Street Fighter 2: Champion Edition/Dhalsim: Difference between revisions

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*cr.Mk xx Yoga Fire
*cr.Mk xx Yoga Fire
=Advanced Strategy=
=Advanced Strategy=
==Hitboxes==
===Standing Normals===
*<b>Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lp-s2.png]]  ||align="center" rowspan="6" | [[File:sf2ce-dhalsim-lp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lp-s2.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +4
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 5
|-
| align="center" colspan="2" | Simplified || align="center"  colspan="2" | 5+1 || align="center" bgcolor="blue" | 6 || align="center"  | 4
|}
*<b>Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mp-a1.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mp-a2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mp-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | 0
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 1+7 || align="center" bgcolor="blue" colspan="2" | 10 || align="center" colspan="3" | 9
|}
*<b>Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hp-a1.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hp-a2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hp-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hp-r2.png]]  || align="center" rowspan="6"|  [[File:sf2ce-dhalsim-mp-s2.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 8 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" colspan="2"  bgcolor="blue" | 10 || align="center"  colspan="3" | 19
|}
*<b>Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -3
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue"| 8 || align="center"  | 4 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center"  colspan="2"  | 1+5 || align="center" bgcolor="blue" | 8 || align="center"  colspan="3"  | 9
|}
*<b>Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-mk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +4
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | 5
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 1+5 || align="center" bgcolor="blue" | 8 || align="center" colspan="2"  | 9
|}
*<b>Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hk-s3.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hk-s4.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hk-a.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hk-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hk-r2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-hk-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 8 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4"  | 1+10 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 19
|}
===Close Standing Normals===
*<b>Close Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-cllp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-cllp-a1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-cllp-a2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-cllp-r1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue"| 6 || align="center" | 5
|-
| align="center" colspan="2" | Simplified || align="center"  | 1+2 || align="center" bgcolor="blue" colspan="2"  | 9 || align="center"| 5
|}
*<b>Close Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clmp-a1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clmp-a2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clmp-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clmp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center"  | 1+2 || align="center" bgcolor="blue" colspan="2"  | 9 || align="center" colspan="2"  | 5
|}
*<b>Close Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16,16 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhp-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhp-a1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhp-a2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhp-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhp-s2.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue"  | 8 || align="center" | 10 || align="center" | 7
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 1+5 || align="center" bgcolor="blue" colspan="2" | 11 || align="center" colspan="2" | 17
|}
*<b>Close Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-cllk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center"  bgcolor="blue"| 8 || align="center" | 5
|}
*<b>Close Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clmk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-lk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 5
|}
*<b>Close Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhk-s3.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhk-s3.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clhk-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +9
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 8 ||  align="center" | 3 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+8 || align="center" bgcolor="blue" | 8 || align="center" colspan="3"  | 8
|}
===Crouching Normals===
*<b>Crouching LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-r.png‎‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-r.png‎‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-s2.png‎‎]] 
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center"  | 3 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 5
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+8 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 9
|}
*<b>Crouching MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-r.png‎‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-r.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-s2.png‎‎]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center"  | 3 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 5
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+8 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 9
|}
*<b>Crouching HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-r.png‎‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crhp-a.png]]  || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-r.png‎‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlp-s2.png‎‎]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 9
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3"  | 1+11 || align="center" bgcolor="blue" | 6 || align="center" colspan="2"  | 19
|}
*<b>Crouching LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlk-s2.png‎]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" bgcolor="blue" | 14 || align="center"  | 5
