Street Fighter 2: Champion Edition/Ryu: Difference between revisions

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* cr.MK xx Hadoken or Shoryuken  
* cr.MK xx Hadoken or Shoryuken  
* cr.LP CPS1 Chain s.HP xx Hadoken
* cr.LP CPS1 Chain s.HP xx Hadoken
=Hitboxes=
==Hitboxes==
===Standing Normals===
*<b>Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-ryu-lp-s1.png]] || align="center" rowspan="6"  | [[File:sf2ce-ryu-lp-a.png‎]] || align="center" rowspan="6"  | [[File:sf2ce-ryu-lp-s1.png]] || align="center" rowspan="6"  | [[File:sf2ce-ryu-lp-r1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green"| +6
|-
| align="center" colspan="2" | Frame Count ||  align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center"  | 1+2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
|}
*<b>Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-s1.png]] ||  align="center" rowspan="6"  | [[File:sf2ce-ryu-lp-r2.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10
|-
| align="center" colspan="2" | Frame Count || align="center" |  1 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 7
|}
*<b>Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 26 || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-s1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-mp-s2.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-hp-a.png‎]] || align="center" rowspan="6"| [[File:sf2ce-ryu-mp-s2.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-mp-s1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-lp-r2.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -6
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 12 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" |23
|}
*<b>Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6"| [[File:sf2ce-ryu-mp-s1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-lk-s2.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-lk-a.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-lk-s2.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-mp-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | 5
|}
*<b>Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-s1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-lk-s2.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-mk-a.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-lk-s2.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-mp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 6 || align="center" bgcolor="blue" | 12 || align="center" | 6 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+11 || align="center" bgcolor="blue" bgcolor="blue"  | 12 || align="center" colspan="2"  | 7
|}
*<b>Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6"| [[File:sf2ce-ryu-hk-s1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-hk-a1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-hk-a2.png‎]] || align="center" rowspan="6"| [[File:sf2ce-ryu-hk-r1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-hk-r2.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 10 || align="center" | 7
|-
| align="center" colspan="2" | Simplified || align="center"  | 2+1 || align="center" bgcolor="blue" colspan="2"  | 12 || align="center" colspan="2"  | 17
|}
===Close Standing Normals===
*<b>Close Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-ryu-cllp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-cllp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-cllp-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 1+2 || align="center" bgcolor="blue" | 4 || align="center"  | 5
|}
*<b>Close Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6"| [[File:sf2ce-ryu-mp-s1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-clmp-s.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-clmp-a.png‎]] || align="center" rowspan="6"| [[File:sf2ce-ryu-clmp-r1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-clmp-r2.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-clmp-s.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-mp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 6 || align="center" | 4 || align="center" | 3 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 17
|}
*<b>Close Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ce-ryu-clhp-s.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-clhp-a1.png‎]] || align="center" rowspan="6"| [[File:sf2ce-ryu-clhp-a2.png‎]] || align="center" rowspan="6"| [[File:sf2ce-ryu-clhp-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-clhp-r2.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -8
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 13
|-
| align="center" colspan="2" | Simplified || align="center"  | 1+3 || align="center" bgcolor="blue" colspan="2" | 8 || align="center" colspan="2" | 23
|}
*<b>Close Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-s1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-cllk-s1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-cllk-a1.png]] || align="center" rowspan="6"| [[File:sf2ce-ryu-cllk-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
|-
| align="center" colspan="2" | Frame Count || align="center" | 2  || align="center" | 3 || align="center"  bgcolor="blue" | 2 || align="center" | 4 || align="center" | 3  || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 2 || align="center" colspan="3" | 5
|}
*<b>Close Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-ryu-clmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-clmk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-clmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-mk-r1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 1 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 4 || align="center"  | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 9
|}
*<b>Close Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24,6 || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-clhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-clhk-a1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-clhk-a2.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-clhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-mp-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center"  bgcolor="blue" | 4 || align="center" | 10 || align="center"| 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 1+7 || align="center" bgcolor="blue" colspan="2"  | 12 || align="center" colspan="2"  | 11
|}
===Crouching Normals===
