Capcom vs SNK/Sagat: Difference between revisions

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= Move List =
= Move List =
   Tiger Shot: QCF+P
   Tiger Shot: QCF+P
   Tiger Blow: DP+P
   Tiger Blow: DP+P
   Ground Tiger Shot: QCF+K
   Ground Tiger Shot: QCF+K
   Tiger Knee: n DP+K(x QCF-UF+K)
   Tiger Knee: n DP+K(x QCF-UF+K)
n TIGER DESTROYER: DQCF+P
n TIGER DESTROYER: DQCF+P
n TIGER RAID: DQCB+K
n TIGER RAID: DQCB+K
x TIGER CANNON: DQCF+P
x TIGER CANNON: DQCF+P
x GROUND TIGER CANNON: DQCF+K
x GROUND TIGER CANNON: DQCF+K
== Throws ==
== Throws ==

Revision as of 23:38, 27 January 2016

Introduction

Move List

 Tiger Shot: QCF+P
 Tiger Blow: DP+P
 Ground Tiger Shot: QCF+K
 Tiger Knee: n DP+K(x QCF-UF+K)

n TIGER DESTROYER: DQCF+P

n TIGER RAID: DQCB+K

x TIGER CANNON: DQCF+P

x GROUND TIGER CANNON: DQCF+K

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

    (Jump HK \/ s.HK XX f,d,df + K)
    (Jump HK \/ s.HP XX f,d,df + HP)
    (Jump HK \/ s.HP XX qcf + K)
    (Jump HK \/ s.HP XX qcf + P)
    (Jump HK \/ s.HK XX qcf,qcf + PP)
    (Jump HK \/ s.HK XX qcb,qcb + KK)

EX Combos

    (Jump HK \/ s.HK XX qcf,uf + K)
    (Jump HK \/ s.HP XX f,d,df + HP)
    (Jump HK \/ s.HP XX qcf + K)
    (Jump HK \/ s.HP XX qcf + P)
    (Jump HK \/ s.HK XX qcf,qcf + PP / KK)

EX Changes

CVS Pro Changes

  • Much faster Fireballs when using FP, slower fireballs when using LP.
  • (EX mode) Can combo into a super after the second hit of his standing

roundhouse (can cancel the first hit into a special move still). This allows for (Jump towards) HK, Standing HK 2 hits, level 3/MAX High Tiger Shot super...that's a lot of damage.

  • Improved priority, speed, and recovery time on his Tiger Uppercut.
  • First hit of his Tiger knee knocks down the opponent even if the second hit

misses.