2.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du3.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du4.png]]
|-
|-
| align="center" | Damage (Forward) || align="center" | 22
| align="center" | Damage (Forward) || align="center" | 22
Line 51: Line 51:
<b>Startup</b>
<b>Startup</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:Sf2hf-rog-tap-1-4.png]] || align="center" | [[File:Sf2hf-rog-tap-5-8.png]] || align="center" | [[File:Sf2hf-rog-tap-9-12.png]] || align="center" | [[File:Sf2hf-rog-tap-13-19.png]] || align="center" | [[File:Sf2hf-rog-tap-20-21.png]] || align="center" | [[File:Sf2hf-rog-tap-22-23.png]] || align="center" | [[File:Sf2hf-rog-tap-24-25.png]] || align="center" | [[File:Sf2hf-rog-tap-26-27.png]]
| align="center" | || align="center" | [[File:Sf2hf-balrog-tap-1-4.png]] || align="center" | [[File:Sf2hf-balrog-tap-5-8.png]] || align="center" | [[File:Sf2hf-balrog-tap-9-12.png]] || align="center" | [[File:Sf2hf-balrog-tap-13-19.png]] || align="center" | [[File:Sf2hf-balrog-tap-20-21.png]] || align="center" | [[File:Sf2hf-balrog-tap-22-23.png]] || align="center" | [[File:Sf2hf-balrog-tap-24-25.png]] || align="center" | [[File:Sf2hf-balrog-tap-26-27.png]]
|-
|-
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7  || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7  || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
Line 59: Line 59:
<b>Active/Recovery</b>
<b>Active/Recovery</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (lvl1) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-rog-ds5.png]]
| align="center" | Damage (lvl1) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds5.png]]
|-
|-
| align="center" | Damage (lvl2) || align="center" | 28
| align="center" | Damage (lvl2) || align="center" | 28
Line 83: Line 83:
<b>Startup</b>
<b>Startup</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:Sf2hf-rog-tap3-1-4.png]] || align="center" | [[File:Sf2hf-rog-tap3-5-8.png]] || align="center" | [[File:Sf2hf-rog-tap3-9-12.png]] || align="center" | [[File:Sf2hf-rog-tap3-13-19.png]] || align="center" | [[File:Sf2hf-rog-tap3-20-21.png]] || align="center" | [[File:Sf2hf-rog-tap3-22-23.png]] || align="center" | [[File:Sf2hf-rog-tap-24-25.png]] || align="center" | [[File:Sf2hf-rog-tap-26-27.png]]
| align="center" | || align="center" | [[File:Sf2hf-balrog-tap3-1-4.png]] || align="center" | [[File:Sf2hf-balrog-tap3-5-8.png]] || align="center" | [[File:Sf2hf-balrog-tap3-9-12.png]] || align="center" | [[File:Sf2hf-balrog-tap3-13-19.png]] || align="center" | [[File:Sf2hf-balrog-tap3-20-21.png]] || align="center" | [[File:Sf2hf-balrog-tap3-22-23.png]] || align="center" | [[File:Sf2hf-balrog-tap-24-25.png]] || align="center" | [[File:Sf2hf-balrog-tap-26-27.png]]
|-
|-
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7  || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7  || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
Line 91: Line 91:
<b>Active/Recovery</b>
<b>Active/Recovery</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 28 || align="center" rowspan="10" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="10" | [[File:Sf2hf-rog-ds4.png]] || align="center" rowspan="10" | [[File:Sf2hf-rog-ds5.png]]
| align="center" | Damage || align="center" | 28 || align="center" rowspan="10" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="10" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="10" | [[File:Sf2hf-balrog-ds5.png]]
|-
|-
| align="center" | Random dmg (lvl3) || align="center" | 13
| align="center" | Random dmg (lvl3) || align="center" | 13

Revision as of 17:39, 16 March 2016

Special Moves

  • Dashing Straight: (Charge ←, →, P) [charge time: 69f]
Damage (Jab) 22 Sf2hf-balrog-ds1.png Sf2hf-balrog-ds2.png Sf2hf-balrog-ds3.png Sf2hf-balrog-ds4.png Sf2hf-balrog-ds5.png
Damage (Strong) 24
Damage (Fierce) 26
Random dmg table 0x080
Stun 13~19
Stun Timer 120
Frame Advantage +5
Frame Count 1~8/1~16/1~24 3 8 6 4
Simplified 4~11/4~19/4~27 8 10

Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup).


  • Dashing Uppercut: (Charge ←, →, K) [charge time: 39f]
Damage (Short) 20 Sf2hf-balrog-du1.png Sf2hf-balrog-du2.png Sf2hf-balrog-du3.png Sf2hf-balrog-du4.png
Damage (Forward) 22
Damage (Roundhouse) 26
Random dmg table 0x080
Stun 13~19
Stun Timer 120
Frame Advantage +9
Frame Count 1~8/1~16/1~24 3 8 6
Simplified 4~11/4~19/4~27 8 6

Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup). VERY short charge time, also amazing frame advantage.


  • Turn Around Punch (lvl 1 & 2): Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release.

Startup

Sf2hf-balrog-tap-1-4.png Sf2hf-balrog-tap-5-8.png Sf2hf-balrog-tap-9-12.png Sf2hf-balrog-tap-13-19.png Sf2hf-balrog-tap-20-21.png Sf2hf-balrog-tap-22-23.png Sf2hf-balrog-tap-24-25.png Sf2hf-balrog-tap-26-27.png
Frame Count 4 4 4 7 2 2 2 2
Simplified 27

Active/Recovery

Damage (lvl1) 22 Sf2hf-balrog-tap-a.png Sf2hf-balrog-ds4.png Sf2hf-balrog-ds5.png
Damage (lvl2) 28
Random dmg (lvl1) 0
Random dmg (lvl2) 6
Stun 13~19
Stun Timer 120
Frame Advantage +1
Frame Count 12 6 4
Simplified 12 10

Level 2 TAP has higher overall damage (22 vs 34), and slightly more range.


  • Turn Around Punch (lvl 3,4,5,6,7,final): Hold all 3 Punch or Kick buttons for at least 240f (lvl3), 480f (lvl4), 960f (lvl5), 1440f (lvl6), 1920f (lvl7), or 2400f (final), then release.

Startup

Sf2hf-balrog-tap3-1-4.png Sf2hf-balrog-tap3-5-8.png Sf2hf-balrog-tap3-9-12.png Sf2hf-balrog-tap3-13-19.png Sf2hf-balrog-tap3-20-21.png Sf2hf-balrog-tap3-22-23.png Sf2hf-balrog-tap-24-25.png Sf2hf-balrog-tap-26-27.png
Frame Count 4 4 4 7 2 2 2 2
Simplified 27

Active/Recovery

Damage 28 Sf2hf-balrog-tap-a.png Sf2hf-balrog-ds4.png Sf2hf-balrog-ds5.png
Random dmg (lvl3) 13
Random dmg (lvl4) 21
Random dmg (lvl5) 30
Random dmg (lvl6) 40
Random dmg (lvl7) 51
Random dmg (final) 64
Stun 13~19
Stun Timer 120
Frame Advantage +1
Frame Count 12 6 4
Simplified 12 10

Level 3 and above TAPs lose startup invincibility. Higher levels travel further, and do more damage.