*<b>Crouching LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-ryu-crlp-s1.png]] || align="center" rowspan="6"  | [[File:sf2ce-ryu-crlp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crlp-r1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center"  bgcolor="blue" | 4 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center"  | 1+2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
|}
*<b>Crouching MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-ryu-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crlp-r1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center"  bgcolor="blue" | 4 || align="center" | 3  || align="center"  | 3 || align="center"  | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 1+3 || align="center" bgcolor="blue" | 4 || align="center" colspan="3"  |7
|}
*<b>Crouching HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ce-ryu-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crhp-a1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crhp-a2.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crhp-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crhp-r2.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -11
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue"  | 3 || align="center" bgcolor="blue"  | 8 || align="center" | 10 || align="center" | 12 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center"  | 1+3 || align="center" bgcolor="blue"  colspan="2" | 11 || align="center" colspan="3" | 23
|}
*<b>Crouching LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-ryu-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crlk-s1.png‎]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crlp-r1.png‎]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue"  | 4 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center"  | 1+2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2"  | 5
|}
*<b>Crouching MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-ryu-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crlk-s2.png]]  || align="center" rowspan="6" | [[File:sf2ce-ryu-crmk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crlk-s1.png]] || align="center" rowspan="6" |[[File:sf2ce-ryu-crlp-r1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center"  bgcolor="blue" | 6 || align="center" | 4 || align="center" | 4 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 1+3 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 9
|}
*<b>Crouching HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ce-ryu-crhk-s1.png]]  || align="center" rowspan="6" | [[File:sf2ce-ryu-crhk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crhk-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-ryu-crhk-r2.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 6 || align="center"  | 8 || align="center" | 11
|-
| align="center" colspan="2" | Simplified || align="center" | 1+3 || align="center" bgcolor="blue"  | 6 || align="center" colspan="3" | 25
|}
===Aerial Normals===
*<b>Neutral Jumping LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ce-ryu-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-njlp-a.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" bgcolor="blue" | 2 || align="center" | ∞
|}
*<b>Diagonal Jumping LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3"| [[File:sf2ce-ryu-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-djlp-a.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" bgcolor="blue" | 2 || align="center" | ∞
|}
*<b>Neutral/Diagonal Jumping MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ce-ryu-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-s2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-a.png]] || align="center" rowspan="3" | [[File:sf2ce-ryu-jmp-s2.png]]  || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4 || align="center" bgcolor="blue" | 20 || align="center" colspan="4"  | ∞
|}
*<b>Neutral Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3"| [[File:sf2ce-ryu-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-s2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-njhp-a.png]]  || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-s2.png]]  || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4 || align="center" bgcolor="blue" | 20 || align="center" colspan="4"  | ∞
|}
*<b>Diagonal Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ce-ryu-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-s2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-njhp-a.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-s2.png]]  || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4 || align="center" bgcolor="blue" | 8 || align="center" colspan="4"  | ∞
|}
*<b>Neutral Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ce-ryu-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-njlk-a.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-njlk-r1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center"  bgcolor="blue" | 40 || align="center" | ∞
|}
*<b>Diagonal Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3"| [[File:sf2ce-ryu-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-djlk-a.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | ∞
|}
*<b>Neutral Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ce-ryu-njmk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-njmk-a.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center"  bgcolor="blue"  | 13 || align="center"| 6 || align="center" | 6 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center"  | 5 || align="center" bgcolor="blue" | 13 || align="center" colspan="3" | ∞
|}
*<b>Diagonal Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ce-ryu-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-djmk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-djmk-a.png]] || align="center" rowspan="3" | [[File:sf2ce-ryu-djmk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 13 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 13 || align="center" colspan="4" | ∞
|}
*<b>Neutral Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3"| [[File:sf2ce-ryu-njhk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-njhk-a1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-njhk-a2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-njhk-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-njhk-r2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r2.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue"  | 4 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center"  | 2 || align="center" bgcolor="blue" colspan="2"  | 8 || align="center" colspan="4"  | ∞
