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Close Slash faster, knocks back more. | Close Slash faster, knocks back more. | ||
Far Slash hit boxes larger. | Far Slash hit boxes larger. | ||
Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, | Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower. | ||
Crouch Kick knocks back more. | Crouch Kick knocks back more. | ||
Jump Hard Slash damage down. | Jump Hard Slash damage down. | ||
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Kai (P) hit boxes larger, damage down. | Kai (P) hit boxes larger, damage down. | ||
Kai (K) damage up, stuns longer, bounces on counter hit, executes slower. | Kai (K) damage up, stuns longer, bounces on counter hit, executes slower. | ||
Issei Ougi: Sai FRC timing changed, guard gauge decreases less, | Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down. | ||
Tenjinkyaku charge time down, guard gauge decreases less, damage down. | Tenjinkyaku charge time down, guard gauge decreases less, damage down. | ||
Kachoufuugestsu added invincibility, guarantees hit if within range, damage | Kachoufuugestsu added invincibility, guarantees hit if within range, damage down. | ||
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!| / Slash | !| / Slash | ||
|Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, | |Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller | ||
Guard Points Hit stop for Anji decreased by 2F | Guard Points Hit stop for Anji decreased by 2F | ||
close S Hit box smaller horizontally, can be performed at far range | close S Hit box smaller horizontally, can be performed at far range | ||
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c.D Vulnerable box smaller down | c.D Vulnerable box smaller down | ||
j.P Hit box larger at tip of fan | j.P Hit box larger at tip of fan | ||
j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, | j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F | ||
df+P New move | df+P New move | ||
Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even | Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit | ||
Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0 | |||
Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9, | Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing | ||
Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller | |||
Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup | |||
Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body | |||
Nagiha (S during Fuujin) Hitback decreased, reach increased | Nagiha (S during Fuujin) Hitback decreased, reach increased | ||
Rin (H during Fuujin) New move | Rin (H during Fuujin) New move | ||
Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F | Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F | ||
Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage | Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage 30->16x2, guard damage x2 | ||
Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally | Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally | ||
Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, | Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower | ||
On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger upwards, vulnerable box smaller upwards, hitback increased | |||
On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger | |||
Kou (P during guard point) Hit box larger upwards | Kou (P during guard point) Hit box larger upwards | ||
Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC | Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard | ||
Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits | |||
Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can | |||
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!|AC | !|AC |
Revision as of 18:49, 4 January 2016
A.B.A
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Anji Mito
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#Reload | Jump H -> Jump D Gatling possible.
Forward Punch stuns longer, cancellable, slower, damage down. Forward Kick Guard point increased, cancellable with K, recovers slower. Forward Hard Slash untechable longer when hits in air. Close Slash faster, knocks back more. Far Slash hit boxes larger. Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower. Crouch Kick knocks back more. Jump Hard Slash damage down. Jump Dust recovers faster, cancellable earlier, floats lower. Shin: Ichishiki recovers faster, FRCable, executes slower. Shin: Nishiki damage down. Fuujin (S) damage down. Shitsu floats lower when blocked, stuns longer. Hitoashitobi faster, jumps further. Kou has added invincibility. Kai (P) hit boxes larger, damage down. Kai (K) damage up, stuns longer, bounces on counter hit, executes slower. Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down. Tenjinkyaku charge time down, guard gauge decreases less, damage down. Kachoufuugestsu added invincibility, guarantees hit if within range, damage down. |
/ Slash | Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller
Guard Points Hit stop for Anji decreased by 2F close S Hit box smaller horizontally, can be performed at far range far S Now performed with f+S D Has high guard point (19-24F) c.K Hitback decreased c.D Vulnerable box smaller down j.P Hit box larger at tip of fan j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F df+P New move Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0 Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller Nagiha (S during Fuujin) Hitback decreased, reach increased Rin (H during Fuujin) New move Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage 30->16x2, guard damage x2 Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger upwards, vulnerable box smaller upwards, hitback increased Kou (P during guard point) Hit box larger upwards Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits |
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Axl Low
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#Reload | |
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Baiken
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Bridget
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Chipp Zanuff
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Dizzy
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Eddie
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Faust
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I-No
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Johnny
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Kuradoberi Jam
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Ky-Kiske
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May
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Millia Rage
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Order Sol
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Potemkin
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Slayer
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Sol Badguy
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Testament
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Venom
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Zappa
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