Real Bout Fatal Fury Special/EX Blue Mary: Difference between revisions

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=Combos=
=Combos=
1)Jump C, crouching Cx2, HCB + C, <== ==> A, Pursue Attack
2)Jump C, standing B, ==> C (three hits), tap A repeatedly
3)Jump B, C, crouching A, <== C (three hits), <== ~ ==> A, <== ==> C, Pursue Attack
4)Jump C, crouching B, ==> B, C, <== C, <== ~ ==> A, <== ==> C, Pursue Attack
5)Far C, standing C, <== ~ ==> A, <== ==> C, Pursue Attack
6)2nd Plane (Billy's stage), standing C, HCF + B (corner)
7)2nd Plane, standing C, Super Move
8)Jump C, ==> A, B, C, <== C, Power Move, Pursue Attack
9)2nd Plane with opponent (Billy's stage), Jump C, crouching B, ==> B, C, <== C, Super Move (corner)
10)Far C, ==> A, B, C, <== C, Power Move


=Strategies=
=Strategies=


[[Category:Real Bout Fatal Fury Special]]
[[Category:Real Bout Fatal Fury Special]]

Revision as of 23:11, 16 August 2016

Introduction

Movelist

Command Moves

Move Name Motion Nickname Description
Slide Palm Dash Forward, d+P
Ground Slash d+S on downed opponent
Crunch Kick f+P while blocking

Throw Moves

Move Name Motion Nickname Description
Uhcimata f/b+S Close

Special Moves

Move Name Motion Nickname Description
Geki Hi Sho Ken qcb+S
Spider Hold d, d+S in air
Zanei Ken Charge db, f+S
Yami Abisegeri rdp+K Breakshot move
Illusion Shiranui Dash Forward f, df, d+D

S-Power Move

Move Name Motion Nickname Description
Choreppa Dan Charge d, df, f+K+S

P-Power Move

Move Name Motion Nickname Description
Neo Zanei Reppa hcf+S

Combos

1)Jump C, crouching Cx2, HCB + C, <== ==> A, Pursue Attack

2)Jump C, standing B, ==> C (three hits), tap A repeatedly

3)Jump B, C, crouching A, <== C (three hits), <== ~ ==> A, <== ==> C, Pursue Attack

4)Jump C, crouching B, ==> B, C, <== C, <== ~ ==> A, <== ==> C, Pursue Attack

5)Far C, standing C, <== ~ ==> A, <== ==> C, Pursue Attack

6)2nd Plane (Billy's stage), standing C, HCF + B (corner)

7)2nd Plane, standing C, Super Move

8)Jump C, ==> A, B, C, <== C, Power Move, Pursue Attack

9)2nd Plane with opponent (Billy's stage), Jump C, crouching B, ==> B, C, <== C, Super Move (corner)

10)Far C, ==> A, B, C, <== C, Power Move

Strategies