Martial Masters: Difference between revisions

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*[[Lotus Master (MM)]]
*[[Lotus Master (MM)]]
*[[Saojin (MM)]]
*[[Saojin (MM)]]
=Tier List=
'''S+''' Crane<br>
'''S''' Reika, Snake, Monkey Boy, Huang, SaoJin<br>
'''A+''' Monk, Tiger<br>
'''A''' Lotus, Scorpion<br>
'''B''' Ghost Kick, Drunken<br>
The breakdowns are on character's pages
Font:
http://forums.shoryuken.com/discussion/21557/martial-masters-anyone/p2


=Secrets=
=Secrets=

Revision as of 21:27, 20 February 2016

Martialmasterlogo.gif

Introduction

Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.

Button Notations

789 u/b up u/f
456 = bk -- fw
123 d/b dn d/f

, = Link. Doesn't directly cancel, you must properly time the next move.
(2B) = Optional move, you might skip it for one reason or another.
... = Fill in the blank with whatever followup or starter is ideal.
f.D = The 'far' version of D.
c.D = The 'close' version of D.
j.D = The jumping version of D.
C/2C = C or 2C
AA = Anti-Air. Only works if this move hits against someone in the air.

Gameplay

Throw LP+HK / LK+HK
connects close
Throw Escape press LP+HK / LK+HK just as the opponent is throwing you
must use the same combination that the opponent is using to throw you in order toescape
Forward Run f, f, then hold f to continue run
Dash Jump uf
Halt b or stop holding f
Dash Backward b, b

Block High b
Block Low db
will not block overheads

Super Jump d, ub/u/uf
Low Dodge Overhead d + LP+LK
overhead
Backroll and Jump b + LP+LK
can follow with air attack
Pursue Attack d/u + LP/LK/HP/HK
pursue attack when opponent is on floor

Taunt HP+HK
can hit opponent for veryminor damage; taunt fills Super Meter considerably

Instant Roll Forward f + LP+LK after being knocked down and before you hit the floor
Instant Roll Backward b + LP+LK after being knocked down and before you hit the floor
Delayed Roll Forward hold f after being knocked down
Delayed Roll Backward hold b after being knocked down

Super Meter

You can build the Super Meter by using special moves, touching your opponent
with attacks, taunting, and being hit by your opponent.
It is possible to have 9 stocks of meter.
The following are maneuvers that require super
meter stocks:


  • Guard Burst HP+HK

while blocking opponent's attack
requires one super meter stock


  • Shadow Attack Launcher qcf + LK+HP

requires one super meter stock; must connect (not blocked) to perform entire maneuver;
either launches or wall bounces opponent

  • Shadow Attack Rush qcb + LK+HP

requires one super meter stock
Stagger Grab hcf + LP+LK
requires one super meter stock; connects close and is unblockable; small window for free attack after landing maneuver

  • Super

refer to character's movelist
requires one super meter stock

Characters

File:MMCharaSelect.png

Tier List

S+ Crane
S Reika, Snake, Monkey Boy, Huang, SaoJin
A+ Monk, Tiger
A Lotus, Scorpion
B Ghost Kick, Drunken

The breakdowns are on character's pages

Font: http://forums.shoryuken.com/discussion/21557/martial-masters-anyone/p2

Secrets

Links