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=The Basics= | =The Basics= | ||
(1) Jump-in, Close MK, qcb+P - 5 Hits | ==Combos== | ||
(2) Crouch MK, qcb+P - 4 Hits | *(1) Jump-in, Close MK, qcb+P - 5 Hits | ||
Jump-in, Close MP(2), Jumping Fierce - 5 Hits | *(2) Crouch MK, qcb+P - 4 Hits | ||
Jump-in, Close MP(2), charge D, U+P - 4 Hits | *Jump-in, Close MP(2), Jumping Fierce - 5 Hits | ||
Jump-in, Close MP(2), SA.I - ? Hits | *Jump-in, Close MP(2), charge D, U+P - 4 Hits | ||
Jump-in, Close MP(2), SA.II, ? - Hits | *Jump-in, Close MP(2), SA.I - ? Hits | ||
Jump-in, Crouch LK, charge D, U+P - 4 Hits | *Jump-in, Close MP(2), SA.II, ? - Hits | ||
Close MP(2),SA.III,Jump HK – ? Hits | *Jump-in, Crouch LK, charge D, U+P - 4 Hits | ||
*Close MP(2),SA.III,Jump HK – ? Hits | |||
=Advanced Strategy= | =Advanced Strategy= |
Revision as of 13:01, 6 December 2015
Introduction
Moves List
Normal Moves
Special Moves
Nichirin-Shou
- Charge Back, Forward + Punch
Oniyanma
- Charge Down, Up + Punch
Jinchuu Watari
- Quarter Circle Forward + Kick
- Can also be performed mid-air
Niouriki
- (Close)Half Circle Back + Punch
Super Moves
Kishin-Riki
- Double Quarter Circle Forward + Punch
Yagyou-Dama
- Double Quarter Circle Forward + Punch
Tengu-Stone
- Double Quarter Circle Forward + Punch
The Basics
Combos
- (1) Jump-in, Close MK, qcb+P - 5 Hits
- (2) Crouch MK, qcb+P - 4 Hits
- Jump-in, Close MP(2), Jumping Fierce - 5 Hits
- Jump-in, Close MP(2), charge D, U+P - 4 Hits
- Jump-in, Close MP(2), SA.I - ? Hits
- Jump-in, Close MP(2), SA.II, ? - Hits
- Jump-in, Crouch LK, charge D, U+P - 4 Hits
- Close MP(2),SA.III,Jump HK – ? Hits