|}
*<b>Diagonal Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ce-ryu-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-djmk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-djhk-a.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-djmk-s1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r1.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r2.png]] || align="center" rowspan="3"| [[File:sf2ce-ryu-jmp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue"  | 7 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 5 || align="center" bgcolor="blue" | 7 || align="center"  colspan="4"  | ∞
|}
===Throws===
*<b>Seoi Nage:</b> (←/→ + HP) and <b>Tomoe Nage:</b>  (←/→ + HK)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 32 || align="center" rowspan="6" colspan="2" | [[File:sf2ce-ryu-throw.png]]
|-
| align="center" | Duration || align="center" | 130
|-
| align="center" | Stun || align="center" | 7~13
|-
| align="center" | Stun Timer || align="center" | 100
|-
| align="center" | Range (from axis) || align="center" | 48
|-
| align="center" | Range advantage || align="center" | 19
|}
===Special Moves===
*<b>Hadoken:</b>  (↓↘→ + P)
Startup:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|  ||align="center" | [[File:sf2ce-ryu-hdk-s1.png]] || align="center" | [[File:sf2ce-ryu-hdk-s2.png]] ||  align="center" | [[File:sf2ce-ryu-hdk-s3.png]] ||  align="center" | [[File:sf2ce-ryu-hdk-s4.png]]
|-
| align="center" | Frame Count  || align="center"  | 25 || align="center"  | 25 || align="center"  | 25 || align="center" | 25
|-
|}
Active:
LP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ce-ryu-hdk-lp-a1.png]] || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-lp-a2.png]] || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-lp-a3.png]] || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-lp-a4.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 2 || align="center" | 2..
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4"  | 40
|}
MP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-mp-a1.png]] || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-mp-a2.png]] || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-mp-a3.png]] || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-mp-a4.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 2 || align="center" | 2..
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4"  | 40
|}
HP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-hp-a1.png]] || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-hp-a2.png]] || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-hp-a3.png]] || align="center" rowspan="4"  | [[File:sf2ce-ryu-hdk-hp-a4.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 2 || align="center" | 2..
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4"  | 40
|}
*<b>Shoryuken:</b>  →↓↘ + Punch
Startup:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 32 || align="center" rowspan="4"  | [[File:sf2ce-ryu-srk-s1.png]] || align="center" rowspan="4"  | [[File:sf2ce-ryu-srk-a1.png]] ||  align="center" rowspan="4"  | [[File:sf2ce-ryu-srk-a2.png]] ||  align="center" rowspan="4"  | [[File:sf2ce-ryu-srk-r1.png]] ||  align="center" rowspan="4"  | [[File:sf2ce-ryu-srk-r2.png]] ||    align="center" rowspan="4"  | [[File:sf2ce-ryu-srk-r3.png]]   
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -18/-26/-40
|-
| align="center" colspan="2" | Jab || align="center" | 4 || align="center" | 4 || align="center" | 14 || align="center" | 6 || align="center" | 11 || align="center" | 5
|-
| align="center" colspan="2" | Strong || align="center" | 4 || align="center" | 4 || align="center" | 22 || align="center" | 6 || align="center" | 14 || align="center" | 5
|-
| align="center" colspan="2" | Fierce || align="center" | 4 || align="center" | 4 || align="center" | 26 || align="center" | 6 || align="center" | 21 || align="center" | 5
|}
*<b>Tatsumaki Senpuu Kyaku:</b> ↓↙← + Kick
Startup:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="4" | [[File:sf2ce-ryu-tsk-s1.png]] || align="center" rowspan="4" | [[File:sf2ce-ryu-tsk-s2.png]] || align="center" rowspan="4" | [[File:sf2ce-ryu-tsk-s3.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
|-
| align="center" colspan="2" | Frame Count || align="center"  | 4 || align="center" | 4 || align="center" | 3
|}
Active:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| || align="center" | [[File:sf2ce-ryu-tsk-a1.png]] || align="center" | [[File:sf2ce-ryu-tsk-m1.png]] || align="center" | [[File:sf2ce-ryu-tsk-a2.png]] || align="center" | [[File:sf2ce-ryu-tsk-m2.png]]
|-
| align="center" | Frame Count  || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3
|}
Short: 1 Time<br>
Foward: 2 Times<br>
Rounhouse: 3 Times <br>
Recovery:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| ||align="center" | [[File:sf2ce-ryu-tsk-r1.png]] || align="center" | [[File:sf2ce-ryu-tsk-r2.png]] || align="center" | [[File:sf2ce-ryu-tsk-r3.png]] || align="center" | [[File:sf2ce-ryu-tsk-r4.png]]
|-
| align="center" | Frame Count  || align="center"  | 4 || align="center" | 4 || align="center" | 4 || align="center"  | 0
|}
===Misc Animations===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
|-
| align="center" | [[File:sf2ce-ryu-bwd.png]] || align="center" | [[File:sf2ce-ryu-cllp-n.png]] || align="center" | [[File:sf2ce-ryu-fwd.png]] || align="center" | [[File:sf2ce-ryu-cr-n.png]]
|-
|}
*<b>Standing reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-ryu-reel1.png]] || align="center" | [[File:sf2ce-ryu-reel2.png]] || align="center" | [[File:sf2ce-ryu-reel3.png]] || align="center" | [[File:sf2ce-ryu-reel4.png]]
|-
|}
*<b>Standing gut reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-ryu-gutreel1.png]] || align="center" | [[File:sf2ce-ryu-gutreel2.png]] || align="center" | [[File:sf2ce-ryu-gutreel3.png]] || align="center" | [[File:sf2ce-ryu-gutreel4.png]]
|-
|}
*<b>Crouching reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-ryu-creel1.png]] || align="center" | [[File:sf2ce-ryu-creel2.png]] || align="center" | [[File:sf2ce-ryu-creel3.png]]
|-
|}
*<b>Dizzy:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-ryu-dizzy1.png]] || align="center" | [[File:sf2ce-ryu-dizzy2.png]] || align="center" | [[File:sf2ce-ryu-dizzy3.png]]
|-
|}
=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=
=Match-Ups=