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+2  || align="center" bgcolor="blue" | 14 || align="center"  | 5
|}
*<b>Crouching MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crmk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlk-s2.png‎]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 16 || align="center" " | 5
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue"| 16 || align="center"  | 5
|}
*<b>Crouching HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crhk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crhk-r1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 130
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -27
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 18 || align="center"  | 20 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 18 || align="center" colspan="2" | 21
|}
===Close Crouching Normals===
*<b>Close Crouching LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clcrmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clcrlp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clcrmp-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue"  | 4 || align="center" | 5
|}
*<b>Close Crouching MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clcrmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clcrmp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clcrmp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue"  | 5 || align="center" | 7
|}
*<b>Close Crouching MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crhk-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-clcrmk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-dhalsim-crhk-r1.png‎]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" bgcolor="blue" | 8 || align="center" | 5
|}
===Aerial Normals===
*<b>Neutral/Diagonal Jumping LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-a.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 16 || align="center" | ? || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 16 || align="center" colspan="2" | ∞
|}
*<b>Neutral/Diagonal Jumping MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njmp-a.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 10 || align="center" | ? || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 10 || align="center" colspan="2" | ∞
|}
*<b>Neutral/Diagonal Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njhp-a.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlp-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" | ? || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | ∞
|}
*<b>Neutral/Diagonal Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3"| [[File:sf2ce-dhalsim-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-jk-s2.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njlk-a.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-jk-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 6 || align="center" bgcolor="blue" | 18 || align="center" | 4 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 10 || align="center" bgcolor="blue" | 18 || align="center" colspan="2" | ∞
|}
*<b>Neutral/Diagonal Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3"| [[File:sf2ce-dhalsim-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-jk-s2.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njmk-a.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-jk-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 6 || align="center" bgcolor="blue" | 12 || align="center" | 4 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 10 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
*<b>Neutral/Diagonal Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njhk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njhk-s2.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njhk-s3.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njhk-s4.png]]  || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njhk-a.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njhk-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njhk-r2.png]] || align="center" rowspan="3"| [[File:sf2ce-dhalsim-njhk-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 4  || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 10 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | ∞
|}
===Unique Moves===
*<b>Yoga Drill:</b> (On air, ↓ + HK)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3" | [[File:sf2ce-dhalsim-dhk-s1.png]] || align="center" rowspan="3" | [[File:sf2ce-dhalsim-dhk-a1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" bgcolor="blue" | ∞
|-
| align="center" colspan="2" | Simplified || align="center"  | 4 || align="center" bgcolor="blue" | ∞
|}
*<b>Yoga Mummy:</b> (On air, ↓ + HP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3" | [[File:sf2ce-dhalsim-dhp-s1.png]] || align="center" rowspan="3" | [[File:sf2ce-dhalsim-dhp-a1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" bgcolor="blue" | ∞
|-
| align="center" colspan="2" | Simplified || align="center"  | 4 || align="center" bgcolor="blue" | ∞
|}
===Throws===
*<b>Yoga Smash:</b> (←/→ + MP) and
*<b>Yoga Throw:</b> (←/→ + HP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" colspan="2" | Throw || align="center" colspan="2" | Hold || align="center" rowspan="7" colspan="2" | [[File:sf2ce-dhalsim-throw.png]]
|-
| align="center" | Damage || align="center" | 30 || align="center" | Damage || align="center" | 20+(4*n) 
|-
| align="center" | Duration || align="center" | - ||  Duration || align="center" | 300
|-
| align="center" | Stun || align="center" | 7~13 || align="center" | Stun || align="center" | -
|-
| align="center" | Stun Timer || align="center" | 100 || align="center" | Stun Timer || align="center" | -
|-
| align="center" | Range (from axis) || align="center" | 64 || align="center" | Range (from axis) || align="center" | 64
|-
| align="center" | Range advantage || align="center" | 29 || align="center" | Range advantage || align="center" | 29
|}
===Special Moves===
*<b>Yoga Fire:</b> ↓↘→ + Punch
Start up:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:sf2ce-dhalsim-fire-s1.png]] || align="center" | [[File:sf2ce-dhalsim-fire-s2.png]]  || align="center" | [[File:sf2ce-dhalsim-fire-s3.png]] || align="center" | [[File:sf2ce-dhalsim-fire-s4.png]] 
|-
| align="center" | 2 || align="center" | 2 || align="center" | 7 || align="center" | 1
|}
