Guilty Gear XX/Changelist: Difference between revisions

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Close Slash faster, knocks back more.
Close Slash faster, knocks back more.
Far Slash hit boxes larger.
Far Slash hit boxes larger.
Hard Slash faster, reaches further, moves Anji forward, Guard Point slower,
Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower.
  recovers slower.
Crouch Kick knocks back more.
Crouch Kick knocks back more.
Jump Hard Slash damage down.
Jump Hard Slash damage down.
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Kai (P) hit boxes larger, damage down.
Kai (P) hit boxes larger, damage down.
Kai (K) damage up, stuns longer, bounces on counter hit, executes slower.
Kai (K) damage up, stuns longer, bounces on counter hit, executes slower.
Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recovers
Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down.
  faster, damage down.
Tenjinkyaku charge time down, guard gauge decreases less, damage down.
Tenjinkyaku charge time down, guard gauge decreases less, damage down.
Kachoufuugestsu added invincibility, guarantees hit if within range, damage
Kachoufuugestsu added invincibility, guarantees hit if within range, damage down.
  down.
|-
|-
!| / Slash
!| / Slash
|Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0,  
|Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller
  vulnerable box on knockdown smaller
Guard Points Hit stop for Anji decreased by 2F
Guard Points Hit stop for Anji decreased by 2F
close S Hit box smaller horizontally, can be performed at far range
close S Hit box smaller horizontally, can be performed at far range
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c.D Vulnerable box smaller down
c.D Vulnerable box smaller down
j.P Hit box larger at tip of fan
j.P Hit box larger at tip of fan
j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F,  
j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F
  air hit untechable time 28F->19F
df+P New move
df+P New move
Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even  
Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit
  during whiff, floats lower on air hit
Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0
Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,
Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing
  tension gain on hit 3.6->4.0
Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller
Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup  
  1.0->1.6, automatically gains jump properties, does not increase guard  
  balance, can move before landing
Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body  
  vulnerable box during hop smaller
Nagiha (S during Fuujin) Hitback decreased, reach increased
Nagiha (S during Fuujin) Hitback decreased, reach increased
Rin (H during Fuujin) New move
Rin (H during Fuujin) New move
Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F
Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F
Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage  
Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage 30->16x2, guard damage x2
  30->16x2, guard damage x2
Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally
Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally
Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit,  
Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower
  untechable time ->120F, Anji falls slower
On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger upwards, vulnerable box smaller upwards, hitback increased
On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger  
  upwards, vulnerable box smaller upwards, hitback increased
Kou (P during guard point) Hit box larger upwards
Kou (P during guard point) Hit box larger upwards
Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC  
Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard
  window 2F->3F, untechable, 4 more hits during guard
Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits
Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can  
  cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback  
  fixed so that it is easier to connect all hits
|-
|-
!|AC
!|AC

Revision as of 18:49, 4 January 2016

A.B.A

Revision Changes
AC
AC+R

Anji Mito

Revision Changes
#Reload Jump H -> Jump D Gatling possible.

Forward Punch stuns longer, cancellable, slower, damage down. Forward Kick Guard point increased, cancellable with K, recovers slower. Forward Hard Slash untechable longer when hits in air. Close Slash faster, knocks back more. Far Slash hit boxes larger. Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower. Crouch Kick knocks back more. Jump Hard Slash damage down. Jump Dust recovers faster, cancellable earlier, floats lower. Shin: Ichishiki recovers faster, FRCable, executes slower. Shin: Nishiki damage down. Fuujin (S) damage down. Shitsu floats lower when blocked, stuns longer. Hitoashitobi faster, jumps further. Kou has added invincibility. Kai (P) hit boxes larger, damage down. Kai (K) damage up, stuns longer, bounces on counter hit, executes slower. Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down. Tenjinkyaku charge time down, guard gauge decreases less, damage down. Kachoufuugestsu added invincibility, guarantees hit if within range, damage down.

/ Slash Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller

Guard Points Hit stop for Anji decreased by 2F close S Hit box smaller horizontally, can be performed at far range far S Now performed with f+S D Has high guard point (19-24F) c.K Hitback decreased c.D Vulnerable box smaller down j.P Hit box larger at tip of fan j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F df+P New move Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0 Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller Nagiha (S during Fuujin) Hitback decreased, reach increased Rin (H during Fuujin) New move Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage 30->16x2, guard damage x2 Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger upwards, vulnerable box smaller upwards, hitback increased Kou (P during guard point) Hit box larger upwards Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits

AC
AC+R

Axl Low

Revision Changes
#Reload
/ Slash
AC
AC+R


Baiken

Revision Changes
#Reload
/ Slash
AC
AC+R


Bridget

Revision Changes
#Reload
/ Slash
AC
AC+R


Chipp Zanuff

Revision Changes
#Reload
/ Slash
AC
AC+R



Dizzy

Revision Changes
#Reload
/ Slash
AC
AC+R


Eddie

Revision Changes
#Reload
/ Slash
AC
AC+R


Faust

Revision Changes
#Reload
/ Slash
AC
AC+R


I-No

Revision Changes
#Reload
/ Slash
AC
AC+R


Johnny

Revision Changes
#Reload
/ Slash
AC
AC+R

Kuradoberi Jam

Revision Changes
#Reload
/ Slash
AC
AC+R


Ky-Kiske

Revision Changes
#Reload
/ Slash
AC
AC+R


May

Revision Changes
#Reload
/ Slash
AC
AC+R


Millia Rage

Revision Changes
#Reload
/ Slash
AC
AC+R

Order Sol

Revision Changes
AC
AC+R

Potemkin

Revision Changes
#Reload
/ Slash
AC
AC+R


Slayer

Revision Changes
#Reload
/ Slash
AC
AC+R


Sol Badguy

Revision Changes
#Reload
/ Slash
AC
AC+R


Testament

Revision Changes
#Reload
/ Slash
AC
AC+R


Venom

Revision Changes
#Reload
/ Slash
AC
AC+R


Zappa

Revision Changes
#Reload
/ Slash
AC
AC+R