Revision as of 22:00, 27 March 2016

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png

Sf2ceRyu.gif

Introduction

Color Options

Start Default
Ryu-mp.gif Ryu-old1.gif

Moves List

Normal Moves

Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch

Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick

Axe Kick: close, Hard Kick

Drop Knee: Light Kick in air

Special Moves

Fireball (Hadouken): d, df, f + Punch

-Faster than Ken's

Dragon Punch (Shoryuken): f, d, df + Punch

Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick

The Basics

Anti-Airs: Shoryuken,crouching High Punch,standing High Kick

High Pokes: standing Medium Punch

Low Pokes: crouching Medium Kick

Combos

  • cr.MK xx Hadoken or Shoryuken
  • cr.LP CPS1 Chain s.HP xx Hadoken

Hitboxes

Hitboxes

Standing Normals

  • Standing LP:
Damage 6 Sf2ce-ryu-lp-s1.png Sf2ce-ryu-lp-a.png Sf2ce-ryu-lp-s1.png Sf2ce-ryu-lp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Standing MP:
Damage 16 Sf2ce-ryu-mp-s1.png Sf2ce-ryu-mp-s2.png Sf2ce-ryu-mp-a.png Sf2ce-ryu-mp-s2.png Sf2ce-ryu-mp-s1.png Sf2ce-ryu-lp-r2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 1 2 4 3 3 1
Simplified 1+3 4 7
  • Standing HP:
Damage 26 Sf2ce-ryu-mp-s1.png Sf2ce-ryu-mp-s2.png Sf2ce-ryu-hp-a.png Sf2ce-ryu-mp-s2.png Sf2ce-ryu-mp-s1.png Sf2ce-ryu-lp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -6
Frame Count 3 2 6 10 12 1
Simplified 1+5 6 23
  • Standing LK:
Damage 8 Sf2ce-ryu-mp-s1.png Sf2ce-ryu-lk-s2.png Sf2ce-ryu-lk-a.png Sf2ce-ryu-lk-s2.png Sf2ce-ryu-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +3
Frame Count 3 3 8 4 1
Simplified 1+6 8 5
  • Standing MK:
Damage 16 Sf2ce-ryu-mp-s1.png Sf2ce-ryu-lk-s2.png Sf2ce-ryu-mk-a.png Sf2ce-ryu-lk-s2.png Sf2ce-ryu-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +1
Frame Count 5 6 12 6 1
Simplified 1+11 12 7
  • Standing HK:
Damage 22 Sf2ce-ryu-hk-s1.png Sf2ce-ryu-hk-a1.png Sf2ce-ryu-hk-a2.png Sf2ce-ryu-hk-r1.png Sf2ce-ryu-hk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 2 4 8 10 7
Simplified 2+1 12 17