LP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firelp-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firelp-a2.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firelp-a3.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firelp-a4.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firelp-a5.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 3 || align="center" | 6 || align="center" | 9...
|}
MP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firemp-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firemp-a2.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firemp-a3.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firemp-a4.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firemp-a5.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 3 || align="center" | 6 || align="center" | 9...
|}
HP version :
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="4"| [[File:sf2ce-dhalsim-firehp-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firehp-a2.png]]  || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firehp-a3.png]]  || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firehp-a4.png]]  || align="center" rowspan="4" | [[File:sf2ce-dhalsim-firehp-a5.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 3 || align="center" | 6 || align="center" | 9...
|}
*<b>Yoga Flame:</b> ←↙↓↘→ + Punch
Start up:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 32 || align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s1.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s2.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s3.png]] ||  align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s4.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s5.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s6.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s6a.png]]  ||  align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s7.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s8.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s9.png]]  || align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s10.png]] || align="center" rowspan="4" | [[File:sf2ce-dhalsim-sflame-s11.png]] 
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2"  | Jab || align="center" | 2 || align="center"  | 2 ||  align="center"  | 3 ||  align="center" | 2 || align="center"  | 2 ||  align="center"  | 1 ||  align="center"  | 1 ||  align="center"  | 1 ||  align="center" | 2 ||  align="center" | 1 ||  align="center" | 3 ||  align="center"  | 1
|-
| align="center" colspan="2"  | Strong || align="center" | 2 || align="center"  | 2 ||  align="center"  | 3 ||  align="center" | 2 || align="center"  | 3 ||  align="center"  | 1 ||  align="center"  | 1 ||  align="center"  | 1 ||  align="center" | 2 ||  align="center" | 1 ||  align="center" | 3 ||  align="center"  | 1
|-
| align="center" colspan="2"  | Fierce || align="center" | 2 || align="center"  | 2 ||  align="center"  | 4 ||  align="center" | 2 || align="center"  | 4 ||  align="center"  | 1 ||  align="center"  | 1 ||  align="center"  | 1 ||  align="center" | 2 ||  align="center" | 1 ||  align="center" | 3 ||  align="center"  | 1
|}
Precycle:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| || align="center" | [[File:sf2ce-dhalsim-pflame-1.png]] || align="center" | [[File:sf2ce-dhalsim-pflame-2.png]] || align="center" | [[File:sf2ce-dhalsim-pflame-3.png]]  || align="center" | [[File:sf2ce-dhalsim-pflame-2.png]]  || align="center" | [[File:sf2ce-dhalsim-pflame-4.png]]  || align="center" | [[File:sf2ce-dhalsim-pflame-5.png]]  || align="center" | [[File:sf2ce-dhalsim-pflame-6.png]]  || align="center" | [[File:sf2ce-dhalsim-pflame-5.png]] 
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|}
Cycle:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| || align="center" | [[File:sf2ce-dhalsim-flame-1.png]] || align="center" | [[File:sf2ce-dhalsim-pflame-5.png]] || align="center" | [[File:sf2ce-dhalsim-flame-2.png]]  || align="center" | [[File:sf2ce-dhalsim-pflame-5.png]] || align="center" | [[File:sf2ce-dhalsim-flame-3.png]]  || align="center" | [[File:sf2ce-dhalsim-pflame-5.png]] ||  align="center" | [[File:sf2ce-dhalsim-flame-1.png]]  || align="center" | [[File:sf2ce-dhalsim-pflame-5.png]]
|-
| align="center" | Frame Count || align="center"  | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3
|}
Jab: 1 time <br>
Strong: 2 times <br>
Fierce: 3 times <br>
Recovery:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| ||align="center" | [[File:sf2ce-dhalsim-rflame-a1.png]] || align="center" | [[File:sf2ce-dhalsim-rflame-a2.png]] || align="center" | [[File:sf2ce-dhalsim-rflame-a1.png]] || align="center" | [[File:sf2ce-dhalsim-rflame-a3.png]] || align="center" | [[File:sf2ce-dhalsim-rflame-a1.png]] || align="center" | [[File:sf2ce-dhalsim-rflame-a4.png]] || align="center" | [[File:sf2ce-dhalsim-rflame-a1.png]] || align="center" | [[File:sf2ce-dhalsim-rflame-a5.png]] ||  align="center" | [[File:sf2ce-dhalsim-rflame-a1.png]] ||  align="center" | [[File:sf2ce-dhalsim-rflame-a6.png]] ||  align="center" | [[File:sf2ce-dhalsim-rflame-a1.png]]
|-
| align="center" | Jab || align="center" bgcolor="gray" | 0 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 1 || align="center" | 2
|-
| align="center" | Strong ||  align="center" bgcolor="gray" | 0 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 1 || align="center" | 2
|-
| align="center" | Fierce ||  align="center" bgcolor="blue" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 1 || align="center" | 2
|}
===Misc Animations===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
|-
| align="center" | [[File:sf2ce-dhalsim-bwd.png]] || align="center" | [[File:sf2ce-dhalsim-cllp-n.png]] || align="center" | [[File:sf2ce-dhalsim-fwd.png]] || align="center" | [[File:sf2ce-dhalsim-cr-n.png]]
|-
|}
*<b>Standing reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-dhalsim-reel1.png]] || align="center" | [[File:sf2ce-dhalsim-reel2.png]] || align="center" | [[File:sf2ce-dhalsim-reel3.png]] || align="center" | [[File:sf2ce-dhalsim-reel4.png]]
|-
|}
*<b>Standing gut reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-dhalsim-gutreel1.png]] || align="center" | [[File:sf2ce-dhalsim-gutreel2.png]] || align="center" | [[File:sf2ce-dhalsim-gutreel3.png]] || align="center" | [[File:sf2ce-dhalsim-gutreel4.png]]
|-
|}
*<b>Crouching reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-dhalsim-creel1.png]] || align="center" | [[File:sf2ce-dhalsim-creel2.png]]
|-
|}
*<b>Dizzy:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-dhalsim-dizzy1.png]] || align="center" | [[File:sf2ce-dhalsim-dizzy2.png]] || align="center" | [[File:sf2ce-dhalsim-dizzy3.png]]
|-
|}


