Martial Masters: Difference between revisions

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[[File:martialmasterlogo.gif]]
=Introduction=
=Introduction=
Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.
Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.
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                                                     escape
                                                     escape
                      
                      
Forward Run              f, f, then hold f      
Forward Run              f, f, then hold f to continue run  
                          to continue run  
Dash Jump              uf                                     
  Dash Jump              uf                                     
Halt                  b or stop holding f
  Halt                  b or stop holding f
Dash Backward            b, b  
Dash Backward            b, b  


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Low Dodge Overhead      d + LP+LK                overhead
Low Dodge Overhead      d + LP+LK                overhead
Backroll and Jump        b + LP+LK                can follow with air attack
Backroll and Jump        b + LP+LK                can follow with air attack
Pursue Attack            d/u + LP/LK/HP/HK        pursue attack
Pursue Attack            d/u + LP/LK/HP/HK        pursue attack when opponent is on floor
                          when opponent is  
                          on floor


Taunt                    HP+HK                    can hit opponent for very
Taunt                    HP+HK                    can hit opponent for veryminor damage; taunt fills Super Meter considerably
                                                    minor damage; taunt  
                                                    fills Super Meter  
                                                    considerably


Instant Roll Forward    f + LP+LK after being        
Instant Roll Forward    f + LP+LK after being knocked down and before you hit the floor
                          knocked down and  
Instant Roll Backward    b + LP+LK after being knocked down and before you hit the floor
                          before you hit the
Delayed Roll Forward    hold f after being knocked down  
                          floor
Delayed Roll Backward    hold b after being knocked down  
Instant Roll Backward    b + LP+LK after being        
                          knocked down and  
                          before you hit the
                          floor
Delayed Roll Forward    hold f after being        
                          knocked down  
Delayed Roll Backward    hold b after being        
                          knocked down  




+++++++++++++++++++
==Super Meter==
| 2.2 Super Meter |
+++++++++++++++++++


  You can build the Super Meter by using special moves, touching your opponent
You can build the Super Meter by using special moves, touching your opponent
with attacks, taunting, and being hit by your opponent.  It is possible
with attacks, taunting, and being hit by your opponent.   
to have 9 stocks of meter.  The following are maneuvers that require super
It is possible to have 9 stocks of meter.   
The following are maneuvers that require super
meter stocks:
meter stocks:



Revision as of 12:50, 9 December 2015

Martialmasterlogo.gif

Introduction

Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.

Button Notations

789 u/b up u/f 456 = bk -- fw 123 d/b dn d/f

, = Link. Doesn't directly cancel, you must properly time the next move. (2B) = Optional move, you might skip it for one reason or another. ... = Fill in the blank with whatever followup or starter is ideal. f.D = The 'far' version of D. c.D = The 'close' version of D. j.D = The jumping version of D. C/2C = C or 2C AA = Anti-Air. Only works if this move hits against someone in the air.

Gameplay

Throw LP+HK / LK+HK connects close Throw Escape press LP+HK / LK+HK must use the same

                          just as the opponent     combination that the
                          is throwing you          opponent is using
                                                   to throw you in order to
                                                   escape
                   

Forward Run f, f, then hold f to continue run Dash Jump uf Halt b or stop holding f Dash Backward b, b


Block High b Block Low db will not block overheads

Super Jump d, ub/u/uf Low Dodge Overhead d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Pursue Attack d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Taunt HP+HK can hit opponent for veryminor damage; taunt fills Super Meter considerably

Instant Roll Forward f + LP+LK after being knocked down and before you hit the floor Instant Roll Backward b + LP+LK after being knocked down and before you hit the floor Delayed Roll Forward hold f after being knocked down Delayed Roll Backward hold b after being knocked down


Super Meter

You can build the Super Meter by using special moves, touching your opponent with attacks, taunting, and being hit by your opponent. It is possible to have 9 stocks of meter. The following are maneuvers that require super meter stocks:


Guard Burst HP+HK while blocking requires one super meter

                          opponent's attack        stock


Shadow Attack Launcher qcf + LK+HP requires one super meter

                                                   stock; must connect 
                                                   (not blocked) to perform 
                                                   entire maneuver; either 
                                                   launches or wall bounces
                                                   opponent

Shadow Attack Rush qcb + LK+HP requires one super meter

                                                   stock

Stagger Grab hcf + LP+LK requires one super meter

                                                   stock; connects close 
                                                   and is unblockable; 
                                                   small window for free
                                                   attack after landing
                                                   maneuver

Super refer to character's requires one super meter

                          movelist                 stoc

Characters

Secrets

Links