Martial Masters: Difference between revisions

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=Gameplay=
=Gameplay=
Throw                    LP+HK / LK+HK          
Throw                    LP+HK / LK+HK   <br>       
connects close
connects close<br>
Throw Escape            press LP+HK / LK+HK     must use the same  
Throw Escape            press LP+HK / LK+HK just as the opponent  is throwing you  <br> 
                          just as the opponent    combination that the
must use the same combination that the opponent is using to throw you in order toescape<br>             
                          is throwing you          opponent is using
                                                    to throw you in order to
                                                    escape
        <br>             
Forward Run              f, f, then hold f  to continue run <br>
Forward Run              f, f, then hold f  to continue run <br>
Dash Jump              uf                      <br>             
Dash Jump              uf                      <br>             
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<br>
<br>
Super Jump              d, ub/u/uf <br>
Super Jump              d, ub/u/uf <br>
Low Dodge Overhead      d + LP+LK               overhead<br>
Low Dodge Overhead      d + LP+LK <br>              overhead<br>
Backroll and Jump        b + LP+LK               can follow with air attack<br>
Backroll and Jump        b + LP+LK   <br>            can follow with air attack<br>
Pursue Attack            d/u + LP/LK/HP/HK       pursue attack when opponent is on floor<br>
Pursue Attack            d/u + LP/LK/HP/HK   <br>    pursue attack when opponent is on floor<br>
<br>
<br>
Taunt                    HP+HK                   can hit opponent for veryminor damage; taunt fills Super Meter considerably<br>
Taunt                    HP+HK       <br>            can hit opponent for veryminor damage; taunt fills Super Meter considerably<br>
<br>
<br>
Instant Roll Forward    f + LP+LK after being knocked down and before you hit the floor<br>
Instant Roll Forward    f + LP+LK after being knocked down and before you hit the floor<br>
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==Super Meter==
==Super Meter==


You can build the Super Meter by using special moves, touching your opponent
You can build the Super Meter by using special moves, touching your opponent<br>
with attacks, taunting, and being hit by your opponent.   
with attacks, taunting, and being hit by your opponent.  <br>
It is possible to have 9 stocks of meter.   
It is possible to have 9 stocks of meter.  <br>
The following are maneuvers that require super
The following are maneuvers that require super<br>
meter stocks:
meter stocks:




Guard Burst              HP+HK while blocking     requires one super meter
Guard Burst              HP+HK<br>
                          opponent's attack        stock
while blocking opponent's attack<br>   
requires one super meter stock<br>
                                 




Shadow Attack Launcher  qcf + LK+HP             requires one super meter
Shadow Attack Launcher  qcf + LK+HP<br> 
                                                    stock; must connect  
requires one super meter stock; must connect (not blocked) to perform entire maneuver;<br>
                                                    (not blocked) to perform  
either   launches or wall bounces opponent<br>
                                                    entire maneuver; either  
<br>                                           
                                                    launches or wall bounces
Shadow Attack Rush      qcb + LK+HP<br>              
                                                    opponent
requires one super meter stock<br>
Shadow Attack Rush      qcb + LK+HP              requires one super meter  
Stagger Grab            hcf + LP+LK<br>              
                                                    stock
requires one super meter stock; connects close and is unblockable; small window for free attack after landing maneuver<br>
Stagger Grab            hcf + LP+LK              requires one super meter  
                                                    stock; connects close  
                                                    and is unblockable;  
                                                    small window for free
                                                    attack after landing
                                                    maneuver


Super                   refer to character's     requires one super meter
Super<br>
                          movelist                stoc
refer to character's movelist<br>
requires one super meter stock<br>
                                       


=Characters=
=Characters=

Revision as of 23:49, 10 December 2015

Martialmasterlogo.gif

Introduction

Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.

Button Notations

789 u/b up u/f
456 = bk -- fw
123 d/b dn d/f

, = Link. Doesn't directly cancel, you must properly time the next move.
(2B) = Optional move, you might skip it for one reason or another.
... = Fill in the blank with whatever followup or starter is ideal.
f.D = The 'far' version of D.
c.D = The 'close' version of D.
j.D = The jumping version of D.
C/2C = C or 2C
AA = Anti-Air. Only works if this move hits against someone in the air.

Gameplay

Throw LP+HK / LK+HK
connects close
Throw Escape press LP+HK / LK+HK just as the opponent is throwing you
must use the same combination that the opponent is using to throw you in order toescape
Forward Run f, f, then hold f to continue run
Dash Jump uf
Halt b or stop holding f
Dash Backward b, b

Block High b
Block Low db will not block overheads

Super Jump d, ub/u/uf
Low Dodge Overhead d + LP+LK
overhead
Backroll and Jump b + LP+LK
can follow with air attack
Pursue Attack d/u + LP/LK/HP/HK
pursue attack when opponent is on floor

Taunt HP+HK
can hit opponent for veryminor damage; taunt fills Super Meter considerably

Instant Roll Forward f + LP+LK after being knocked down and before you hit the floor
Instant Roll Backward b + LP+LK after being knocked down and before you hit the floor
Delayed Roll Forward hold f after being knocked down
Delayed Roll Backward hold b after being knocked down

Super Meter

You can build the Super Meter by using special moves, touching your opponent
with attacks, taunting, and being hit by your opponent.
It is possible to have 9 stocks of meter.
The following are maneuvers that require super
meter stocks:


Guard Burst HP+HK
while blocking opponent's attack
requires one super meter stock


Shadow Attack Launcher qcf + LK+HP
requires one super meter stock; must connect (not blocked) to perform entire maneuver;

either   launches or wall bounces  opponent


Shadow Attack Rush qcb + LK+HP
requires one super meter stock
Stagger Grab hcf + LP+LK
requires one super meter stock; connects close and is unblockable; small window for free attack after landing maneuver

Super
refer to character's movelist
requires one super meter stock


Characters

File:MMCharaSelect.png

Secrets

Links