Real Bout Fatal Fury/Jin Chonrei: Difference between revisions

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:Jin Chonrei is a character who can switch from zoning to applying pressure at any point. Chonrei has some really good hit confirming ability and decent supers.
:Jin Chonrei is a character who can switch from zoning to applying pressure at any point. Chonrei has some really good hit confirming ability and decent supers.
=Move List=
=Move List=
---------------------------THROW TECHNIQUES----------------------------
==Throw==


1) Hakkeiryuu: F + C (Perform in close range)
Hakkeiryuu: F + C (Perform in close range)


--------------------------SPECIAL TECHNIQUES---------------------------
==Command Moves==
 
Ryuusatsukyaku: F + B
1) Ryuusatsukyaku: F + B
==Special Moves==
 
Teiou Shinsokuken: F,F + A
--------------------------DEADLY TECHNIQUES----------------------------
 
1) Teiou Shinsokuken: F,F + A
 
2) Shin Shinsokuken: F,F,F + A
 
3) Teiou Tengenken: D,DF,F + A or C


4) Teiou Tenjiken: F,D,DF + A or C
Shin Shinsokuken: F,F,F + A


5) Teiou Rojinken: D,DB,B,F + C
Teiou Tengenken: D,DF,F + A or C


6) Teiou Tashinken: D,DB,B + B
Teiou Tenjiken: F,D,DF + A or C


7) Ryuutenshin: D,DF,F + B
Teiou Rojinken: D,DB,B,F + C


----------------------SUPER DEADLY TECHNIQUES--------------------------
Teiou Tashinken: D,DB,B + B
 
1) Teiou Shukumyouken: F,B,DB,D,DF + BC
 
--------------------POTENTIAL ABILITY TECHNIQUES-----------------------
 
1) Teiou Ryuuseiken: F,B,DB,D,DF + C
==Command Moves==
 
==Special Moves==


Ryuutenshin: D,DF,F + B
==S-Power Move==
==S-Power Move==
 
Teiou Shukumyouken: F,B,DB,D,DF + BC
==P-Pover Move==
==P-Power Move==
 
Teiou Ryuuseiken: F,B,DB,D,DF + C
=Strategies=
=Strategies=



Revision as of 23:52, 13 January 2016

Introduction

Jin Chonrei is a character who can switch from zoning to applying pressure at any point. Chonrei has some really good hit confirming ability and decent supers.

Move List

Throw

Hakkeiryuu: F + C (Perform in close range)

Command Moves

Ryuusatsukyaku: F + B

Special Moves

Teiou Shinsokuken: F,F + A

Shin Shinsokuken: F,F,F + A

Teiou Tengenken: D,DF,F + A or C

Teiou Tenjiken: F,D,DF + A or C

Teiou Rojinken: D,DB,B,F + C

Teiou Tashinken: D,DB,B + B

Ryuutenshin: D,DF,F + B

S-Power Move

Teiou Shukumyouken: F,B,DB,D,DF + BC

P-Power Move

Teiou Ryuuseiken: F,B,DB,D,DF + C

Strategies

Combos

Chain Legend
(St.A) links into (St. A) into (St.C or F+C or Cr.C) into (Any Move for F+C)
(Cr.A) links into (Cr.B) into (St.C or F+C or Cr.C) into (Any Move for F+C)
(St.B or Cr.B) links into (Cr.B) into (St.C or F+C or Cr.C) into (Any Move for F+C)
Combo1: Crouch A x5,A,C
Combo2: Crouch A,A,f+C,D,(f,f+A)

Advanced

Matchups

Vs. Terry Bogard

If the Terry Player throws out Burning Knuckles. You can safely crouch to make it whiff and punish.