Ryo Sakazaki(KOF96): Difference between revisions

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=Combos=
=Combos=
j. C/D, cl. C, Koohken A (qcf+P) - Rush 3-5, 37%+
j. C/D, cl. C, Koho C (dp+P) - Rush 4-6, 43%+
j. C/D, cl. C, Hienshippu-Kyaku D (hcb+K) - Rush 4-6, 50%+
j. C/D, cl. C, Moko Raijin Ko A/C (qcb+P) - Rush 5-7, 40%+
Crossup D, cl. C, MRK, MRK Koho Finisher (qcf+C) - Rush 6-8, 50%+
Crossup D, cl. C, Kyokugen Punch Dance (hcf+C), Jumping
  CD - Rush 7-9, 57%+ (note - can be done in the corner too without
  the crossup)
=Strategies=
=Strategies=
[[Category:The King of Fighters '96]]
[[Category:The King of Fighters '96]]

Revision as of 11:16, 17 December 2015

Ryo96win.gif

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Ko Ou Ken qcf+P Projectile
Koh Hoh DP+P
Mou Ko Rai Jin Gou qcb+P
Hien Shippu Kyaku hcb+K
Kyokuken Ryu Ranbu Ken hcf+C(Close) Command Throw

Super Moves

Move Name Motion Nickname Description
Ha Ou Shou Kou Ken f , hcf + A or C Supreme King Flying Roaring Fist
Ryuko Ranbu qcf , hcb + A or C Dragon / Tiger Boisterous Dance

Combos

j. C/D, cl. C, Koohken A (qcf+P) - Rush 3-5, 37%+ j. C/D, cl. C, Koho C (dp+P) - Rush 4-6, 43%+ j. C/D, cl. C, Hienshippu-Kyaku D (hcb+K) - Rush 4-6, 50%+ j. C/D, cl. C, Moko Raijin Ko A/C (qcb+P) - Rush 5-7, 40%+ Crossup D, cl. C, MRK, MRK Koho Finisher (qcf+C) - Rush 6-8, 50%+ Crossup D, cl. C, Kyokugen Punch Dance (hcf+C), Jumping

 CD - Rush 7-9, 57%+ (note - can be done in the corner too without
 the crossup)

Strategies