=Match-Ups=
=Match-Ups=

Revision as of 22:06, 27 March 2016

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png

Sf2ceDhalsim.gif


Introduction

Color Options

Start Default
Dhalsim-mp.gif Dhalsim-old1.gif

Moves List

Normal Moves

Yoga Noogie: close, b or f + Medium Punch

Yoga Throw: close, b or f + Hard Punch

Yoga Spear: in air, d + Hard Kick

Yoga Mummy: in air, d + Hard Punch

Slide Kick: d + K

Double Headbutt: close, Hard Punch

Special Moves

Yoga Fire: d, df, f + Punch

Yoga Flame: b, db, d, df, f + Punch

The Basics

Anti Air: close Medium Punch

High Pokes: standing Medium and High Kick

Low Pokes: crouching Medium and High Punch


Combos

  • cr.MK,cr.MK
  • cr.Mk xx Yoga Fire

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 6 Sf2ce-dhalsim-lp-s1.png Sf2ce-dhalsim-lp-s2.png Sf2ce-dhalsim-lp-a.png Sf2ce-dhalsim-lp-s2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 2 3 6 5
Simplified 5+1 6 4
  • Standing MP:
Damage 10 Sf2ce-dhalsim-mp-s1.png Sf2ce-dhalsim-mp-s2.png Sf2ce-dhalsim-mp-a1.png Sf2ce-dhalsim-mp-a2.png Sf2ce-dhalsim-mp-r1.png Sf2ce-dhalsim-mp-s2.png Sf2ce-dhalsim-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage 0
Frame Count 3 4 4 6 4 4 1
Simplified 1+7 10 9
  • Standing HP:
Damage 16 Sf2ce-dhalsim-mp-s1.png Sf2ce-dhalsim-mp-s2.png Sf2ce-dhalsim-hp-a1.png Sf2ce-dhalsim-hp-a2.png Sf2ce-dhalsim-hp-r1.png Sf2ce-dhalsim-hp-r2.png Sf2ce-dhalsim-mp-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 4 4 6 10 8 1
Simplified 1+7 10 19
  • Standing LK:
Damage 8 Sf2ce-dhalsim-lk-s1.png Sf2ce-dhalsim-lk-s2.png Sf2ce-dhalsim-lk-a.png Sf2ce-dhalsim-lk-s2.png Sf2ce-dhalsim-lk-r1.png Sf2ce-dhalsim-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage -3
Frame Count 2 3 8 4 4 1
Simplified 1+5 8 9
  • Standing MK:
Damage 10 Sf2ce-dhalsim-lk-s1.png Sf2ce-dhalsim-mk-s2.png Sf2ce-dhalsim-mk-a.png Sf2ce-dhalsim-mk-r1.png Sf2ce-dhalsim-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 2 3 8 4 5
Simplified 1+5 8 9
  • Standing HK:
Damage 14 Sf2ce-dhalsim-hk-s1.png Sf2ce-dhalsim-hk-s2.png Sf2ce-dhalsim-hk-s3.png Sf2ce-dhalsim-hk-s4.png Sf2ce-dhalsim-hk-a.png Sf2ce-dhalsim-hk-r1.png Sf2ce-dhalsim-hk-r2.png Sf2ce-dhalsim-hk-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 1 2 3 4 6 10 8 1
Simplified 1+10 6 19

