(→Combos) |
(Mr. Big Frame Data) |
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=Frame Data= | |||
{| class="wikitable" | |||
|- | |||
! scope="col"| Move Name | |||
! scope="col"| Hitbox | |||
! scope="col"| Advantage on Block | |||
! scope="col"| Advantage on Hit | |||
|- | |||
! scope="row"|Far A | |||
| | |||
| 0 | |||
| +1 | |||
|- | |||
! scope="row"| Close A | |||
| | |||
| 0 | |||
| +1 | |||
|- | |||
! scope="row" |Far B | |||
| | |||
| -4 | |||
| -3 | |||
|- | |||
! scope="row" |Close B | |||
| | |||
| -1 | |||
| 0 | |||
|- | |||
! scope="row" |Far C(Both Hits) | |||
| | |||
| -3 | |||
| -2 | |||
|- | |||
! scope="row" |Close C | |||
| | |||
| -5 | |||
| -4 | |||
|- | |||
! scope="row" |Far D | |||
| | |||
| -3 | |||
| -2 | |||
|- | |||
! scope="row"|Close D | |||
| | |||
| -3 | |||
| -2 | |||
|- | |||
!scope = "row"|Crouching A | |||
| | |||
| 0 | |||
| +1 | |||
|- | |||
!scope = "row"|Crouching B | |||
| | |||
| 0 | |||
| +1 | |||
|- | |||
!scope = "row"|Crouching C | |||
| | |||
| -4 | |||
| KD | |||
|- | |||
!scope = "row"|Crouching D | |||
| | |||
| -3 | |||
| -2 | |||
|- | |||
!scope = "row"|Standing CD | |||
| | |||
| -6 | |||
| KD | |||
|- | |||
!scope = "row"|Ground Blaster A | |||
| | |||
| +4 | |||
| KD | |||
|- | |||
!scope = "row"|Ground Blaster C | |||
| | |||
| +1 | |||
| KD | |||
|- | |||
!scope = "row"|California Romance A | |||
| | |||
| -10 | |||
| KD | |||
|- | |||
!scope = "row"|California Romance C | |||
| | |||
| -15 | |||
| KD | |||
|- | |||
!scope = "row"|Cross Diving A | |||
| | |||
| -11 | |||
| KD | |||
|- | |||
!scope = "row"|Cross Diving C | |||
| | |||
| -17 | |||
| KD | |||
|- | |||
!scope = "row"|Spinning Lancer B | |||
| | |||
| -7 | |||
| -6 | |||
|- | |||
!scope = "row"|Spinning Lancer D | |||
| | |||
| -13 | |||
| KD | |||
|- | |||
|} | |} | ||
Revision as of 21:20, 13 July 2016
Introduction
Movelist
Throws
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Crazy Drum | Mash A or C | ||
Ground Blaster | qcf+P | ||
California Romance | dp+P | ||
Cross Diving | hcb+P | ||
Spinning Lancer | hcb+K |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Blaster Wave | qcf, qcf+P |
Frame Data
Move Name | Hitbox | Advantage on Block | Advantage on Hit |
---|---|---|---|
Far A | 0 | +1 | |
Close A | 0 | +1 | |
Far B | -4 | -3 | |
Close B | -1 | 0 | |
Far C(Both Hits) | -3 | -2 | |
Close C | -5 | -4 | |
Far D | -3 | -2 | |
Close D | -3 | -2 | |
Crouching A | 0 | +1 | |
Crouching B | 0 | +1 | |
Crouching C | -4 | KD | |
Crouching D | -3 | -2 | |
Standing CD | -6 | KD | |
Ground Blaster A | +4 | KD | |
Ground Blaster C | +1 | KD | |
California Romance A | -10 | KD | |
California Romance C | -15 | KD | |
Cross Diving A | -11 | KD | |
Cross Diving C | -17 | KD | |
Spinning Lancer B | -7 | -6 | |
Spinning Lancer D | -13 | KD |
Combos
cr.A, cr. A, cr.A, DP+C
st.A, St. A, DP+C
[J. C] St.C or Cl. D, DP+C
Cl.D, HCB+A
Infinite
- Note: This is very hard to do, but if you can do it consistently by all means use it.
(During Max Mode)
(Corner Only) Hop C,C, Land[Repeat Until Stun]
Strategies
Basic Strategy
- Due to having no comboable lows. You're going to want to focus on distance pressure with your Cr. A, St. A, and poking alot for hit confirms.Threatning with sweeps every now and then.
- Your A version Blaster Wave is really safe on block but lacks distance and is good for Cl. C blockstrings if you have your opponent cornered, because they have limited options if they forward roll they get thrown easily or be setup for an attack, If they attack with something like st. A they get hit by the Blaster Wave, If they jump they get hit by the Blaster Wave. If they backroll they get hit by the Blaster Wave.
Advanced Strategy
Anywhere Stun
If you land both hits of Mr. Big's j. C and follow with St.C or St.D/Cr. D your next heavy attack will stun the opponent. Use this to your advantage if you want to carry your teammates to victory.