Close Standing Normals

  • Close Standing LP:
Damage 6 Sf2ce-ryu-cllp-s1.png Sf2ce-ryu-cllp-a.png Sf2ce-ryu-cllp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 1+2 4 5
  • Close Standing MP:
Damage 16 Sf2ce-ryu-mp-s1.png Sf2ce-ryu-clmp-s.png Sf2ce-ryu-clmp-a.png Sf2ce-ryu-clmp-r1.png Sf2ce-ryu-clmp-r2.png Sf2ce-ryu-clmp-s.png Sf2ce-ryu-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +2
Frame Count 1 2 2 6 4 3 4
Simplified 1+3 2 17
  • Close Standing HP:
Damage 22 Sf2ce-ryu-clhp-s.png Sf2ce-ryu-clhp-a1.png Sf2ce-ryu-clhp-a2.png Sf2ce-ryu-clhp-r1.png Sf2ce-ryu-clhp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 2 6 10 13
Simplified 1+3 8 23
  • Close Standing LK:
Damage 8 Sf2ce-ryu-mp-s1.png Sf2ce-ryu-cllk-s1.png Sf2ce-ryu-cllk-a1.png File:Sf2ce-ryu-cllk-r1.png Sf2ce-ryu-cllk-s1.png Sf2ce-ryu-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +5
Frame Count 2 3 2 4 3 1
Simplified 1+5 2 5
  • Close Standing MK:
Damage 16 Sf2ce-ryu-clmk-s1.png Sf2ce-ryu-clmk-s2.png Sf2ce-ryu-clmk-a.png Sf2ce-ryu-clmk-s2.png Sf2ce-ryu-clmk-s1.png Sf2ce-ryu-mk-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 1 6 4 4 1
Simplified 1+3 6 9
  • Close Standing HK:
Damage 24,6 Sf2ce-ryu-mp-s1.png Sf2ce-ryu-clhk-s1.png Sf2ce-ryu-clhk-a1.png Sf2ce-ryu-clhk-a2.png Sf2ce-ryu-clhk-s1.png Sf2ce-ryu-mp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 4 8 4 10 1
Simplified 1+7 12 11

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ce-ryu-crlp-s1.png Sf2ce-ryu-crlp-a.png Sf2ce-ryu-crlp-s1.png Sf2ce-ryu-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Crouching MP:
Damage 14 Sf2ce-ryu-crmp-s1.png Sf2ce-ryu-crmp-s2.png Sf2ce-ryu-crmp-a.png Sf2ce-ryu-crmp-s2.png Sf2ce-ryu-crmp-s1.png Sf2ce-ryu-crlp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 1 2 4 3 3 1
Simplified 1+3 4 7