Close Standing Normals

  • Close Standing LP:
Damage 6 Sf2ce-dhalsim-cllp-s1.png Sf2ce-dhalsim-cllp-a1.png Sf2ce-dhalsim-cllp-a2.png Sf2ce-dhalsim-cllp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 2 3 6 5
Simplified 1+2 9 5
  • Close Standing MP:
Damage 10 Sf2ce-dhalsim-clmp-s1.png Sf2ce-dhalsim-clmp-a1.png Sf2ce-dhalsim-clmp-a2.png Sf2ce-dhalsim-clmp-r1.png Sf2ce-dhalsim-clmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 3 6 4 1
Simplified 1+2 9 5
  • Close Standing HP:
Damage 16,16 Sf2ce-dhalsim-clhp-s1.png Sf2ce-dhalsim-clhp-s2.png Sf2ce-dhalsim-clhp-a1.png Sf2ce-dhalsim-clhp-a2.png Sf2ce-dhalsim-clhp-r1.png Sf2ce-dhalsim-clhp-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 3 8 10 7
Simplified 1+5 11 17
  • Close Standing LK:
Damage 6 Sf2ce-dhalsim-lk-s1.png Sf2ce-dhalsim-cllk-a.png Sf2ce-dhalsim-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 8 5
  • Close Standing MK:
Damage 10 Sf2ce-dhalsim-lk-s1.png Sf2ce-dhalsim-clmk-a.png Sf2ce-dhalsim-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 8 5


  • Close Standing HK:
Damage 16 Sf2ce-dhalsim-clhk-s1.png Sf2ce-dhalsim-clhk-s2.png Sf2ce-dhalsim-clhk-s3.png Sf2ce-dhalsim-clhk-a.png Sf2ce-dhalsim-clhk-s3.png Sf2ce-dhalsim-clhk-s2.png Sf2ce-dhalsim-clhk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +9
Frame Count 3 3 2 8 3 4 1
Simplified 1+8 8 8

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ce-dhalsim-crlp-s1.png Sf2ce-dhalsim-crlp-s2.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crlp-a.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crlp-s2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 3 6 4 5
Simplified 1+8 6 9
  • Crouching MP:
Damage 10 Sf2ce-dhalsim-crlp-s1.png Sf2ce-dhalsim-crlp-s2.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crmp-a.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crlp-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 2 3 3 6 4 5
Simplified 1+8 6 9
  • Crouching HP:
Damage 14 Sf2ce-dhalsim-crlp-s1.png Sf2ce-dhalsim-crlp-s2.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crhp-a.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crlp-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 4 6 10 9
Simplified 1+11 6 19


  • Crouching LK:
Damage 8 Sf2ce-dhalsim-crlk-s1.png Sf2ce-dhalsim-crlk-s2.png Sf2ce-dhalsim-crlk-a.png Sf2ce-dhalsim-crlk-s2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 1 1 14 5
Simplified 1+2 14 5
  • Crouching MK:
Damage 12 Sf2ce-dhalsim-crlk-s1.png Sf2ce-dhalsim-crlk-s2.png Sf2ce-dhalsim-crmk-a.png Sf2ce-dhalsim-crlk-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 3 4 16 5
Simplified 1+7 16 5
  • Crouching HK:
Damage 16 Sf2ce-dhalsim-crlk-s1.png Sf2ce-dhalsim-crlk-s2.png Sf2ce-dhalsim-crhk-a.png Sf2ce-dhalsim-crlk-s2.png Sf2ce-dhalsim-crhk-r1.png
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
Frame Advantage -27
Frame Count 3 4 18 20 1
Simplified 1+7 18 21

Close Crouching Normals

  • Close Crouching LP:
Damage 8 Sf2ce-dhalsim-clcrmp-s1.png Sf2ce-dhalsim-clcrlp-a.png Sf2ce-dhalsim-clcrmp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 4 5


