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=Combos= | =Combos= | ||
: | :(general purpose) j.A/B/C/D, cl.C(2), dp+C | ||
:(more consistent in MAX) j.A/B/C/D, st.A, dp+C | |||
:j. D, | :(low starter) cr.B, st./cr.A, dp+C | ||
: | :(corner punish) cl.C(2), dp+D | ||
: | :(far starter) j.D, j.CD | ||
:(instant overhead) j.A/B/C/D, j.D | |||
=Strategies= | =Strategies= | ||
[[Category:The King of Fighters '96]] | [[Category:The King of Fighters '96]] |
Revision as of 15:30, 7 April 2021
Introduction
Movelist
Throws
Move Name | Motion | Nickname | Description |
---|---|---|---|
Grasping Upper | Near f or b + C | ||
Buster Throw | Near f or b + D |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Power Wave | qcf+P | Ground Projectile | |
Burn Knuckle | qcb+P | Terry lunges Forward with a flaming punch. A version starts up faster, while the C Version travels further | |
Crack Shot | qcb+K | Crack Shoot | Terry does a flipkick in the air. |
Rising Tackle | dp+P | Terry does a bunch kicks upwards into the air. | |
Power Dunk | dp+K | Terry punches upwards and then punches downwards. Last Hit is an overhead. |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Power Geyser | qcb , db, f + A or C | 3 times in SDM version |
Combos
- (general purpose) j.A/B/C/D, cl.C(2), dp+C
- (more consistent in MAX) j.A/B/C/D, st.A, dp+C
- (low starter) cr.B, st./cr.A, dp+C
- (corner punish) cl.C(2), dp+D
- (far starter) j.D, j.CD
- (instant overhead) j.A/B/C/D, j.D