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== CVS Pro Changes == | == CVS Pro Changes == | ||
* They added a new delay after his missed drill super (he swings his arm | |||
instead of just lowering his hand) making it easier to punish him. | |||
* All three of his Serpent Slashes have increased speed allowing you to use | |||
them as counters outside of combos for poking. | |||
* It's harder to combo into the serpent slash from his crouching HK (timing | |||
must be during the first part of animation). | |||
* If you press and hold down the Punch button for the Serpent Slash, the cancel | |||
with HK the taunt will be faster and Yamazaki will recover sooner. | |||
* He loses his overhead hit (F+LP in the original CvS). | |||
* Hydra's Judgement with FP no longer knocks down after the second hit. | |||
* (EX mode) Gains the overhead hit that regular mode lost (found by Laicram at | |||
shoryuken.com forums). | |||
[[Category: Capcom Vs. SNK]] | [[Category: Capcom Vs. SNK]] |
Revision as of 13:26, 10 July 2016
Introduction
Move List
Double Return: QCF+P Hydra's Judgment: DP+P Serpent Slash: QCB+1/2,3(C) (high/mid/low) Serpent Feint: QCB+1/2/3(C),4
x Bomb Bopper: HCB-F+P n Poison Tentacles: RDP+P,(C)
Taunt&Counter: HCF+K
n Flight Of Tempering: DP+K x Sand Scattering: DP+K
(overhead punch): F+1 GUILLOTINE: n F-B-DB-D-DF+P (x DQCF+P) DRILL: n 360+P,(*P) (x DHCB+P,(*P))
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
EX Changes
CVS Pro Changes
- They added a new delay after his missed drill super (he swings his arm
instead of just lowering his hand) making it easier to punish him.
- All three of his Serpent Slashes have increased speed allowing you to use
them as counters outside of combos for poking.
- It's harder to combo into the serpent slash from his crouching HK (timing
must be during the first part of animation).
- If you press and hold down the Punch button for the Serpent Slash, the cancel
with HK the taunt will be faster and Yamazaki will recover sooner.
- He loses his overhead hit (F+LP in the original CvS).
- Hydra's Judgement with FP no longer knocks down after the second hit.
- (EX mode) Gains the overhead hit that regular mode lost (found by Laicram at
shoryuken.com forums).