  • Close Crouching MP:
Damage 12 Sf2ce-dhalsim-clcrmp-s1.png Sf2ce-dhalsim-clcrmp-a.png Sf2ce-dhalsim-clcrmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 5 7
  • Close Crouching MK:
Damage 12 Sf2ce-dhalsim-crhk-r1.png Sf2ce-dhalsim-clcrmk-a.png Sf2ce-dhalsim-crhk-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +8
Frame Count 1 8 5

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 8 Sf2ce-dhalsim-njlp-s1.png Sf2ce-dhalsim-njlp-s2.png Sf2ce-dhalsim-njlp-a.png Sf2ce-dhalsim-njlp-r1.png Sf2ce-dhalsim-njlp-s1.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 16 ?
Simplified 7 16
  • Neutral/Diagonal Jumping MP:
Damage 12 Sf2ce-dhalsim-njlp-s1.png Sf2ce-dhalsim-njlp-s2.png Sf2ce-dhalsim-njmp-a.png Sf2ce-dhalsim-njlp-r1.png Sf2ce-dhalsim-njlp-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 10 ?
Simplified 7 10
  • Neutral/Diagonal Jumping HP:
Damage 16 Sf2ce-dhalsim-njlp-s1.png Sf2ce-dhalsim-njlp-s2.png Sf2ce-dhalsim-njhp-a.png Sf2ce-dhalsim-njlp-r1.png Sf2ce-dhalsim-njlp-s1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 4 ?
Simplified 7 4
  • Neutral/Diagonal Jumping LK:
Damage 8 Sf2ce-dhalsim-jk-s1.png Sf2ce-dhalsim-jk-s2.png Sf2ce-dhalsim-njlk-a.png Sf2ce-dhalsim-jk-r1.png Sf2ce-dhalsim-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 4 6 18 4
Simplified 10 18
  • Neutral/Diagonal Jumping MK:
Damage 12 Sf2ce-dhalsim-jk-s1.png Sf2ce-dhalsim-jk-s2.png Sf2ce-dhalsim-njmk-a.png Sf2ce-dhalsim-jk-r1.png Sf2ce-dhalsim-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 4 6 12 4
Simplified 10 12
  • Neutral/Diagonal Jumping HK:
Damage 16 Sf2ce-dhalsim-njhk-s1.png Sf2ce-dhalsim-njhk-s2.png Sf2ce-dhalsim-njhk-s3.png Sf2ce-dhalsim-njhk-s4.png Sf2ce-dhalsim-njhk-a.png Sf2ce-dhalsim-njhk-r1.png Sf2ce-dhalsim-njhk-r2.png Sf2ce-dhalsim-njhk-r3.png
Stun 11~17
Stun Timer 60
Frame Count 1 2 3 4 6 4 3
Simplified 10 6

Unique Moves

  • Yoga Drill: (On air, ↓ + HK)
Damage 12 Sf2ce-dhalsim-dhk-s1.png Sf2ce-dhalsim-dhk-a1.png
Stun 11~17
Stun Timer 80
Frame Count 5
Simplified 4


  • Yoga Mummy: (On air, ↓ + HP)
Damage 12 Sf2ce-dhalsim-dhp-s1.png Sf2ce-dhalsim-dhp-a1.png
Stun 11~17
Stun Timer 80
Frame Count 5
Simplified 4

Throws

  • Yoga Smash: (←/→ + MP) and
  • Yoga Throw: (←/→ + HP)
Throw Hold Sf2ce-dhalsim-throw.png
Damage 30 Damage 20+(4*n)
Duration - Duration 300
Stun 7~13 Stun -
Stun Timer 100 Stun Timer -
Range (from axis) 64 Range (from axis) 64
Range advantage 29 Range advantage 29

Special Moves

  • Yoga Fire: ↓↘→ + Punch

Start up:

Sf2ce-dhalsim-fire-s1.png Sf2ce-dhalsim-fire-s2.png Sf2ce-dhalsim-fire-s3.png Sf2ce-dhalsim-fire-s4.png
2 2 7 1


LP version:

Damage 12 Sf2ce-dhalsim-firelp-a1.png Sf2ce-dhalsim-firelp-a2.png Sf2ce-dhalsim-firelp-a3.png Sf2ce-dhalsim-firelp-a4.png Sf2ce-dhalsim-firelp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 3 6 9...

