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=Gameplay= | =Gameplay= | ||
Throw LP+HK / LK+HK connects close | |||
Throw Escape press LP+HK / LK+HK must use the same | |||
just as the opponent combination that the | |||
is throwing you opponent is using | |||
to throw you in order to | |||
escape | |||
Forward Run f, f, then hold f | |||
to continue run | |||
Dash Jump uf | |||
Halt b or stop holding f | |||
Dash Backward b, b | |||
Block High b | |||
Block Low db will not block overheads | |||
Super Jump d, ub/u/uf | |||
Low Dodge Overhead d + LP+LK overhead | |||
Backroll and Jump b + LP+LK can follow with air attack | |||
Pursue Attack d/u + LP/LK/HP/HK pursue attack | |||
when opponent is | |||
on floor | |||
Taunt HP+HK can hit opponent for very | |||
minor damage; taunt | |||
fills Super Meter | |||
considerably | |||
Instant Roll Forward f + LP+LK after being | |||
knocked down and | |||
before you hit the | |||
floor | |||
Instant Roll Backward b + LP+LK after being | |||
knocked down and | |||
before you hit the | |||
floor | |||
Delayed Roll Forward hold f after being | |||
knocked down | |||
Delayed Roll Backward hold b after being | |||
knocked down | |||
+++++++++++++++++++ | |||
| 2.2 Super Meter | | |||
+++++++++++++++++++ | |||
You can build the Super Meter by using special moves, touching your opponent | |||
with attacks, taunting, and being hit by your opponent. It is possible | |||
to have 9 stocks of meter. The following are maneuvers that require super | |||
meter stocks: | |||
Guard Burst HP+HK while blocking requires one super meter | |||
opponent's attack stock | |||
Shadow Attack Launcher qcf + LK+HP requires one super meter | |||
stock; must connect | |||
(not blocked) to perform | |||
entire maneuver; either | |||
launches or wall bounces | |||
opponent | |||
Shadow Attack Rush qcb + LK+HP requires one super meter | |||
stock | |||
Stagger Grab hcf + LP+LK requires one super meter | |||
stock; connects close | |||
and is unblockable; | |||
small window for free | |||
attack after landing | |||
maneuver | |||
Super refer to character's requires one super meter | |||
movelist stoc | |||
=Characters= | =Characters= |
Revision as of 12:43, 9 December 2015
Introduction
Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.
Button Notations
Gameplay
Throw LP+HK / LK+HK connects close Throw Escape press LP+HK / LK+HK must use the same
just as the opponent combination that the is throwing you opponent is using to throw you in order to escape
Forward Run f, f, then hold f
to continue run Dash Jump uf Halt b or stop holding f
Dash Backward b, b
Block High b
Block Low db will not block overheads
Super Jump d, ub/u/uf Low Dodge Overhead d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Pursue Attack d/u + LP/LK/HP/HK pursue attack
when opponent is on floor
Taunt HP+HK can hit opponent for very
minor damage; taunt fills Super Meter considerably
Instant Roll Forward f + LP+LK after being
knocked down and before you hit the floor
Instant Roll Backward b + LP+LK after being
knocked down and before you hit the floor
Delayed Roll Forward hold f after being
knocked down
Delayed Roll Backward hold b after being
knocked down
+++++++++++++++++++
| 2.2 Super Meter |
+++++++++++++++++++
You can build the Super Meter by using special moves, touching your opponent
with attacks, taunting, and being hit by your opponent. It is possible to have 9 stocks of meter. The following are maneuvers that require super meter stocks:
Guard Burst HP+HK while blocking requires one super meter
opponent's attack stock
Shadow Attack Launcher qcf + LK+HP requires one super meter
stock; must connect (not blocked) to perform entire maneuver; either launches or wall bounces opponent
Shadow Attack Rush qcb + LK+HP requires one super meter
stock
Stagger Grab hcf + LP+LK requires one super meter
stock; connects close and is unblockable; small window for free attack after landing maneuver
Super refer to character's requires one super meter
movelist stoc