  • Crouching HP:
Damage 22 Sf2ce-ryu-crhp-s1.png Sf2ce-ryu-crhp-a1.png Sf2ce-ryu-crhp-a2.png Sf2ce-ryu-crhp-r1.png Sf2ce-ryu-crhp-s1.png Sf2ce-ryu-crhp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -11
Frame Count 3 3 8 10 12 1
Simplified 1+3 11 23
  • Crouching LK:
Damage 6 Sf2ce-ryu-crlk-s1.png Sf2ce-ryu-crlk-a.png Sf2ce-ryu-crlk-s1.png Sf2ce-ryu-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Crouching MK:
Damage 14 Sf2ce-ryu-crlk-s1.png Sf2ce-ryu-crlk-s2.png Sf2ce-ryu-crmk-a.png Sf2ce-ryu-crlk-s2.png Sf2ce-ryu-crlk-s1.png Sf2ce-ryu-crlp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 1 2 6 4 4 1
Simplified 1+3 6 9
  • Crouching HK:
Damage 22 Sf2ce-ryu-crhk-s1.png Sf2ce-ryu-crhk-a.png Sf2ce-ryu-crhk-s2.png Sf2ce-ryu-crhk-r1.png Sf2ce-ryu-crhk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage +2
Frame Count 3 6 6 8 11
Simplified 1+3 6 25

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ce-ryu-njlp-s1.png Sf2ce-ryu-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Diagonal Jumping LP:
Damage 8 Sf2ce-ryu-njlp-s1.png Sf2ce-ryu-djlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Neutral/Diagonal Jumping MP:
Damage 16 Sf2ce-ryu-njlp-s1.png Sf2ce-ryu-jmp-s2.png Sf2ce-ryu-jmp-a.png Sf2ce-ryu-jmp-s2.png Sf2ce-ryu-jmp-r1.png Sf2ce-ryu-jmp-r2.png Sf2ce-ryu-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 2 2 20 4 4 4
Simplified 4 20
  • Neutral Jumping HP:
Damage 24 Sf2ce-ryu-njlp-s1.png Sf2ce-ryu-jmp-s2.png Sf2ce-ryu-njhp-a.png Sf2ce-ryu-jmp-s2.png Sf2ce-ryu-jmp-r1.png Sf2ce-ryu-jmp-r2.png Sf2ce-ryu-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 2 20 4 4 4
Simplified 4 20
  • Diagonal Jumping HP:
Damage 22 Sf2ce-ryu-njlp-s1.png Sf2ce-ryu-jmp-s2.png Sf2ce-ryu-njhp-a.png Sf2ce-ryu-jmp-s2.png Sf2ce-ryu-jmp-r1.png Sf2ce-ryu-jmp-r2.png Sf2ce-ryu-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 2 8 4 4 4
Simplified 4 8
  • Neutral Jumping LK:
Damage 10 Sf2ce-ryu-njlk-s1.png Sf2ce-ryu-njlk-a.png Sf2ce-ryu-njlk-r1.png
Stun 1~7
Stun Timer 40
Frame Count 3 40
  • Diagonal Jumping LK:
Damage 8 Sf2ce-ryu-djlk-s1.png Sf2ce-ryu-djlk-s2.png Sf2ce-ryu-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 2 3
Simplified 5
  • Neutral Jumping MK:
Damage 16 Sf2ce-ryu-njmk-s1.png Sf2ce-ryu-njmk-a.png Sf2ce-ryu-jmp-r1.png Sf2ce-ryu-jmp-r2.png Sf2ce-ryu-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 5 13 6 6
Simplified 5 13
  • Diagonal Jumping MK:
Damage 16 Sf2ce-ryu-djlk-s1.png Sf2ce-ryu-djmk-s1.png Sf2ce-ryu-djmk-a.png Sf2ce-ryu-djmk-s1.png Sf2ce-ryu-jmp-r1.png Sf2ce-ryu-jmp-r2.png Sf2ce-ryu-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 13 3 3 3
Simplified 5 13
  • Neutral Jumping HK:
Damage 24 Sf2ce-ryu-njhk-s1.png Sf2ce-ryu-njhk-a1.png Sf2ce-ryu-njhk-a2.png Sf2ce-ryu-njhk-r1.png Sf2ce-ryu-njhk-r2.png Sf2ce-ryu-jmp-r1.png Sf2ce-ryu-jmp-r2.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 4 3 3 3
Simplified 2 8
  • Diagonal Jumping HK:
Damage 22 Sf2ce-ryu-djlk-s1.png Sf2ce-ryu-djmk-s1.png Sf2ce-ryu-djhk-a.png Sf2ce-ryu-djmk-s1.png Sf2ce-ryu-jmp-r1.png Sf2ce-ryu-jmp-r2.png Sf2ce-ryu-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 7 3 3 3
Simplified 5 7