MP version:

Damage 14 Sf2ce-dhalsim-firemp-a1.png Sf2ce-dhalsim-firemp-a2.png Sf2ce-dhalsim-firemp-a3.png Sf2ce-dhalsim-firemp-a4.png Sf2ce-dhalsim-firemp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 3 6 9...

HP version :

Damage 16 Sf2ce-dhalsim-firehp-a1.png Sf2ce-dhalsim-firehp-a2.png Sf2ce-dhalsim-firehp-a3.png Sf2ce-dhalsim-firehp-a4.png Sf2ce-dhalsim-firehp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 3 6 9...


  • Yoga Flame: ←↙↓↘→ + Punch


Start up:

Damage 32 Sf2ce-dhalsim-sflame-s1.png Sf2ce-dhalsim-sflame-s2.png Sf2ce-dhalsim-sflame-s3.png Sf2ce-dhalsim-sflame-s4.png Sf2ce-dhalsim-sflame-s5.png Sf2ce-dhalsim-sflame-s6.png Sf2ce-dhalsim-sflame-s6a.png Sf2ce-dhalsim-sflame-s7.png Sf2ce-dhalsim-sflame-s8.png Sf2ce-dhalsim-sflame-s9.png Sf2ce-dhalsim-sflame-s10.png Sf2ce-dhalsim-sflame-s11.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Jab 2 2 3 2 2 1 1 1 2 1 3 1
Strong 2 2 3 2 3 1 1 1 2 1 3 1
Fierce 2 2 4 2 4 1 1 1 2 1 3 1

Precycle:

Sf2ce-dhalsim-pflame-1.png Sf2ce-dhalsim-pflame-2.png Sf2ce-dhalsim-pflame-3.png Sf2ce-dhalsim-pflame-2.png Sf2ce-dhalsim-pflame-4.png Sf2ce-dhalsim-pflame-5.png Sf2ce-dhalsim-pflame-6.png Sf2ce-dhalsim-pflame-5.png
Frame Count 3 1 3 1 3 1 3 1


Cycle:

Sf2ce-dhalsim-flame-1.png Sf2ce-dhalsim-pflame-5.png Sf2ce-dhalsim-flame-2.png Sf2ce-dhalsim-pflame-5.png Sf2ce-dhalsim-flame-3.png Sf2ce-dhalsim-pflame-5.png Sf2ce-dhalsim-flame-1.png Sf2ce-dhalsim-pflame-5.png
Frame Count 3 1 3 1 3 1 3

Jab: 1 time
Strong: 2 times
Fierce: 3 times

Recovery:

Sf2ce-dhalsim-rflame-a1.png Sf2ce-dhalsim-rflame-a2.png Sf2ce-dhalsim-rflame-a1.png Sf2ce-dhalsim-rflame-a3.png Sf2ce-dhalsim-rflame-a1.png Sf2ce-dhalsim-rflame-a4.png Sf2ce-dhalsim-rflame-a1.png Sf2ce-dhalsim-rflame-a5.png Sf2ce-dhalsim-rflame-a1.png Sf2ce-dhalsim-rflame-a6.png Sf2ce-dhalsim-rflame-a1.png
Jab 0 3 1 3 1 3 1 3 1 1 2
Strong 0 3 1 3 1 3 1 3 1 1 2
Fierce 1 3 1 3 1 3 1 3 1 1 2


Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-dhalsim-bwd.png Sf2ce-dhalsim-cllp-n.png Sf2ce-dhalsim-fwd.png Sf2ce-dhalsim-cr-n.png
  • Standing reel:
Sf2ce-dhalsim-reel1.png Sf2ce-dhalsim-reel2.png Sf2ce-dhalsim-reel3.png Sf2ce-dhalsim-reel4.png
  • Standing gut reel:
Sf2ce-dhalsim-gutreel1.png Sf2ce-dhalsim-gutreel2.png Sf2ce-dhalsim-gutreel3.png Sf2ce-dhalsim-gutreel4.png
  • Crouching reel:
Sf2ce-dhalsim-creel1.png Sf2ce-dhalsim-creel2.png
  • Dizzy:
Sf2ce-dhalsim-dizzy1.png Sf2ce-dhalsim-dizzy2.png Sf2ce-dhalsim-dizzy3.png

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador