Template:SFVFrameDataHeader: Difference between revisions

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! style="width:150px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name
! style="width:150px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name
! style="width:150px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Command
! style="width:150px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Command
! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Damage
! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Stun
! style="width:50px;  color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Hit<br>Level
! style="width:50px;  color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Cancel<br>Ability
! style="width:50px;  color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Startup
! style="width:50px;  color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Startup
! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Active
! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Active
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! style="width:50px;  color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Adv On<br>Hit
! style="width:50px;  color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Adv On<br>Hit
! style="width:50px;  color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Adv On<br>Counter
! style="width:50px;  color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Adv On<br>Counter
! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Damage
! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Stun
! style="width:50px;  color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Hit<br>Level
! style="width:50px;  color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Cancel<br>Ability
! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | KD Adv<br>Normal
! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | KD Adv<br>Normal
! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | KD Adv<br>Rise
! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | KD Adv<br>Rise

Revision as of 06:12, 7 March 2016

|- ! style="width:150px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name ! style="width:150px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Command ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Startup ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Active ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Rcvry ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Adv On
Guard ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Adv On
Hit ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Adv On
Counter ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Damage ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Stun ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Hit
Level ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Cancel
Ability ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | KD Adv
Normal ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | KD Adv
Rise ! style="width:50px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | KD Adv
Roll ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Chip
Damage ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Counter
Damage ! style="width:100px; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Counter
Stun