Real Bout Fatal Fury/Hon-Fu: Difference between revisions

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=Move List=
=Move List=
---------------------------THROW TECHNIQUES----------------------------
==Throws==


1) Back Flip: F + C (Perform in close range)
Back Flip: F + C (Perform in close range)


2) Keiraku Randa: DF + C (Perform in close range)
Keiraku Randa: DF + C (Perform in close range)


--------------------------SPECIAL TECHNIQUES---------------------------
==Command Moves==
Fumikomi Sokugeri: F + B


1) Fumikomi Sokugeri: F + B
Haetataki: DB + B


2) Haetataki: DB + B
Todome Nunchaku: D + C (Perform when opponent is down)
 
==Special Moves==
3) Todome Nunchaku: D + C (Perform when opponent is down)
Seikuu Rekkakon: F,D,DF + A
 
--------------------------DEADLY TECHNIQUES----------------------------
 
1) Seikuu Rekkakon: F,D,DF + A
 
2) Denkou Sekka no Chi: DB,F + B (Charge DB first)
 
3) Denkou Pachiki: Tap B repeatedly (Perform during Denkou Sekka no Chi)


4) Denkou Sekka no Ten: D,DB,B + B
Denkou Sekka no Chi: DB,F + B (Charge DB first)


5) Hisshou Gyakushuukyaku: D,DB,B + C
Denkou Pachiki: Tap B repeatedly (Perform during Denkou Sekka no Chi)


6) Honoo no Taneuma: Tap A repeatedly
Denkou Sekka no Ten: D,DB,B + B


7) Kuuron no Yomi: B,DB,D,DF,F + C
Hisshou Gyakushuukyaku: D,DB,B + C


8) Kokuryuu: B,DB,D,DF,F + C (Used when opponent is in the air)
Honoo no Taneuma: Tap A repeatedly


----------------------SUPER DEADLY TECHNIQUES--------------------------
Kuuron no Yomi: B,DB,D,DF,F + C
 
1) Bakuhatsu Goroo: D,DB,B,DB,F + BC
 
--------------------POTENTIAL ABILITY TECHNIQUES-----------------------
 
1) Cadenza no Arashi: D,DB,B,DB,F + C
==Command Moves==
 
==Special Moves==


Kokuryuu: B,DB,D,DF,F + C (Used when opponent is in the air)
==S-Power Move==
==S-Power Move==
 
Bakuhatsu Goroo: D,DB,B,DB,F + BC
==P-Pover Move==
==P-Pover Move==
 
Cadenza no Arashi: D,DB,B,DB,F + C
=Strategies=
=Strategies=



Revision as of 23:11, 13 January 2016

Introduction

Move List

Throws

Back Flip: F + C (Perform in close range)

Keiraku Randa: DF + C (Perform in close range)

Command Moves

Fumikomi Sokugeri: F + B

Haetataki: DB + B

Todome Nunchaku: D + C (Perform when opponent is down)

Special Moves

Seikuu Rekkakon: F,D,DF + A

Denkou Sekka no Chi: DB,F + B (Charge DB first)

Denkou Pachiki: Tap B repeatedly (Perform during Denkou Sekka no Chi)

Denkou Sekka no Ten: D,DB,B + B

Hisshou Gyakushuukyaku: D,DB,B + C

Honoo no Taneuma: Tap A repeatedly

Kuuron no Yomi: B,DB,D,DF,F + C

Kokuryuu: B,DB,D,DF,F + C (Used when opponent is in the air)

S-Power Move

Bakuhatsu Goroo: D,DB,B,DB,F + BC

P-Pover Move

Cadenza no Arashi: D,DB,B,DB,F + C

Strategies

Combos

Chain Legend
(St.A) link into (St. A) into (St.C or B+C or DB+C or D/DF+C) into (Any Move)
(St.A) link into (St.B or Cr.B) into (St.C or B+C or DB+C or D/DF+C) into (Any Move)
(Cr.A or St.B or Cr.B) link into (St.B or Cr.B) into (St.C or B+C or DB+C or D/DF+C) into (Any Move)
(St.A) link into (St.C)
(DB+A) link into (St.C) into (St.C)
Combo1: A,C,A repeatedly
Combo2: db+B,db+B,db+C,(f,d,df+A)
Combo3: Jump C,A,B,db+C, (f,d,df+a)
Combo4: Jump C,db+A,B,B,db+C, (f,d,df+A)
S.Power combo: A,C, S.Power
P.Power combo: A,C, P.Power
Lane Combo: A,B,f+C, D attack, A repeatedly (best in corners)

Advanced

Matchups

Vs. Terry Bogard

If the Terry Player throws out Burning Knuckles. You can safely crouch to make it whiff and punish.