Throws

  • Seoi Nage: (←/→ + HP) and Tomoe Nage: (←/→ + HK)
Damage 32 Sf2ce-ryu-throw.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 48
Range advantage 19

Special Moves

  • Hadoken: (↓↘→ + P)

Startup:

Sf2ce-ryu-hdk-s1.png Sf2ce-ryu-hdk-s2.png Sf2ce-ryu-hdk-s3.png Sf2ce-ryu-hdk-s4.png
Frame Count 25 25 25 25

Active:

LP version:

Damage 12 Sf2ce-ryu-hdk-lp-a1.png Sf2ce-ryu-hdk-lp-a2.png Sf2ce-ryu-hdk-lp-a3.png Sf2ce-ryu-hdk-lp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40

MP version:

Damage 14 Sf2ce-ryu-hdk-mp-a1.png Sf2ce-ryu-hdk-mp-a2.png Sf2ce-ryu-hdk-mp-a3.png Sf2ce-ryu-hdk-mp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40

HP version:

Damage 16 Sf2ce-ryu-hdk-hp-a1.png Sf2ce-ryu-hdk-hp-a2.png Sf2ce-ryu-hdk-hp-a3.png Sf2ce-ryu-hdk-hp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40


  • Shoryuken: →↓↘ + Punch

Startup:

Damage 32 Sf2ce-ryu-srk-s1.png Sf2ce-ryu-srk-a1.png Sf2ce-ryu-srk-a2.png Sf2ce-ryu-srk-r1.png Sf2ce-ryu-srk-r2.png Sf2ce-ryu-srk-r3.png
Stun 13~19
Stun Timer 120
Frame Advantage -18/-26/-40
Jab 4 4 14 6 11 5
Strong 4 4 22 6 14 5
Fierce 4 4 26 6 21 5
  • Tatsumaki Senpuu Kyaku: ↓↙← + Kick

Startup:

Damage 22 Sf2ce-ryu-tsk-s1.png Sf2ce-ryu-tsk-s2.png Sf2ce-ryu-tsk-s3.png
Stun 13~19
Stun Timer 120
Frame Advantage -1
Frame Count 4 4 3


Active:

Sf2ce-ryu-tsk-a1.png Sf2ce-ryu-tsk-m1.png Sf2ce-ryu-tsk-a2.png Sf2ce-ryu-tsk-m2.png
Frame Count 3 3 3 3

Short: 1 Time
Foward: 2 Times
Rounhouse: 3 Times

Recovery:

Sf2ce-ryu-tsk-r1.png Sf2ce-ryu-tsk-r2.png Sf2ce-ryu-tsk-r3.png Sf2ce-ryu-tsk-r4.png
Frame Count 4 4 4 0


Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-ryu-bwd.png Sf2ce-ryu-cllp-n.png Sf2ce-ryu-fwd.png Sf2ce-ryu-cr-n.png
  • Standing reel:
Sf2ce-ryu-reel1.png Sf2ce-ryu-reel2.png Sf2ce-ryu-reel3.png Sf2ce-ryu-reel4.png
  • Standing gut reel:
Sf2ce-ryu-gutreel1.png Sf2ce-ryu-gutreel2.png Sf2ce-ryu-gutreel3.png Sf2ce-ryu-gutreel4.png
  • Crouching reel:
Sf2ce-ryu-creel1.png Sf2ce-ryu-creel2.png Sf2ce-ryu-creel3.png
  • Dizzy:
Sf2ce-ryu-dizzy1.png Sf2ce-ryu-dizzy2.png Sf2ce-ryu-dizzy3.png

Advanced Strategy

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador