Martial Masters/Lotus Master: Difference between revisions

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=Move List=
=Move List=
==Quick Movelist==
==Quick Movelist==
Normal Attack:
Normal Attack:<br>
F+C (good for comboing into a QCF+C)
F+C (good for comboing into a QCF+C)<br>
 
<br>
Special Attack:
Special Attack:<br>
Crouching A or B x3
Crouching A or B x3<br>
 
<br>
Advanced Attacks:
Advanced Attacks:<br>
 
Lotus Spell (Straight)      QCF+P<br>
Lotus Spell (Straight)      QCF+P
Lotus Spell (Upward)        QCF+K<br>
Lotus Spell (Upward)        QCF+K
Dancing Hawk                HCF+K<br>
Dancing Hawk                HCF+K
Phantom Wind                B,QCB+P,QCB+P,QCF+P,A<br>
Phantom Wind                B,QCB+P,QCB+P,QCF+P,A
Guillotine                  In the Air QCF+P<br>
Guillotine                  In the Air QCF+P
<br>
 
Deadly Attacks:<br>
Deadly Attacks:
Hawk                        QCFx2+P (Light P jumps close, HP jumps Far)<br>
 
Lotus Secrets              QCFx2+K<br>
Hawk                        QCFx2+P (Light P jumps close, HP jumps Far)
Burning Lotus              QCB+P  (Catches opponent in air)<br>
Lotus Secrets              QCFx2+K
Burning Lotus              QCB+P  (Catches opponent in air)




==Shadow Moves==
==Shadow Moves==


Lotus Rush              qcf + LK+HP              must connect (not blocked)
Lotus Rush              qcf + LK+HP              must connect (not blocked) to perform entire maneuver; wall bounces opponent<br>
                                                    to perform entire  
Swallowing Lotus        qcb + LK+HP              absorbs projectiles; has a vacuum effect; can have two on the screen at the same time<br>
                                                    maneuver; wall bounces
                                                    opponent
Swallowing Lotus        qcb + LK+HP              absorbs projectiles; has
                                                    a vacuum effect; can
                                                    have two on the screen
                                                    at the same time
Stagger Grab            hcf + LP+LK              connects close and is
Stagger Grab            hcf + LP+LK              connects close and is
                                                     unblockable; small
                                                     unblockable; small
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==Command Moves==
==Command Moves==
Flame Toss              HP+HK                    can hit opponent for very
Flame Toss              HP+HK                    can hit opponent for very minor damage; taunt fills Super Meter considerably<br>
                                                    minor damage; taunt  
Hopping Double Slash    d + LP+LK                overhead<br>
                                                    fills Super Meter  
Backroll and Jump        b + LP+LK                can follow with air attack<br>
                                                    considerably
Hopping Double Slash    d + LP+LK                overhead
Backroll and Jump        b + LP+LK                can follow with air attack
Dead Claw                f + HP                  2 hits and must be blocked
Dead Claw                f + HP                  2 hits and must be blocked
                                                     low; launches opponent
                                                     low; launches opponent
Short Dual Slide Kick    db + HK                  must be blocked low
Short Dual Slide Kick    db + HK                  must be blocked low<br>
Medium Dual Slide Kick  d + HK                  must be blocked low
Medium Dual Slide Kick  d + HK                  must be blocked low<br>
Far Dual Slide Kick      df + HK                  must be blocked low
Far Dual Slide Kick      df + HK                  must be blocked low<br>
Pouncing Claw            d/u + LP/LK/HP/HK        pursue attack
Pouncing Claw            d/u + LP/LK/HP/HK        pursue attack when opponent is on floor<br>
                          when opponent is  
                          on floor
==Special Moves==
==Special Moves==
Bloom                    qcf + P                  LP=appears stationary  
Bloom                    qcf + P                  LP=appears stationary close, HP=appears stationary far;  
                                                    close, HP=appears  
will collide with other projectiles as both will be "destroyed" in the process<br>
                                                    stationary far; will  
Pouncing Claw            b, d, db + P            LP=short, HP=far; overhead<br>
                                                    collide with other  
-Reaping Claw          qcb + P                  Pouncing Claw must touch opponent for this follow up to come out<br>
                                                    projectiles as both  
--Sky Slash            qcf + P<br>
                                                    will be "destroyed" in
---Air Double Claw    P<br>
                                                    the process
Lotus Catch              hcf + P in air            must touch opponent to perform the entire maneuver; unblockable; <br>
Pouncing Claw            b, d, db + P            LP=short, HP=far; overhead
can catch both airborneand grounded opponents<br>
  Reaping Claw          qcb + P                  Pouncing Claw must touch
Raising Bloom            qcf + K                  LK=short and upwards,HK=far and upwards;<br>
                                                    opponent for this follow
will collide with other projectiles as both will be "destroyed" in the process<br>
                                                    up to come out
Thunderous Strikes      hcb + K                  LK=4 hits, HK=9 hits; <br>
    Sky Slash            qcf + P
must touch opponent to perform the entire maneuver; unblockable<br>
      Air Double Claw    P
Lotus Catch              hcf + P in air            must touch opponent to  
                                                    perform the entire  
                                                    maneuver; unblockable;
                                                    can catch both airborne
                                                    and grounded opponents
Raising Bloom            qcf + K                  LK=short and upwards,
                                                    HK=far and upwards; will
                                                    collide with other  
                                                    projectiles as both  
                                                    will be "destroyed" in
                                                    the process
Thunderous Strikes      hcb + K                  LK=4 hits, HK=9 hits; must
                                                    touch opponent to  
                                                    perform the entire  
                                                    maneuver; unblockable


