Ryo Sakazaki(KOF96): Difference between revisions

From SuperCombo Wiki
Line 3: Line 3:
=Movelist=
=Movelist=
==Throws==
==Throws==
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row" |Tani Otoshi
| Near f or b + C
|
|
|-
! scope="row" |Tomoe Nage
| Near f or b + D
|
|
|-
|}
==Special Moves==
==Special Moves==
{| class="wikitable"
{| class="wikitable"

Revision as of 12:21, 17 December 2015

Ryo96win.gif

Introduction

Movelist

Throws

Move Name Motion Nickname Description
Tani Otoshi Near f or b + C
Tomoe Nage Near f or b + D

Special Moves

Move Name Motion Nickname Description
Ko Ou Ken qcf+P Projectile
Koh Hoh DP+P
Mou Ko Rai Jin Gou qcb+P
Hien Shippu Kyaku hcb+K
Kyokuken Ryu Ranbu Ken hcf+C(Close) Command Throw

Super Moves

Move Name Motion Nickname Description
Ha Ou Shou Kou Ken f , hcf + A or C Supreme King Flying Roaring Fist
Ryuko Ranbu qcf , hcb + A or C Dragon / Tiger Boisterous Dance

Combos

j. C/D, cl. C, Koohken A (qcf+P) - Rush 3-5, 37%+
j. C/D, cl. C, Koho C (dp+P) - Rush 4-6, 43%+
j. C/D, cl. C, Hienshippu-Kyaku D (hcb+K) - Rush 4-6, 50%+
j. C/D, cl. C, Moko Raijin Ko A/C (qcb+P) - Rush 5-7, 40%+
Crossup D, cl. C, MRK, MRK Koho Finisher (qcf+C) - Rush 6-8, 50%+
Crossup D, cl. C, Kyokugen Punch Dance (hcf+C), Jumping CD - Rush 7-9, 57%+ (note - can be done in the corner too without the crossup)

Strategies