==Super Moves==
==Super Moves==
Death Touch              qcf, qcf + P            LP=short, HP=far; must
Death Touch              qcf, qcf + P            LP=short, HP=far; must touch opponent to perform the entire maneuver; unblockable<br>
                                                    touch opponent to  
Tower Of Flames          hcb + P                  LP=short, HP=far; catches airborne opponent<br>
                                                    perform the entire
Giant Bloom              qcf, qcf + K            absorbs projectiles<br>
                                                    maneuver; unblockable
 
Tower Of Flames          hcb + P                  LP=short, HP=far; catches
                                                    airborne opponent
Giant Bloom              qcf, qcf + K            absorbs projectiles
=Combos=
=Combos=
Crossups: j.A, j.C
Crossups: j.A, j.C

Revision as of 19:48, 26 December 2015

Introduction

Move List

Quick Movelist

Normal Attack:
F+C (good for comboing into a QCF+C)

Special Attack:
Crouching A or B x3

Advanced Attacks:
Lotus Spell (Straight) QCF+P
Lotus Spell (Upward) QCF+K
Dancing Hawk HCF+K
Phantom Wind B,QCB+P,QCB+P,QCF+P,A
Guillotine In the Air QCF+P

Deadly Attacks:
Hawk QCFx2+P (Light P jumps close, HP jumps Far)
Lotus Secrets QCFx2+K
Burning Lotus QCB+P (Catches opponent in air)


Shadow Moves

Lotus Rush qcf + LK+HP must connect (not blocked) to perform entire maneuver; wall bounces opponent
Swallowing Lotus qcb + LK+HP absorbs projectiles; has a vacuum effect; can have two on the screen at the same time
Stagger Grab hcf + LP+LK connects close and is

                                                   unblockable; small
                                                   window for free attack
                                                   after landing maneuver


Supers


Throw Moves

Command Moves

Flame Toss HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Double Slash d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Dead Claw f + HP 2 hits and must be blocked

                                                   low; launches opponent

Short Dual Slide Kick db + HK must be blocked low
Medium Dual Slide Kick d + HK must be blocked low
Far Dual Slide Kick df + HK must be blocked low
Pouncing Claw d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Special Moves

Bloom qcf + P LP=appears stationary close, HP=appears stationary far; will collide with other projectiles as both will be "destroyed" in the process
Pouncing Claw b, d, db + P LP=short, HP=far; overhead
-Reaping Claw qcb + P Pouncing Claw must touch opponent for this follow up to come out
--Sky Slash qcf + P
---Air Double Claw P
Lotus Catch hcf + P in air must touch opponent to perform the entire maneuver; unblockable;
can catch both airborneand grounded opponents
Raising Bloom qcf + K LK=short and upwards,HK=far and upwards;
will collide with other projectiles as both will be "destroyed" in the process
Thunderous Strikes hcb + K LK=4 hits, HK=9 hits;
must touch opponent to perform the entire maneuver; unblockable

Super Moves

Death Touch qcf, qcf + P LP=short, HP=far; must touch opponent to perform the entire maneuver; unblockable
Tower Of Flames hcb + P LP=short, HP=far; catches airborne opponent
Giant Bloom qcf, qcf + K absorbs projectiles

Combos

Crossups: j.A, j.C

Unblockable Setup:

 214B+C, 63214D or 236236P
 Escapable via Guard Cancel.


Combos:

2A 2B 6C ...
(2B) 2B 6C ...
2B 2B 2B 6C 236236C

c.C/c.D/2C 6C ...

... 6C f.D
... 6C 236C, Taunt - Builds decent meter.
... 6C 63214C

... 6C 236236K - Corner only.
... 6C 214B+C, f.D, c.D, j.D - Deep Corner only.
... 6C 214B+C, f.D, c.D 63214C - Deep Corner only.
... 6C 214B+C, 236236K, 63214P - Deep Corner only.

... 6C(1) 421A 214P 236P, f.C - Distance specific, might miss from far.
... 6C(1) 421A 214P 236P, 66 c.C 6C or 236236K 2P/K - Works mid, but difficult.

... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D, j.D - Near Corner.
... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D 63214P - Near Corner.
... 6C(1) 421A 236B+C ...

... 236B+C, f.D, f.D, 66 c.D, 236D or 63214C

41236A+B c.D 6C ...

Strategies